The Let's Play Archive

Dark Souls III

by IGgy IGsen

Part 26: - Smoldering Lake

Old Demon King

So, this is what happens if a Asylum Demon/Stray Demon/Demon Firesage gets old. This is the last chaos demon, the chaos flame, after all, is fading. He just hangs out around the mountains of corpses of his fellow demons and he himself appears to be dead. Before, y'know, he starts moving.

The most obvious attack you'll expect the bosss to have is for it to swing his giant hammer. He can also do a short range fire AoE, a bit like combustion.
He can also smash his hammer into the ground. I'm not sure if the fight has a proper phase two, but I never saw him do his ring of fire attack above half health. He'll hit the ground with the tip of his hammer multiple times, a ring will extend from the point of impact and close back in on it again. Another rarely seen attack is a meteor storm. He'll wave is hammer in the air and meteors fall down from above. As long as you keep moving it won't hit you.

Soul of the Old Demon King
Soul of the Old Demon King. One of the twisted souls, steeped in strength.
many souls, or transpose to extract its true strength.
The shriveled Old Demon King is now like a clump of burnt ash, but he is the last living witness of the Chaos of Izalith.

Old King's Great Hammer
Great Hammer of the Old Demon King.
This weapon has survived since old Izalith, and is imbued with remnants of the Chaos Flame.
Skill: Molten Perseverance - Anchor weapon in earth to temporarily boost poise, and use strong attack to repeatedly stab earth to trigger molten explosions.

Chaos Bed Vestiges
Dark Souls III:
Traces of the tumultuous seedbed that birthed the beings known as Demons.
Hurls chaos flame that scorches vicinity.
Demons born from fire bore its smoldering essence and perished soon after. Man shares this rapport with the flames to this day.

Dark Souls II (Forbidden Sun):
Pyromancy developed in Aldian rites. Fires a giant fireball with a widely encompassing explosion.
What could possibly justify such excessive destructive power? In all likelihood, the madmen of Aldia never even questioned the need.

Black Knight Sword
Dark Souls III:
Greatsword wielded by the Black Knights who wander the lands. Designed to face chaos demons.
The Black Knights constantly faced foes larger than themselves, and this sword's unique attack greatly reduces enemy poise.
Skill: Perseverance - Raise sword in the name of the First Lord to temporarily boost poise. Damage reduces while activated.

Dark Souls II:
Greatsword wielded by knights who served a lord of light in a long-forgotten age.
Even after their flesh was charred by flame, they remained as strong as ever, and stood watch, challenging visitors to their land.

Dark Souls:
Greatsword of the black knights who wander Lordran. Used to face chaos demons.
The large motion that puts the weight of the body into the attack reflects the great size of their adversaries long ago.

Black Knight Shield
Dark Souls III:
Shield of the Black Knights who roam the lands. A flowing canal is chiseled deeply into its face.
Long ago, the black knights faced the chaos demons, and were charred black, but their shields became highly resistant to fire.

Dark Souls:
Shield of the Black Knights that wander Lordran. A flowing canal is chiseled deeply into its face.
Long ago, the black knights faced the chaos demons, and were charred black, but their shields became highly resistant to fire.

Izalith Staff
Dark Souls III:
Ancient catalyst of the Witch of Izalith and her daughters, used long before the dawn of chaos and of pyromancy.
With the birth of the Chaos Flame, the flame witches were at once both sorcerers and shamans. Faith adjusts the power of sorceries cast using this catalyst, and the staff also seems to boost the power of dark sorceries.
Skill: Steady Chant - Boost the strength of sorceries for a very short period. Works while equipped in either hand.

Dark Souls (Izalith Catalyst):
Catalyst of the Witch of Izalith of long ago, when her daughters were still flame witches, before they were engulfed by the Chaos Flame. Before the birth of pyromancy, their wands were mediums for sorcery, but knowledge of this flame sorcery has long since vanished.

Fume Ultra Greatsword
Dark Souls III:
This twisted sword, the heaviest of all ultra greatswords, resembles black slate.
This weapon, said to belong to a traitor from long ago, was so heavy that it found no owner, and became a forgotten relic of history.
Skill: Stomp - Use one's weight to lunge forward with a low stance and increased poise, and follow with a crushing strong attack.

Dark Souls II:
Ultra Greatsword forged from the soul of the Fume Knight.
The Exile swordsman Raime had the ability to expunge the black fog, but chose to live alongside it, in company of the child of dark that haunts his sword.

Dragonrider Bow
Dark Souls III:
Longbow of the Dragonriders, who served the Old King of Want.
The Dragonriders were the Old King's royal guard, and great strength was demanded of them. Merely drawing this bow calls for inhuman strength. The worthy few who can master this bow, however, use it to devastating effect.
Skill: Puncture - Pull the arrow even further back for a more powerful shot that can also pierce shields.

Dark souls II:
Bow wielded by Dragonrider, King Vendrick's royal guard.
Merely drawing this bow requires inhuman strength, but each shot has deadly potential.
Demands great skill of its wielder, and thus served to test the worthiness of those who aspired to join Dragonriders.

Lightning Stake
A lost dragonslaying miracle.
Strikes with a stake of lightning.
This tale describes the lost practices of ancient dragonslayers, who found that in order to pierce dragonscale, lightning should not be hurled as a bolt, but rather be thrust as a stake directly into the dragon's hide, to be truly effective.

Toxic Mist
Dark Souls III:
Unique pyromancy of Eingyi that never gained currency in the Great Swamp.
Creates an intense poison mist.
Driven from the Great Swamp, they say that at the end of his journey, Eingyi happened upon a virulent poison and a young lady.

Dark Souls II:
A fringe pyromancy of unknown origin. Creates a powerful cloud of poison mist.
The poison gradually erodes the target's body, inflicting damage all the while.
Whoever created this spell did not believe his enemies deserved a swift death.

Dark Souls:
Unique pyromancy crafted by Eingyi, considered a heretic even at the Great Swamp. Create intense poison mist.
Why was Eingyi driven from the Great Swamp? One only need cast this pyromancy, a perverse diversion from the art of fire, to find out.

White Hair Talisman
Talisman made from a lock of white hair.
This lock of hair belonged to a deformed member of the chaos witches, mothers of the art of pyromancy. Fashioned into a talisman, it enables the wielder to cast both miracles and pyromancies.
Skill: Combustion - Creates a powerful flame in the wielder's hand. One of the most basic pyromancies, and for this reason, the flame created is fierce. Works while equipped in either hand.

Sacred Flame
Pyromancy taught among savages. Flame burrows inside foes and ignites.
Originally used in a ceremony for cleansing sacrificial impurities, thereby lending the spell its name.
As barbaric as it seems, this may in fact be quite fitting for the savage pyromancers who consider themselves servants of the divine.

Shield of Want
Dark Souls III:
Shield of an ancient king who was cursed by an all-consuming thirst. In the end, he was no king.
The residue of the king's lust still smolders within this shield, increasing the number of souls absorbed when enemies are defeated.
Skill: Weapon Skill - Equipping this shield in the left hand allows one to perform the Skill of the right hand weapon.

Dark Souls II: (King's Shield):
Shield of Vendrick, King of Drangleic.
One fragment of Dark, having taken human shape, became obsessed with the King's soul. Impelled by its own cravings, it sought souls, and strove to make the strength of the Giants its own.

Quelana Pyromancy Tome
A pyromancy tome of Quelaana containing her unique spells. These pyromancies can only be taught by a female master.
Give to a female pyromancy master to learn Quelana's pyromancies.
Quelana, the sole surviving witch of Izalith, once accepted a human pupil, but after the pupil moved on, she never took another.

Izalith Pyromancy Tome
A pyromancy tome from Izalith containing pyromancies of the witches.
Give to the old master pyromancer to learn chaos pyromancies of Izalith.
Chaos pyromancies manipulate lava, and birthed all later forms of pyromancy.