The Let's Play Archive

Dead in Bermuda

by Delvio

Part 29: Day 27 - Jacob's spirit quest

Day 27 – Jacob's spirit quest

Before I send Jacob out to confront the giant carnivorous plant, he will need to be properly prepared for his quest. To make sure he is at the bet possible condition I give him 2 “happy” mushrooms:

I couldn't really capture it in the screenshots, but the game starts to get some major optical distortions after you use a “happy” mushroom. The effects persist until you select a different character.

Jacob is looking a bit queasy from his “dietary supplement”, so he will wash it down with a vial of the “healing” water we got from the strange statue:

Now that Jacob is fortified to the gills on suspicious natural remedies we found in the jungle, it is time to poke around a man-eating plant.

He gets smacked around a bit for a few points of injury, but nothing that would prevent him from going for a second round against this overgrown houseplant.

Quick, hide the rest of the mushrooms! Jacob is too old to go to prison!

Nevermind, it is just a four-eyed sheep. At least, Jacob thinks it is a four-eyed sheep. In his current condition, it could be just about anything.

It seems that Jacob has triumphed over many challenges this day and learned a valuable lesson. Hopefully he will still remember it after he recovers from the mushrooms.

Jacob took a pretty good beating on his spirit quest, and the poison is causing a good bit of sickness. He doesn't have any depression to get rid of, so using a Fire crystal now would be a waste. We will let him go fishing in the morning, and then get rid of all his maluses in the afternoon.

AM Tasks

Illyana, Yuri, & Julia– Chat

It seems that family counseling session paid off. This is an excellent trait for Illyana, since she will be constantly researching. Plus all the intelligence will really pay off when she levels up and gains a ton of skill points.

Al & Winters - Rest

Jacob & Bob – Fish (Result –

Not only do we get a good haul, but Bob levels up and gets 8 skill points (which will go straight into discussion).

Alice - Explore (Result – found a flowerbed)

It seems like these plants are less hostile than the previous one. I suppose they could just be luring us into a false sense of security, but I will let you guys decide how to approach this.

Since Jacob now has 20% depression, I used a fire crystal on Jacob to eliminate most of his maluses. He still has a few points of hunger and depression, but he is free from depression and sickness now.

PM Tasks
Al, Winters, Bob - Chat

It looks like Winters and Al are more alike than they thought. Al doubles positive results, and Winters halves negative results.

Illyana – Research (Result – 80% complete)

Yuri – Cook (Result – 3 tasty, 4 regular meals)

Jacob – Fish (Result –

Jacob has a chance of catching 0-6x fish when he is by himself, so this is a pretty good result.

Julia – Gather fruit (Result – 4 fruit)

Alice – Explore (Result - 72% complete)


Is she making fun of him for being fat, or being dim? I can see it going either way.

Overnight, two of the fish Jacob caught rot away. These will help supplement whatever Jacob and Bob catch in the morning.

Current Status:

Our skills are getting good, with most people having a couple of skills in the green level. Our maluses are also good, with the only major problem being Alice's hunger, thanks to that bulemia trait.

Current Goals:

We only need one more rope for the hunting set, and then we just need wood. We have been losing wood to the fire, but we can get that from jungle events or just by harvesting.

We also need to decide what to do about the flowerbed.

Current Jobs-
Scavenge the Plane (1 person max)
Harvesting fruit (2 people max)
Craft (2 people max)
Research (2 people max)
Rest (3 people max)
Chat (no max)
Explore (3 people max)
Scavenging Wood/Rope/Stone/Herbs (2 people max)
Fishing (2 people max)
Cook (1 person max)

Current Items-
Toolbox (+5 Crafting)
Psychology magazine (+5 Discussion)
Fishing Bait (+5 Fishing)
Spices (+5 Cooking)
Coffee (-10% Fatigue & Depression)
2x Medicinal Herbs (-3% Sickness)
1x Painkillers (-20% Injury)
Chocolate (-20% Depression)
2x Ancient Knowledge (+1 to all Skills)
Miracle Potion (-10% to all Hazards)
101 Sudoku (+5 Intelligence)
1x First Aid Mag. (+5 Medicine)
Empty Bottle
Ginseng Juice (-20% Fatigue)
3x Drugs – Cures sickness, but cannot use without the proper tech
Smelly Cheese (-20% Hunger, + 10% Sickness)
3x Bandage - Cures injury, but cannot use without the proper tech
2x Rum (+/-10% Hunger, Sickness, & Depression)
8x Soy Sprouts (decrease hunger from 1-5%)
Dried Meals (decrease hunger from 10-15%)
Healing Water (-20% sickness)
1x Cursed Fiance Ring (-20% Fatigue, + 10% Depression)
1x Fire crystal (-20% to all negative states)
1x Decoy (+5 Hunting)
3x Skull (???)
4x Happy mushrooms (-20% depression, +10% sickness)
Camouflage Cloak (+5 stealth)
Misc crafting materials