Part 44: Day 42 - Getting stonedDay 42 Getting stoned
We have plenty of wood for our infirmary, and almost enough rope, so all we really need is stone.
There are a couple of old events in the jungle that we can revisit to get stone from, so let's get going.
This stone hand looks fairly fragile. I bet we could take it apart with a few good whacks.
Our Russian bear should be able to do the job.
It looks peaceful so far.
And I spoke too soon.
Yuri does manage to fight off the venom long enough to get the stone, so mission accomplished!
This monkeys praying to the cross would probably like to see this pagan alter gone, so we should oblige them and get rid of it.
We need some more delicate hands for this work, so we will let our resident masseuse do it.
I suppose monstrous animals and pagan alters do go well together, so kudos to the cultists on their decor choices.
And we are one rock short of the infirmary, so back to the jungle for us.
Desecrating a grave seems a bit rude, so let's quietly pay our respects.
Now that we have observed that moment of silence, it is time to start looting.
I am not sure why it would require much in the way of skills to get stones from a giant pile of stones, but I think we will let Al continue his religious vandalism spree.
And it seems like someone takes exception to Al's new fondness for recycling.
How on earth do you loot a giant pile of rocks and only come away with a single, solitary stone? At least it is enough to finish the infirmary.
And Illyana is now demoted from researcher to assistant. She will now help assist with whatever tasks have an open spot, so expect a lot of jungle time in her future.
Jacob & Bob Fish
Not great, not terrible.
Al & Winters Scavenge rope (Result 7x rope)
Alice & Julia Explore (Result found a branch)
This is all they could find on this island of madness and monsters? One lousy stick? This is going right into the fire as soon as we get back.
At last we finally have enough materials to make the infirmary. It may take us a couple of days to complete it, but we can finally let Dr. Winters show off her medical skills and patch up Julia and Jacob.
Jacob & Bob Chat
Illyana & Julia Rest
Al & Winters Craft the infirmary (Result % complete)
Yuri Cook (Result 4x fish become 4x tasty meals)
Alice Explore (Result found dancing starfish?)
I think that someone may have been dipping into the special mushrooms again.
We might as well see if they are friendly before we come down from this trip.
If things go bad, I want our best escape artist to be the one in the middle of it.
And she manages to everything nasty.
And she comes back with a nice little trinket.
Alice should just stop every conversation at the halfway point. That being said, she is still far better to be around than Julia or Jacob.
We really need to get that depression down, since most everyone is either yellow or orange (except for our fishermen, who get to spend every afternoon chatting).
The infirmary should only take two more days, but we have quite a large chunk of island left to explore.
Harvesting fruit (2 people max)
Craft (2 people max)
Rest (3 people max)
Chat (no max)
Explore (3 people max)
Scavenging Wood/Rope/Stone/Herbs (2 people max)
Fishing (2 people max)
Hunting (2 people max)
Cook (1 person max)
1x Coffee (-10% Fatigue & Depression)
1x Medicinal Herbs (-3% Sickness)
1x Painkillers (-20% Injury)
3x Chocolate (-20% Depression)
3x Ancient Knowledge (+1 to all Skills)
1x First Aid Mag. (+5 Medicine)
2x Ginseng Juice (-20% Fatigue)
3x Drugs Cures sickness, but cannot use without the proper tech
Smelly Cheese (-20% Hunger, + 10% Sickness)
3x Bandage - Cures injury, but cannot use without the proper tech
2x Rum (+/-10% Hunger, Sickness, & Depression)
14x Soy Sprouts (decrease hunger from 1-5%)
3x Dried Meals (decrease hunger from 10-15%)
1x Cursed Fiance Ring (-20% Fatigue, + 10% Depression)
3x Fire crystal (-20% to all negative states)
3x Pirate Grog (-20% injury, +10% hunger)
4x Skull (???)
4x Happy mushrooms (-20% depression, +10% sickness)
Misc crafting materials