Part 33: - Rise, if you would.
And with that we're done with most of the main game. Next time we will go fight the final boss. But that won't be the end of the LP. First we'll go to one more optional area of the main game and then the two DLCs will follow. Since the second DLC is not out yet I don't know how long it'll take me, but I reckon this LP will go for another two or three months. Maybe more.
Lothric and Lorian
This is an interesting fight hated by many, but loved by me. It's just hard enough and the music is awesome. Fitting for the fight against the two princes of Lothric (ignoring Ocelotte, who could be a third). One of the implications of Ocelotte's existence is that Oceiros desperately tried to produce an heir willing to link the fire, because Lothric never did link the fire and doesn't intend to. He may be responsible for the dark shrine below the castle being... well, dark. There's also Emma imploring us to tell Lothric to "be what he must be, a lord." In the cutscene preceding the fight he also lets us know that "the mantle of lord interests [him] none". Then there's of course the description of their soul
His older brother Lorian, is behind his brother as far as not linking the fire goes. According to the description of their soul, their souls are nearly inseparable. Considering that they are twins and spent their entire life together this makes sense within the context of a fantasy work. Both brothers seem to be somewhat physically impaired, with Lorian being unable to fully stand while Lothric just sees to be in a weak state in general.
As for the fight itself: you start fighting Lorian on his own. He has some swings, a high powered range attach he needs to charge up, as well as the ability to teleport. He tends to wind up an attack, and then teleport to hit you with it from elsewhere.
Putting it into as few words as this does not do it justice, though, because it's still fairly tough. Not only do you need to get used to dodging his swings, you also need to deal with him teleporting, which will slightly delay the swing. It can get pretty intense but once you got used to it it will seem much easier that it was at first, because this fight can be overwhelming at first.
Once Lorian is killed Lothric will come down (via teleportation) and revive his brother. They then continue to wreck your day as Lorian is carrying Lothric for a brotherly piggyback ride :3
Lorian keeps all his attacks just a bit more fiery and gets a new one that creates a small flame cone in front of him, however, Lothric being an adept spellcaster will use his magic to add another layer to the madness. While Lorian is attacking as usual Lothric can cast aa large amount of slow homing projectiles, or a heavenly soul spear which he will often do after Lorian does his long ranged charge-up attack just to catch you off-goard.
In this phase you can kill Lorian, but Lothric will revive him after a few seconds, so your objective is to kill Lothric. The hard part here is that Lothric is harder to hit than Lorian, it's easier to hit him with some weapons than it is with others and magic, of course, works well. But if you happen to be unable to consistently hurt Lothric your best bet might be to kill Lorian to get a good opportunity to hit Lothric. Just be aware that upon revival there will be an AoE blast tht will damage you if you're too close.
Overall, this is a really cool fight that keeps you on your toes. But judging from some reactions to him the twin princes can be a bit much for some people.
Soul of the Twin Princes
Soul of the Twin Princes. One of the twisted souls, steeped in strength.
Use to acquire numerous souls, or transpose to extract its true strength.
The two princes rejected their duty to become Lords of Cinder, and settled down far, far away to watch the fire fade from a distance. A curse makes their souls nearly inseparable.
Ultra greatsword of Lorian, Prince Lothric's older brother. Cast in smoldering molten steel, and stained black.
Before Lorian embraced his brother's curse, he was a knight who single handedly slayed the demon prince, but the victory eternally scorched his sword with flame.
Skill: Flame of Lorian - Lunge forward to transform smolder into flame, and follow with strong attack to launch flame across ground.
Lothric's Holy Sword
Prince Lothric's straight sword, blessed by Emma with potent magic.
Young Lothric was meant to be a champion, and was expected to wield this platinum sword, but some things will remain distant dreams forever.
Skill: Sacred Lothric Light - Assume stance to imbue sword with sacred light, and use strong attack to release light together with a great thrust of the sword.
Twin Princes' Greatsword
Sword forged from the reunion of the inseparable swords born from the souls of Lothric and Lorian, the twin princes.
Their union is rooted in a curse, and perpetuated by grief.
Skill: Sacred Light and Flame - While in stance, use normal attack to cast Sacred Lothric Light, and strong attack to cast Flame of Lorian.
A whip fashioned from the black hair of a daughter of the Witch of Izalith, creator of the Flame of Chaos.
The long, shining locks woven together to create this whip are imbued with the essence of fire, which can be channeled through the use of its skill.
Skill: Flame Whip - Temporarily coat the whip in fire, the self-same fire as that which consumed the Witch herself, it is said.
Dark Souls III:
An extremely rare rapid-firing crossbow.
Fires three successive bolts by means of an elaborate mechanism. Inflict heavy damage by making all three shots count.
Despite its use as a weapon, this crossbow is also a priceless work of art, and it bears resemblance to a musical instrument.
Skill: Tackle - Lunge into a shoulder tackle, pushing back enemies to create distance.
Dark Souls II:
An extremely rare rapid-firing crossbow.
Fire three successive bolts. Inflict heavy damage by making all three shots count.
Fiorenza, the richest merchant in all of Volgen recreated this lost weapon after reading of it in an old book.
Repeating crossbow cherished by the weapon craftsman Eidas. Its elaborate design makes it closer to a work of art than a weapon.
Intricate mechanism makes heavy damage possible through triple-shot firing of bolts, but in fact each bolt inflicts less damage.
Golden Wing Crest Shield
A blue knight's shield engraved with a golden wing crest.
This shield is exceptional amongst the enchanted blue shields; not only does it boast high magic absorption, but also enables its wielder to parry spells.
Sage's Crystal Staff
Crystal catalyst presented as a gift from the Crystal Sages to their favorite pupil, Kriemhild.
Crystal spheres devour the will of the user, and this staff increases the potency of sorceries at the cost of increased FP consumption by Skills.
Skill: Steady Chant - Boost the strength of sorceries for a very short period. Works while equipped in either hand.
Secret crystal scroll of the Grand Archives of Lothric.
Give to a sorcerer to learn crystal sorceries.
These sorceries are the work of the paledrake, Seath the Scaleless, whom Logan is said to have met, a branch of sorcery that has been carried on by the Crystal Sages.
Dark Souls III:
Sorcery imparted by the first of the Scholars, when Lothric and the Grand Archives were but young.
Fires a torrential volley of souls.
The first of the Scholars doubted the linking of the fire, and was alleged to be a private mentor to the Royal Prince.
Dark Souls II (as Soul Geyser):
A secret art unleashes a gush of souls.
The homing soul mass pierces its target, then hits repeatedly for additional damage.
This blasphemous spell is a family heirloom of Lord Aldia's. It was designed to pummel foes until its power is entirely exhausted
Onikiri and Ubadachi
The hunters known as the King's Black Hands wielded paired weapons. These belonged to Kamui, who looked after the prince.
Kamui brought Onikiri with him to the Undead Settlement, where he forged Ubadachi, and was finally prepared to join the ranks of the royal hunters.
Skill: Onislayer - Leap forward and slash mercilessly with both blades, cutting open foes.
Outrider Armor Set
The knights were given the eyes of the Pontiff, but the eyes transformed them into savage, raving warriors who only knew how to serve as mindless guards.
One of the bite rings native to Carim. Raises poison, bleed, frost and curse resist.
The crafting of these rings is forbidden, perhaps owing to a fear of malleable stone. Clerics, however, dabble freely in the art.
Ring engraved with a portrait of a hunter. Increases dexterity.
The hunters serve Lothric on the fringes and in the shadows. For generations, rulers of Lothric have relied especially upon the Black Hand hunters to punish enemies in ways that the king's Three Pillars cannot.
Divine Pillars of Light
Miracle of Gertrude, the Heavenly Daughter.
Brings down multiple pillars of light in vicinity.
The Queen's holy maiden Gertrude was visited by an angel, who revealed this tale to her.
Despite losing both her sight and voice, she was determined to record the tale. Ordinary men cannot decipher her fragmentary scrawl, nor comprehend how it became the foundation of the Angelic faith of Lothric.