The Let's Play Archive

Dead in Bermuda

by Delvio

Part 42: Day 40 - The proper response

Day 40 – The proper response

Sylphosaurus posted:

So, do this game have multiple endings or what? Because if it doesn't I vote for getting Jacob eaten by something horrible.

Not that I know of. I have not beaten it enough to see if the different survivor combinations affect anything, so we will need to see when/if we get off the island.

Our gathering tools are down to 85% condition, so I spend one rope to fix the tools. The added efficiency should repay this investment before too long.

AM Tasks

Julia & Yuri – Chat, and find out a little bit about Yuri.

Useless. Yuri has terrible fishing skill, so he is never going to surpass Bob and Jacob. It could be useful to get him leveled up, since he would gain a lot of skill in Fishing, and skill points earned are what determine when you level up.

Illyana – Rest

Al – Scavenge rope (Result – 5x rope)

Jacob & Bob – Fish (Result –

We still have a few fish left over from yesterday, so I will let this slide.

Bob finally manages to level up, so I max out his fishing, and put the rest into discussion.

Alice – Explore (Result – found a fig tree)

Julia does not have much experience with fruit trees, so I think we will need someone else for this task.

Winters should fit the bill. She hasn't been on many adventures in the jungle, but hopefully she will do well.

Not too great. The tinder is only good for restarting the fire, and we have plenty of food.

Winters got lucky and did not run into a monster the first time she went out, so I think we will press her luck and send her out again.

Very good. This should give us a couple of days worth of water. Winters also levels up after her adventure, so I put 5 into exploration and 6 into scavenging. This way she can help out both Al and Alice.

Before the afternoon session, I notice that Julia is getting high in injury, fatigue, and depression. We need her for exploration, so I give a fire crystal to Julia to lower all of them by 20%. I also use two wood to the sleeping area so that our afternoon naps are at their peak effectiveness..

PM Tasks

Al & Winters - Rest

Jacob & Bob – Chat

Illyana – Research (Result – 84% completed, and levels up)

Yuri – Cook (Result – 4x fish become 4x tasty meals)

Alice – Explore (Result – 75% explored the next jungle area)


I think that this is the only proper response to Yuri's parables. Either that or Yuri forgot to translate it into English and Al didn't want to comment on it.

Current Status:

Julia is feeling a little bit better from the fire crystal, but we may need to have another day of rest soon. No big changes to skills, since everyone is still focused on their designated niches.

Current Goals:

I have started targeting our exploration at the eastern jungle squares, but when they finish exploring an area, the AI picks the next square to start exploring. That is why we have those low % areas sitting there on the map. A couple of days on gathering rope and stone should get us started on the infirmary.

Current Jobs-
Scavenge the Plane (1 person max)
Harvesting fruit (2 people max)
Craft (2 people max)
Research (2 people max)
Rest (3 people max)
Chat (no max)
Explore (3 people max)
Scavenging Wood/Rope/Stone/Herbs (2 people max)
Fishing (2 people max)
Hunting (2 people max)
Cook (1 person max)

Current Items-
Toolbox (+5 Crafting)
Psychology magazine (+5 Discussion)
Fishing Bait (+5 Fishing)
Spices (+5 Cooking)
1x Coffee (-10% Fatigue & Depression)
1x Medicinal Herbs (-3% Sickness)
1x Painkillers (-20% Injury)
3x Chocolate (-20% Depression)
2x Ancient Knowledge (+1 to all Skills)
Miracle Potion (-10% to all Hazards)
101 Sudoku (+5 Intelligence)
1x First Aid Mag. (+5 Medicine)
Empty Bottle
2x Ginseng Juice (-20% Fatigue)
3x Drugs – Cures sickness, but cannot use without the proper tech
Smelly Cheese (-20% Hunger, + 10% Sickness)
3x Bandage - Cures injury, but cannot use without the proper tech
2x Rum (+/-10% Hunger, Sickness, & Depression)
14x Soy Sprouts (decrease hunger from 1-5%)
3x Dried Meals (decrease hunger from 10-15%)
Healing Water (-20% sickness)
1x Cursed Fiance Ring (-20% Fatigue, + 10% Depression)
3x Fire crystal (-20% to all negative states)
3x Pirate Grog (-20% injury, +10% hunger)
Decoy (+5 Hunting)
4x Skull (???)
4x Happy mushrooms (-20% depression, +10% sickness)
Binoculars (+5 Exploration)
Camouflage Cloak (+5 stealth)
Misc crafting materials