The Let's Play Archive

Dead in Bermuda

by Delvio

Part 13: Day 11 - Something fishy

Day 11 – Something fishy

Before we begin the day, we need to level up. Jacob goes from 10 Discussion to 19, and he also gets the Fishing Bait we found earlier for +5 Fishing skill. Bob has the Fishing Hobby trait that will give him 2x XP when fishing, so he will level up fast enough on his own.

Winters gets 4 Constitution to help with fatigue, and 7 points in Harvesting to help with collecting fruit. I need to put two wood go into the fire, so now we need 19 wood, 5 stone, and 14 rope for the cook pot.

AM Tasks
Yuri & Julia - Rest
Illyana – Research (Result – 62% completion)
Jacob & Bob – Fish (Result – 8x fish)
Al & Winters– Harvest fruit (Result – 7x fruit – 2 get juiced for water)
Alice – Explore (Result – found a sandcastle)

Well that is cheery. Lets have Julia spruce the place up a bit.

That cheered her up. Now we can see what is in the castle treasury.

Unfortunately, it appears that the castle is more fortified than expected.

After losing the guards, Julia finds 3x Healing Water, which will cure 20% sickness each. She also manages to gain back all of the depression that she just lost decorating.

Before the afternoon session starts, Jacob gets the Psychology magazine for the +5 Discussion skill so that he can lose some of the fishing induced depression. Most everybody is depressed, so now that our food situation is stabilized for now, we can finally spare some time to chat.

PM Tasks
Al, Julia, Yuri, Bob, & Jacob – Chat for a while. They all lose some depression, and a little bit of fatigue, but during the chat one of Bob's hidden traits is revealed. Let's see what dire secret he was hiding.

Well, I guess that one was fairly obvious. At least he is a good fisherman.

Illyana – Research (Result – 75% completion)
Winters– We need everything, so I have her gather randomly (Result – 3 wood, 1 rope, 1 herb)
Alice – Explore (Result – 89% of the sector explored)


Thankfully, we have more food than just Bob's secret stash. Everyone gets a whole raw fish, and a lucky few get some fruit for dessert.

The fish was fairly filling, but each fish has a chance of 0-2 sickness. Thankfully only Al & Julie were affected. We can easily treat that tomorrow with the herbs, but we really need to get the materials for that cookpot ready. Now that everyone is less depressed, we can get them doing real work again.

Current Jobs-
Scavenge the Plane (1 person max)
Harvesting fruit (2 people max)
Craft (2 people max)
Research (2 people max)
Rest (3 people max)
Chat (no max)
Explore (3 people max)
Scavenging Wood/Rope/Stone/Herbs (2 people max)
Fishing (2 people max)

Current Usable Items-
Toolbox (+5 Crafting)
Psychology magazine (+5 Discussion)
Fishing Bait (+5 Fishing)
Spices (+5 Cooking)
2x Coffee (-10% Fatigue & Depression)
3x Medicinal Herbs (-3% Sickness)
4x Painkillers (-20% Injury)
2x Chocolate (-20% Depression)
1x Ancient Knowledge (+1 to all Skills)
2x Miracle Potion (-10% to all Hazards)
2x 101 Sudoku (+5 Intelligence)
1x First Aid Mag. (+5 Medicine)
1x Empty Bottle
2x Ginseng Juice (-20% Fatigue)
3x Drugs – Cures sickness, but cannot use without the proper tech
Smelly Cheese (-20% Hunger, + 10% Sickness)
3x Bandage - Cures injury, but cannot use without the proper tech
2x Rum (+/-10% Hunger, Sickness, & Depression)
5x Soy Sprouts (decrease hunger from 1-5%)
3x Dried Meals (decrease hunger from 10-15%)
3x Healing Water (-20% sickness)