Part 15: Day 13 - Plot advancement at lastDay 13 Plot advancement at last
A bit of a hefty update today, so let's get started. You guys decided to search the hanged man, so lets get started with that.
Well, that was a terrible choice, we got 4 Fabric we can't use yet, and a Cursed Fiance Ring (-20% Fatigue, + 10% Depression). Julia also leveled up and got 12 skill-points, so I put them all into Scavenging. This way, she should get better results from jungle scavenging, and can help gather for the cook-pot.
Yuri is needed to gather, so he gets our last Ginseng Juice to get him in fighting form.
Illyana - Rest
Jacob & Bob Fish (Result 9x fish)
Al & Winters Harvest fruit (Result 6x fruit 4x gets juiced for water)
Yuri& Julia Gather randomly (Result 4x wood, 2x stone, 2x rope, 1x herb)
Alice Explore (Results Levels up and finds a Swan and Owl)
I wonder what happens if Julia goes closer?
Well, it looks like I can't back out of it now. Julia is the master of stealth, so lets go with that and see what happens.
We could use the food, and Julia seems to have a good shot at it, so lets see if we can kill two birds with one stone (both literally and metaphorically)
Score! We feast tonight! Now that we have the items from the Jungle, let's see if the blue lady wants any of them.
It seems like the best gift would be the bow and arrow, so lets see if she wants that.
Darn. It looks like gifts of ranged weapons are not the way to a woman's heart. It looks like Julia is not the strange blue woman's type, so I suppose the only other option is to try boning her (so to speak).
I can't believe that worked. Let's get this plot dump going.
So much talking and so little actual information. At least we got a cool item out of it. The Fire Crystal is another one of the odd mystical items and it gives -20% to all negative states. We will probably be using this to keep our best workers from needing to waste time resting.
Julia, Bob, & Jacob Chat. Yet again, we learn something embarrassing about Bob.
Unfortunately, we already have Julia to do our stealth jobs, so this is probably not going to be too useful.
Illyana Research (Result 100% completion)
It looks like we have another option for food. Hunting brings in a more consistent amount of food, but it causes injury instead of depression. Right now, we do not have an easy way to treat injuries, so this is probably not something we want right now. Plus, once we get the cook-pot going, we will be able to process the fish into healthy, nutritious meals that should be enough to sustain us.
Winters - Harvest fruit (Result 3x fruit)
Al & Yuri Gather Rope (Result 3 rope)
Alice Explore (Result 60% explored the next zone)
Crud. A whole 20% fatigue to everyone. That is going to put a major damper on tomorrow's activities. At least fatigue is easy to treat.
A little more rope and we will be 2/3's of the way to the cook-pot. Of course, we will still need to construct it afterwards, but we will cross that bridge when we come to it.
With that rotten night last night, plus all that raw food, everyone is looking pretty shabby. Hopefully, we will be able to heal up tomorrow and start searching for this Johnny fellow.
Harvesting fruit (2 people max)
Craft (2 people max)
Research (2 people max)
Rest (3 people max)
Chat (no max)
Explore (3 people max)
Scavenging Wood/Rope/Stone/Herbs (2 people max)
Fishing (2 people max)
Current Usable Items-
Spices (+5 Cooking)
3x Medicinal Herbs (-3% Sickness)
4x Painkillers (-20% Injury)
1x Ancient Knowledge (+1 to all Skills)
2x Miracle Potion (-10% to all Hazards)
1x First Aid Mag. (+5 Medicine)
1x Empty Bottle
3x Drugs Cures sickness, but cannot use without the proper tech
Smelly Cheese (-20% Hunger, + 10% Sickness)
3x Bandage - Cures injury, but cannot use without the proper tech
2x Rum (+/-10% Hunger, Sickness, & Depression)
3x Healing Water (-20% sickness)
1x Cursed Fiance Ring (-20% Fatigue, + 10% Depression)
1x Fire crystal (-20% to all negative states)