The Let's Play Archive

Dark Souls III

by IGgy IGsen

Part 18: - Catacombs of Carthus Part 2



Just wrapping up the Catacombs! Also a bit of another area we won't be exploring fully until later.




Soul of High Lord Wolnir
Soul of the High Lord Wolnir.One of the twisted souls, steeped in strength.
Use to acquire many souls, or transpose to extract its true strength.
Lord Wolnir of Carthus sentenced countless souls to gruesome deaths, keen to outlive them all.

Wolnir's Holy Sword
A holy sword eroded by the Abyss. When Wolnir fell to the Abyss, he was gripped by a fear of true darkness, and pleaded to the gods for the first time.
This holy sword, together with three armlets stripped from the corpses of clerics, gave him some semblance of comfort.
Skill: Wrath of the Gods - Thrust weapon into earth to emit powerful shockwave. The wrath of those swallowed by the Abyss is a thing to be wary of indeed.

Black Serpent
Pyromancy discovered from the Abyss by High Lord Wolnir that inspired the black arts of the grave wardens.
Releases undulating black flames that trace the ground.
Be it sorcery or pyromancy, all techniques that infringe on humanity lead to the same place. That is to say, they all seek a will of their own.

Wolnir's Crown
Crown of Wolnir, the Carthus conqueror.
Once upon a time, such things were bequeathed judiciously to each of the rightful lords, until Wolnir brought them to their knees, and ground their crowns to dust. Then the crowns became one, and Wolnir, the one High Lord.

Grave Warden Pyromancy Tome
A pyromancy tome of the grave warden, from the Carthus catacombs.
Give to the pyromancer master to learn black flame sorceries.
High Lord Wolnir of Carthus succumbed to the Abyss, but the pyromancer later became a grave warden, and discovered the black flame.

Grave Warden's Ashes
Umbral ash of the grave warden of the catacombs of Carthus. With this, the shrine handmaid will prepare new items.
The old man began as a squire, carrying his master's accoutrements. He ended his days a grave warden, and carried them still.

Soul of a Demon
Soul of a demon. One of the twisted souls, steeped in strength.
Use to acquire numerous souls, or transpose to extract its true strength.
Demons were born of the Chaos Flame, but the flame has not survived, and the demons are a dying race.

Demon's Fist
A demonic fist that burns with fiery essence. Its wielder can release this power through use of its Skill. When two-handed, fists are equipped in each hand.
Skill: Flame Whirlwind - Spin through opponents with abandon, flaming fists outstretched. Using a strong attack while spinning utilizes your momentum to slam the ground with both fists.

Demon's Greataxe
Dark Souls III:
This greataxe, a favorite among demons, contains the strength of fire. The demons, born of Chaos, harbor fire, and yet they are twisted and malformed, such that they were never meant to be.
Skill: Demonic Flare - Briefly cause flame to flare, and smash it upon earth and foes.

Dark Souls:
Carved from the bones of fellow demons. Wielded by the lesser Taurus demons.
This axe is imbued with no special power, but can merrily beat foes to a pulp, providing you have the strength to wield it.
Note: This is a different weapon with the same name from the first game, I'm including it just because I can


Black Blade
Dark Souls III:
A short katana wielded by the swordsman and distinguished guest of High Lord Wolnir. This shiny black blade is thick, but shorter than the typical katana.
The swordsman was a master of a rare technique, traces of which can be observed in this weapon's strong attack.
Skill: Hold - Assume a holding stance to rapidly execute a lunging slash with a normal attack, or a deflecting parry with a strong attack.

Dark Souls II (Berserker Blade):
The katana of a berserker, by its name.
The thick, shiny black blade cuts exquisitely. Its origins and owner are unknown, but at some point the blade became known by this name.


Old Sage's Blindfold
Attire of pyromancers of the Great Swamp, particularly favored by old sages.
The large blindfold blocks out unnecessary light, allowing one to observe a pyromancy's true essence.
The flame reveals all, and obscures all.

Carthus Milkring
Ring worn by the warriors of the sand kingdom, Carthus. Slightly boosts dexterity and obscures the wearer while rolling.
The sword technique of Carthus allows for fluid movement with a curved sword. Masters of the technique are said to dazzle their opponents by moving as weightlessly as a grain of sand. They live for their High Lord Wolnir, conqueror of most kingdoms known to their people.

Carthus Bloodring
Ring worn by warriors of the sand kingdom, Carthus. Boosts rolling invincibility, at the cost of defense.
The sword technique of Carthus allows for fluid movement with a curved sword. Masters of the technique are said to dazzle their opponents by moving as weightlessly as a grain of sand. They live for their High Lord Wolnir, conqueror of most kingdoms known to their people.

Carthus Pyromancy Tome
A pyromancy tome from Carthus
Give to the old pyromancer to learn advanced pyromancies of the Great Swamp.
Carthus pyromancies developed in isolation from other forms, explaining their divergent evolution.

Witch's Ring
The Witch of Izalith and her daughters, scorched by the flame of chaos, thaught humans the art of pyromancy and offered them this ring.
Greatly boosts pyromancies.
Every pyromancer is familiar with the parable that tells of the witches espousing the need to fear the flame, and teaching the art of pyromancy to men in hopes that they might learn to control it.

Knight Slayer's Ring
Ring of the savage Tsorig, more commonly known as the Knight Slayer.
Long ago, Tsorig engaged the guardians of an ancient city in a bloody confrontation, and returned with their rings as his prize, still frozen on their dismembered fingers.