Part 23: Day 21 - A huge pair of huevosDay 21 A huge pair of huevos
Alice leveled up yesterday, and is already leveling up her exploration skill fast enough, so I put her 7 skillpoints into constitution. This way, she will tire slower, and recover faster.
Winters, Yuri Chat
This is one of the best traits in the game. Nearly everything causes fatigue, so this will allow her to do far more tasks before needing to rest.
Illyana Research (Result 81% complete)
Jacob & Bob Fish (Result 3x fish)
Al & Julia Gather wood (Result 5x wood, and Al levels up)
Since we need a lot of building materials right now, I put all ten of Al's skillpoints to scavenging.
Alice Explore (Result found a hollow tree)
It looks like we can search the tree and still have the opportunity to chop it later, so let's have Julia check the place out.
Why would I expect anything else?
Oddly, soy sprouts will last forever in our inventory, so we can hang onto these for as long as we like.
We need more than just three fish for everyone, so I give Jacob the Camouflage Cloak (+5 stealth), before sending him off to the fishing spot that Julia kept diving into.
It looks like the camo cloak wasn't enough to sneak past the monsters on the island.
I guess the antlered skeleton moth bats might be territorial about their fishing grounds? I am not sure if there is any way to explain that that makes even the slightest amount of sense.
Jacob managed to catch a decent amount of fish this time, so I decided to press my luck and send him out again. He avoids being attacked and catches another 3x fish.
Jacob & Bob Chat
This is normally a great trait, but fishing does not build up fatigue, so Bob rarely has any fatigue to get rid of.
Illyana Research (Result 92% complete, and levels up)
Yuri Cook (Result 9x fish become 3x Tasty Meals, 6x generic Meals)
Winters Gather fruit (Result 4x fruit)
Al & Julia Gather wood (Result - 7x wood)
Alice Explore (Result found a pair of giant eggs)
Unfortunately, the option to search the eggs is grayed out and cannot be selected. It looks like we need to do something else to unlock this option.
Jacob, just because you were attacked by an unspeakable abomination that defies the laws of nature does not mean you need to take it out on everyone. This is going to really cut into our fishing efficiency, but we should still be able to get enough fish for everyone. I could split the shifts and have one of them fish in the afternoon, but then some fish would rot overnight. If we make the hunting set, then we could have Jacob hunt and Bob fish by themselves.
The ginseng from yesterday has our fatigue still at a manageable level, and our sickness is wiped out, but we are still building up depression. Even if people do not go fishing, they still get a little bit of depression each night depending on their malus levels.
Make a giant omelet?
Harvesting fruit (2 people max)
Craft (2 people max)
Research (2 people max)
Rest (3 people max)
Chat (no max)
Explore (3 people max)
Scavenging Wood/Rope/Stone/Herbs (2 people max)
Fishing (2 people max)
Cook (1 person max)
2x Painkillers (-20% Injury)
1x Ancient Knowledge (+1 to all Skills)
1x First Aid Mag. (+5 Medicine)
1x Empty Bottle
3x Drugs Cures sickness, but cannot use without the proper tech
Smelly Cheese (-20% Hunger, + 10% Sickness)
3x Bandage - Cures injury, but cannot use without the proper tech
2x Rum (+/-10% Hunger, Sickness, & Depression)
4x Soy Sprouts (decrease hunger from 1-5%)
1x Cursed Fiance Ring (-20% Fatigue, + 10% Depression)
[s]Fire crystal (-20% to all negative states)
1x Decoy (+5 Hunting)
3x Skull (???)
6x Happy mushrooms (-20% depression, +10% sickness)
[s]Camouflage Cloak (+5 stealth)
Misc crafting materials