Part 21: Day 19 - Now we're cooking!Day 19 Now we're cooking!
The decision the thread made was to to get something useful out of these terribly out of date clothes. Julia, you are up again.
More useless fabric. Hopefully we will get a recipe that uses it soon.
I wonder how we found a camouflage cloak. If it was a real camouflage cloak than you would think that it should be harder to find than that. Let's see what the inventory says about it.
It looks a bit more like a ratty raincoat to me, but it has been a while since I saw the movies.
Jacob & Yuri Chat. It looks like Jacob has more secrets to share.
Normally this would be great, as Constitution helps determine fatigue gain and recovery, but Jacob mostly fishes, which only increases depression.
Al Craft the cookpot. (Result 100% complete)
Finally! Now we can have one person cook up meat and fish into the various prepared meals that we used to scavenge from the airplane. Since Yuri has the highest cooking skill, he will take the lead. As such, I give him the spices we have been hoarding to boost his skill by 5 points.
Illyana Research (Result 45% complete)
Bob Fish (Result 3x fish)
Winters Our water is starting to run low, so she is back to gathering fruit (Result 6x fruit, 3 get juiced)
Alice Explore (Result found seaweed)
I am not sure if there is much of a choice here. If I had to pick between heading back to camp for Yuri's fish fry or eating raw seaweed off the beach, I know which one I would go for. But I will leave it up to you guys.
Winters - Rest
Jacob & Bob Chat (no traits this time, but Jacob levels up)
Illyana Research (Result 58% complete)
Yuri Cook our seven fresh fish.
This is very useful, as the food is now healthier and more filling. For example, here are the stats for the different food items from today:
Fish 8-12% hunger +0-2% sickness
Meal (two stars) - 10-20%
Tasty Meal (three star) - 20-30%
And as Yuri gets better at cooking, he will make more Tasty Meals, and less boring two-star meals.
Al & Winters Gather herbs (Result - 3x medicinal plants)
Alice Explore (Result found bones)
I suppose that we can let Julia add to her collection.
This adds a bit to her depression, but she doesn't do any fishing, so her depression is not an issue.
Yep, you guessed it. Another skull.
At least the healing water will help get rid of the last few points of sickness.
It seems like these two are on a first name basis now. It looks like that massage did the trick.
Now that we can cook, hunger is less of an issue, and we can start eliminating our sickness.
Find Johnny somewhere in the northwest jungle. We also need to decide what to do with that random lump of seaweed on the beach.
Harvesting fruit (2 people max)
Craft (2 people max)
Research (2 people max)
Rest (3 people max)
Chat (no max)
Explore (3 people max)
Scavenging Wood/Rope/Stone/Herbs (2 people max)
Fishing (2 people max)
Cook (1 person max)
3x Medicinal Herbs (-3% Sickness)
2x Painkillers (-20% Injury)
1x Ancient Knowledge (+1 to all Skills)
1x Miracle Potion (-10% to all Hazards)
1x First Aid Mag. (+5 Medicine)
1x Empty Bottle
3x Drugs Cures sickness, but cannot use without the proper tech
Smelly Cheese (-20% Hunger, + 10% Sickness)
3x Bandage - Cures injury, but cannot use without the proper tech
2x Rum (+/-10% Hunger, Sickness, & Depression)
2x Healing Water (-20% sickness)
1x Cursed Fiance Ring (-20% Fatigue, + 10% Depression)
1x Decoy (+5 Hunting)
2x Skull (???)
6x Happy mushrooms (-20% depression, +10% sickness)
1x Camouflage Cloak (+5 stealth)
Misc crafting materials