The Let's Play Archive

Dead in Bermuda

by Delvio

Part 12: Day 10 - X marks the spot

Day 10 – X marks the spot

We need to get that fishing pole built ASAP. Since Crafting is classified as an Agility skill, the Hunger malus affects it greatly. I give three soy sprouts to Yuri and two to Bob. Yuri and Al are both down to 21% hunger and both gain back a significant portion of their skill.

AM Tasks
Julia, Jacob, & Illyana – Rest
Yuri & Bob – Craft (Result – 26% completion)
Al – Harvest fruit (Result – 6x fruit – 2 of those are used for water)
Winters – Our fire is about to die, so she needs to gather wood (Result – 4x wood – 1 is sacrificed to Moloch, lord of fire, upon whom we depend for life and warmth)
Alice – Explore (Result – found an X on the ground)

I am not sure why we would care about treasure when we are about to starve to death, but I suppose we may as well start digging up some graves early.

Good lord, I think she may have saved us all! 3x Dried Meals! Praise Moloch! Dried meals are a non-perishable food and restores 10-15% hunger. While there is a non-zero chance we may be cannibalizing a mummy, I think that it is worth the risk.

Julia is now at a dangerously high fatigue level of 79%, so she will be taking some well deserved rest for the next couple of days.

She even gets a throbbing skull next to her fatigue level just to drive home the point.

PM Tasks
Julia & Alice – Rest
Yuri & Bob – Craft (Result – 100% completion)

Now that we have the fishing rod, we can reap the bounty of the sea. Before the last update, fishing did not cause any hazards to rise, so it was basically an effortless way to gain food each day. The only risk was that fishing always has a minimum yield of zero no matter what your skill level is. Right now, if we have our two best fisherman fish, we have an expected yield of 0-9 fish each time period. That was too good to last though, so after the last update, fishing now causes depression to increase as you sit around and reflect on your miserable life, so it is not as broken as before.

Jacob & Illyana – Research (Result – 48% completion - Jacob levels up and gains 9 skill points)
Al & Winters– Harvest fruit (Result – 6 fruit - Winters levels up and gains 11 skill points)


It looks like everyone is celebrating tonight.

With hunger slaked with fruit and mystery meat, everyone can sleep well tonight and prepare for tomorrow.

With a diet of fish comes a cost though, since every bite of fish will cause us to get sicker and sicker. We can use herbs to hold down the sickness, but that means devoting people to gather them instead of doing other work. But that problem can wait for tomorrow.

Current Jobs-
Scavenge the Plane (1 person max)
Harvesting fruit (2 people max)
Craft (2 people max)
Research (2 people max)
Rest (3 people max)
Chat (no max)
Explore (3 people max)
Scavenging Wood/Rope/Stone/Herbs (2 people max)
Fishing (2 people max)

Current Usable Items-
Toolbox (+5 Crafting)
Psychology magazine (+5 Discussion)
Fishing Bait (+5 Fishing)
Spices (+5 Cooking)
2x Coffee (-10% Fatigue & Depression)
3x Medicinal Herbs (-3% Sickness)
4x Painkillers (-20% Injury)
2x Chocolate (-20% Depression)
1x Ancient Knowledge (+1 to all Skills)
2x Miracle Potion (-10% to all Hazards)
2x 101 Sudoku (+5 Intelligence)
1x First Aid Mag. (+5 Medicine)
1x Empty Bottle
2x Ginseng Juice (-20% Fatigue)
3x Drugs – Cures sickness, but cannot use without the proper tech
Smelly Cheese (-20% Hunger, + 10% Sickness)
3x Bandage - Cures injury, but cannot use without the proper tech
2x Rum (+/-10% Hunger, Sickness, & Depression)
5x Soy Sprouts (decrease hunger from 1-5%)
3x Dried Meals (decrease hunger from 10-15%)