The Let's Play Archive

Dead in Bermuda

by Delvio

Part 28: Day 26 - Feeding time

Day 26 – Feeding time

Two wood and four fruit go to replenish our fire and water.

AM Tasks

Illyana– Rest
Yuri – Cook (Result – 4x fish become 4x tasty meals)

Jacob & Bob – Fish (Result –

They are lucky that we have yesterday's leftovers. They are getting pretty depressed, so I better let them chat in the PM.

Al & Winters – Gather rope (Result – 3x rope)

Yuri – Scavenge rope (Result – 3x rope)

Julia & Alice - Explore (Result – found a carnivorous plant)

Rooting around here (pun intended) seems like a bad idea. Of course, I will leave the decision on what to do in your hands.

Now that the AM tasks are done, we can deliver one of his tasty meals to Johnny:

Ok, so it looks like an entire meal was just an appitizer to him. Maybe he would like some scrambled eggs?

Who knew this easter egg hunt would become a trivia contest?

Thank goodness for specialization. A lot of dangerous events have a stealth option to hide from whatever is after you. Of course, not every danger is something you can hide from, so Julia is not entirely safe.

And yet another time when the coward's way is the correct way.

Hopefully these eggs will not hatch before we can deliver them.

Man, even the game ragging on Johnny. Just because you are a obese, blue, half-naked guy surrounded by human bones doesn't mean you don't have feelings.

I think that a fire crystal is a decent reward for a two course meal. Since we are already on the north part of the island, we are probably pretty close to Artie.

PM Tasks

Illyana – Research (Result – 66% complete)

Al & Winters – Gather rope (Result – 2x rope)

Everyone else – Chat

The only skill that uses strength is crafting, and it is difficult to raise that since it takes so long to gather the materials. Yuri is our best craftsman, so he will be working on whatever our next project is.


I would be depressed too if someone like Johnny was my best shot at salvation.

Current Status:

Depression is still a bit high, so I may need to do another campfire session soon. Hunger is tolerable, but a few good meals would definitely help us out. The lower our hunger, the less depression we get each night.

Current Goals:

Having the hunting gear would help us get a more consistent supply of food, but we may want to save our materials for later projects. We do have some jungle events we can use for materials, like scavenging the alter for stone, and cutting down the hollow tree and fig trees for wood.

Aside from deciding what to do about materials, we also need to decide if we want to mess around with the carnivorous plant.

Current Jobs-
Scavenge the Plane (1 person max)
Harvesting fruit (2 people max)
Craft (2 people max)
Research (2 people max)
Rest (3 people max)
Chat (no max)
Explore (3 people max)
Scavenging Wood/Rope/Stone/Herbs (2 people max)
Fishing (2 people max)
Cook (1 person max)

Current Items-
Toolbox (+5 Crafting)
Psychology magazine (+5 Discussion)
Fishing Bait (+5 Fishing)
Spices (+5 Cooking)
Coffee (-10% Fatigue & Depression)
Medicinal Herbs (-3% Sickness)
1x Painkillers (-20% Injury)
Chocolate (-20% Depression)
2x Ancient Knowledge (+1 to all Skills)
Miracle Potion (-10% to all Hazards)
101 Sudoku (+5 Intelligence)
1x First Aid Mag. (+5 Medicine)
Empty Bottle
Ginseng Juice (-20% Fatigue)
3x Drugs – Cures sickness, but cannot use without the proper tech
Smelly Cheese (-20% Hunger, + 10% Sickness)
3x Bandage - Cures injury, but cannot use without the proper tech
2x Rum (+/-10% Hunger, Sickness, & Depression)
4x Soy Sprouts (decrease hunger from 1-5%)
Dried Meals (decrease hunger from 10-15%)
1x Healing Water (-20% sickness)
1x Cursed Fiance Ring (-20% Fatigue, + 10% Depression)
1x Fire crystal (-20% to all negative states)
1x Decoy (+5 Hunting)
3x Skull (???)
6x Happy mushrooms (-20% depression, +10% sickness)
Camouflage Cloak (+5 stealth)
Misc crafting materials