Part 46: Day 44 - Weapon of choiceDay 44 Weapon of choice
Before we deal with the scales of justice, I put all of Al's 10 skill points into crafting, and Julia's 12 into exploration. This way, we will be able to get our two main tasks done in less time.
The voting was two to one in favor of choosing the weapon on the scale, so let's go get it.
Julia should be able to gaffle it without any problems.
Ok, so maybe one problem.
If only Julia had a weapon to defend herself, then maybe she would have an easier time getting this weapon.
The added injury is annoying, but she did get a nice skill boost out of it. I am not entirely sure what the fighting stat does in the game, but a +20 stat boost is nothing to scoff at.
Yuri, Al, Alice - Rest
Winters & Illyana Craft the infirmary (53% complete)
Julia Explore (Result 58% exploration of the next area)
Jacob & Bob Fish
It looks like we are going back into the jungle for our dinner.
Jacob is too banged up from his nighttime foraging, so it is up to Bob for this.
Bob is not the stealthiest fellow on the island.
He is still in relatively good shape, so he is in no real danger.
He gets a decent haul, so I begin to wonder why our regular yields have been so bad recently.
That is probably why. Either the rod has been wearing down fast from overuse, or I forgot to repair it last time I repaired the camp.
We still have some rope left over, so we should be able to get it in better shape.
That looks a little bit better, but we should scavenge up some more rope to get it up closer to 100%.
Jacob, Bob, & Winters Chat
Yuri Cook (Result 6x fish become 4x tasty meals & 2 regular meals)
Yuri manages to get a level up after all his cooking today. All he really does is cooking, so I will probably either max out his skill or give him a bit more constittution.
Al Gather rope (Result 2x rope)
Alice & Illyana Explore (Result found a lost backpack)
Another repeat event, but is is a lucrative one.
We have better scavengers, but Julia is our go-to gal for this sort of things.
The meals could be handy if the fishing pole continues to fail us, and the binoculars will help out our exploration.
Al makes a lot more sense than Yuri when counseling troubled youth. Maybe it is because his discussion skill is so much better.
We still have a good bit of depression, but nothing too dangerous. Once we get the infirmary completed, we may need to make some more bandages to cure all of our injuries.
Still looking for Athena, and construction is still in progress. One or the other is bound to change soon.
Harvesting fruit (2 people max)
Craft (2 people max)
Rest (3 people max)
Chat (no max)
Explore (3 people max)
Scavenging Wood/Rope/Stone/Herbs (2 people max)
Fishing (2 people max)
Hunting (2 people max)
Cook (1 person max)
1x Coffee (-10% Fatigue & Depression)
1x Medicinal Herbs (-3% Sickness)
1x Painkillers (-20% Injury)
3x Chocolate (-20% Depression)
3x Ancient Knowledge (+1 to all Skills)
1x First Aid Mag. (+5 Medicine)
2x Ginseng Juice (-20% Fatigue)
3x Drugs Cures sickness, but cannot use without the proper tech
Smelly Cheese (-20% Hunger, + 10% Sickness)
3x Bandage - Cures injury, but cannot use without the proper tech
2x Rum (+/-10% Hunger, Sickness, & Depression)
14x Soy Sprouts (decrease hunger from 1-5%)
5x Dried Meals (decrease hunger from 10-15%)
1x Cursed Fiance Ring (-20% Fatigue, + 10% Depression)
3x Fire crystal (-20% to all negative states)
3x Pirate Grog (-20% injury, +10% hunger)
4x Skull (???)
4x Happy mushrooms (-20% depression, +10% sickness)
1x Binoculars (+5 Exploration)
Misc crafting materials