The Let's Play Archive

Dead in Bermuda

by Delvio

Part 10: Day 8 - All tapped out

Day 8 – All tapped out

We still need 6 wood and 5 rope for the fishing pole, so let's see if Julia can scavenge enough from all the junk around the island.

We search the wrecked ship and Julia fails her stealth roll.

And she promptly gets mauled by a goth bat. She levels up (with the points going to her stealth and scavenging) and finds 2x bottles of rum.

Rum is an odd item that can give between +10% and -10% to hunger, sickness, and depression.

Her Fatigue is up to 69 (tee-hee), so she gets ginseng, painkillers, and a trip to the corpse couch to rest before she scavenges the other wrecks.

Breaking up the crate gets us 2x wood and 1x nails.

Scavenging the wreck gets us 2x wood and 2x rope.

We still need 2 wood and 3 rope before we can start work on the fishing pole, so it is off to work.

AM Tasks

Yuri – Finish scavenging the plane (Result – 1x barely edible stuff)

Well, it looks like we have scraped the bottom of the barrel as much as we can. Thankfully we have fruit to sustain us until we get some real food.

Al, Julia, Winters – Rest

Illyana & Jacob – Research (Result – 83% Research)

Bob – Harvest fruit (Result – found 3x fruit)

Alice – Explore (Result – found a raft)

That is an awful lot of options to pick from. I think I will let you guys pick what we do with it.

PM Tasks

Illyana & Jacob – Research (Result – finally figured out how to cook food over a fire)

I have no idea where they get the pot from, but I guess they must use one of the coconut shells or something.

Yuri, Julia, Alice – Rest

Al & Winter - Harvest fruit (Result – 7x fruit)

Bob – We only need two wood, so Bob will gather wood (Result – 3x wood). This was a big stroke of luck, because with his low scavenging skill, he had a random chance of 0-3 pieces. Now we have enough for the fishing-pole and one extra to feed the fire.

Well, with the days work done, lets listen in on the crew.

So meeting up with a bizarre naked necrophiliac cheers everyone up, but surviving for a week depresses the hell out of everyone? I guess I will just chalk it up to the tropical heat making everyone crazy.

With all that fruit we gathered, we manage to slow our rate of starvation. But everyone is still pretty hungry.

Of course, we cannot keep this up forever, since fruit doesn't restore much hunger, and we also need some to replenish our water supply. So for tomorrow, we need to decide what we want to do with the raft we found.

Vote – What should we do with the raft? Break it up to get a head start on making a cookpot? Explore the coast with it? Try to escape? Or just surf around until it shatters?

Current Jobs-
Scavenge the Plane (1 person max)
Harvesting fruit (2 people max)
Craft (2 people max)
Research (2 people max)
Rest (3 people max)
Chat (no max)
Explore (3 people max)
Scavenging Wood/Rope/Stone/Herbs (2 people max)

Current Usable Items-
Toolbox (+5 Crafting)
Psychology magazine (+5 Discussion)
Fishing Bait (+5 Fishing)
Spices (+5 Cooking)
2x Coffee (-10% Fatigue & Depression)
3x Medicinal Herbs (-3% Sickness)
4x Painkillers (-20% Injury)
2x Chocolate (-20% Depression)
1x Ancient Knowledge (+1 to all Skills)
2x Miracle Potion (-10% to all Hazards)
2x 101 Sudoku (+5 Intelligence)
1x First Aid Mag. (+5 Medicine)
1x Empty Bottle
2x Ginseng Juice (-20% Fatigue)
3x Drugs – Cures sickness, but cannot use without the proper tech
Smelly Cheese (-20% Hunger, + 10% Sickness)
3x Bandage - Cures injury, but cannot use without the proper tech
2x Rum (+/-10% Hunger, Sickness, & Depression)