Part 38: Day 36 - Pollo locoDay 36 Pollo loco
Yeah, you mentioned a patch note that claimed the game was tweaked to be much harder post-day 10, have you felt that at all or have the foundations you built pre-update kept things smooth?
The main impact of the updates seems to be the degrading structures, which we will deal with today. With enough water to last for a while, we can start back up with other things. I am not sure if we will pursue the infirmary or just save our materials, but we will continue collecting materials for the time being.
Winters & Julia Rest
Illyana Research (Result 25% completed)
Jacob & Bob Fish (Result 6x fish)
Al & Yuri Scavenge wood (Result - 7x wood)
Alice Explore (Result Found an ancient column)
We only have one option, so we might as well have Julia take it.
Are rocks that scarce on the island that we need to travel halfway across the island and destroy ancient ruins for a single one? Or is Julia just that bad of a scavenger?
We might as well put that rock to good use, and start to repair some of our degraded workstations. Our stations are degraded enough that it is getting harder to perform tasks, plus we will not be wasting any of the repair materials by trying to go over 100%.
That fixed it up well. Hopefully the rest of the repairs go as smoothly.
Not too bad. We might need to repair this after we get the materials for the infirmary.
Somehow we only got 4% repaired. We only have one research project left, so it does not really matter if it gets degraded, so I will leave it as-is.
I may repair this again tomorrow, but it will do for now.
Bob & Jacob Chat
Illyana Research (Result 36% completed)
Yuri Cook (Result 6x fish become 6x tasty meals)
Al & Winters Scavenge wood (Result 6x wood)
Alice & Julia Explore (Result Found a good looking blue guy)
I guess this is Pollo. First we had better search him.
Sweet! (pun intended) This will help out with our depression issues. Now let's see what he has to say.
I am pretty sure he was supposed to know about the prophesy, so we we should definitely ask him about it.
Another fetch quest. At least this time it should be close by.
Why on earth did these two get hitched in the first place?
Depression is a little high, and Julia/Jacob may want to avoid hunting too much to keep those injuries down.
Skills are looking good. I may switch Winters over to assist in exploration since her skill is so high.
Al is getting pretty close to Julia, so I may have her assist him in scavenging for materials.
Illyana has average ratings with most people, so she can assist any of them when she finishes this last research project.
I have no idea why he hates Illyana so much, but he may be able to help explore with Alice.
She likes most people, but she really fits in with Alice and Al. She will contine to assist them in exploring and scavenging.
He has pretty good opinions of everyone, but he mostly cooks, which is a one person job.
She will probably stick with helping scavenging or hunting, since she is one of the few people who likes/tolerates Jacob.
Too bad he does not get along with Jacob, otherwise the fishing trips would go a lot better.
Alice loves most everybody, so anyone should be able to help her explore the rest of the island.
We have most of the wood we need for the infirmary, so we may start gathering rope and stone.
We need to find a Golden Apple, but it should be fairly close to where we found Pollo (the red exclamation mark).
Harvesting fruit (2 people max)
Craft (2 people max)
Research (2 people max)
Rest (3 people max)
Chat (no max)
Explore (3 people max)
Scavenging Wood/Rope/Stone/Herbs (2 people max)
Fishing (2 people max)
Hunting (2 people max)
Cook (1 person max)
1x Coffee (-10% Fatigue & Depression)
1x Medicinal Herbs (-3% Sickness)
1x Painkillers (-20% Injury)
3x Chocolate (-20% Depression)
2x Ancient Knowledge (+1 to all Skills)
1x First Aid Mag. (+5 Medicine)
2x Ginseng Juice (-20% Fatigue)
3x Drugs Cures sickness, but cannot use without the proper tech
Smelly Cheese (-20% Hunger, + 10% Sickness)
3x Bandage - Cures injury, but cannot use without the proper tech
2x Rum (+/-10% Hunger, Sickness, & Depression)
8x Soy Sprouts (decrease hunger from 1-5%)
3x Dried Meals (decrease hunger from 10-15%)
1x Cursed Fiance Ring (-20% Fatigue, + 10% Depression)
3x Fire crystal (-20% to all negative states)
3x Pirate Grog (-20% injury, +10% hunger)
4x Skull (???)
4x Happy mushrooms (-20% depression, +10% sickness)
Misc crafting materials