The Let's Play Archive

Dead in Bermuda

by Delvio

Part 6: Day 4 - Westward Ho!

Day 4 – Westward Ho!

For the votes, we will talk to the old guy, head west, and play a bit before cutting the vines. Since Alice has the highest discussion skill, I will let her do the talking.

This is the first CYOA event we have in the jungle. We can pick different options to try different approaches to the event. Since you said to talk, I will go ahead and try to communicate.

There are different penalties for failure besides monster attacks, but we will need to wait for another time to see them.

And here begins the real plot of the game. It looks like we will need to start looking for more of this prophecy

It looks like Alice learned a bit from that conversation. She also cheered up a bit from it too.

Yuri is a bit depressed from all the scavenging in the plane, so I send him to romp with the vine monkeys for a bit before we cut them down (cut down the vines, not the monkeys).

Unfortunately, the lumbering giant gets caught.

Caught by a two headed green rabbit?

He takes another chunk of damage, but at least we have painkillers back at the camp.

Fortunately, he is still up for a playdate with the monkeys. His depression drops below the 33% rest limit, so it is back to work for him.

Since Julia has the highest stealth, I send her to cut the vines.

It looks like she is not stealthy enough though.

And she gets mauled by a sheep.

We do get more rope to make our fruit basket, but we still need a bit more for it.

We also get our first level up out of it. Because Julia has a good Intelligence score, she gets a good haul of points to spend. I will hold off and let you guys choose what to spend them on.

Here are the morning task assignments:

Julia is really beat due to her events and her Lazy trait, so she will probably be spending a good bit of time in the tent.

If you try to advance time when there is someone who has points left to spend, the game will warn you like this. The game will also warn like this if your fire is about to go out.

Besides the wood, we also loot:
2 ropes
2 tasty meals (three stars)
1 regular meal (two stars)
5 barely edible stuffs (one star) – These only restore 1-5% hunger, but give no sickness
1 painkiller
1 chocolate box

We did not finish our crafting project, or our research, but we did open up a new location.

We either found a giant clam, or the birth of Venus.

It looks like we will need a good bit of strength to open it up.

Due to all the hiking,Winters gained a point in exploration, and managed to level up. She also has a lot of Intelligence, so we also have a lot of options for her.

That is all for the morning. Let's see what the afternoon will bring.

Since the morning was a bust on food, we will need to scavenge some more to keep ourselves fed.

Julia is still beat, so she will need an extra rest in the tent.

I am not sure if Winters will be able to explore an entire square on her own, but we will see what she can do.

Yuri gets a point of skill from scavenging, and also finds:
1 wood
1 rope
3 regular meal (two stars)
4 barely edible stuffs (one star)

And we finish our gathering tools project! Now we can finally get our own materials. There are some materials we cannot gather, like fabric, but we can still find those in the Jungle.

Winters did not finish exploring, so that is the only major thing to happen in the afternoon. We will now skip on to the evening.

Now that we have some hope for getting off the island, everyone is feeling a bit better.

We have enough food, but we do need to stuff everyone with barely edible stuff. Once the airplane food runs out, then we will need to decide what we want to do about food.

We will need to use some of our wood to feed our fire tomorrow, so we will need to gather some more for construction.

Here is what we need for the fruit basket.

And here are the options for Scavenging materials. (The game says “Gathering Tools”, but it actually uses the Scavenging skill)

Here is the stats at the end of the day:

Our choices are:

Who opens the shell?
How should we level-up skills for Julia & Winters?
Who should have gathering duty?

Current Jobs-
Scavenge the Plane (1 person max)
Craft (2 people max)
Research (2 people max)
Rest (3 people max)
Chat (no max)
Explore (3 people max)
Scavenging Wood/Rope/Stone/Herbs (2 people max)

Current Usable Items-
Toolbox (+5 Crafting)
Psychology magazine (+5 Discussion)
Fishing Bait (+5 Fishing)
Spices (+5 Cooking)
Coffee (-10% Fatigue & Depression)
Medicinal Herbs (-3% Sickness)
Painkillers (-20% Injury)
Chocolate (-20% Depression)