The Let's Play Archive

Dead in Bermuda

by Delvio

Part 48: Day 46 - Wheel of Fortune

Day 46 – Wheel of fortune

We need to fix up our campsite, so we will need to gather some stone for our cookpot, rope for our fishing pole, and some extra wood for our fire. If we get the stone in the morning, then we can fix up the cookpot before Yuri needs it in the afternoon.

AM Tasks

Julia & Yuri - Chat

Jacob & Bob – Fish

With results like this, we can put off repairing the fishing poles for a little bit.

Al & Winters – Gather stone (Result – 5x stone)

With all this stone, we can fix up the cookpot so that Yuri can fix up those fish that we got.

We fixed it up, and we have some extra stone for next time we need to patch it up.

Alice & Illyana – Explore (Result – found a golden wheel)

At least with the scales encounter you had an idea of what you were going to get. As usual, I will let you guys choose which option to take.

I also realize that just having Jacob and Bob chat in the afternoon is a bit of a waste. Even though they are not the greatest craftsmen on the island, they can still make some progress on the infirmary. They will get some fatigue, but fishing doesn't add any fatigue, and chatting will slowly bring it down. By having them craft in the afternoon, we can get some free labor (at least until their depression starts to get too high from fishing).

PM Tasks

Al & Illyana – Rest

Jacob & Bob – Craft the infirmary (Result - 67% complete)

Yuri – Cook (Result – 5x fish become 5x tasty meals)

Winter – Gather wood (Result – 4x wood)

Alice & Julia – Explore (Result – 89% explored the next jungle location)


I am pretty sure that Jacob is still able to use Dr. Winter's infirmary when we finally get it completed. At least he could back before all the program updates. It would suck to have our best hunter be unable to have his injuries treated.

Current Status:

With the repaired cookpot, we are doing a lot better on hunger, but depression and injury are still a bit of a concern.

Once we get the infirmary done, we can address the injuries, and depression is easily cured by a good campfire chat.

Current Goals:

With Jacob and Bob helping out, we made a bit of progress on the infirmary, and we are in what I would call the “eastern jungle”, so Athena should be pretty close by.

I will probably have someone gathering each day just to give us some materials for repairs, so we should be able to have two people exploring, two people on food, one person crafting, one person gathering, and two people resting/chatting. That should allow us to explore the island while keeping our camp and crew in good shape.

Current Jobs-
Scavenge the Plane (1 person max)
Harvesting fruit (2 people max)
Craft (2 people max)
Research (2 people max)
Rest (3 people max)
Chat (no max)
Explore (3 people max)
Scavenging Wood/Rope/Stone/Herbs (2 people max)
Fishing (2 people max)
Hunting (2 people max)
Cook (1 person max)

Current Items-
Toolbox (+5 Crafting)
Psychology magazine (+5 Discussion)
Fishing Bait (+5 Fishing)
Spices (+5 Cooking)
1x Coffee (-10% Fatigue & Depression)
1x Medicinal Herbs (-3% Sickness)
1x Painkillers (-20% Injury)
3x Chocolate (-20% Depression)
3x Ancient Knowledge (+1 to all Skills)
Miracle Potion (-10% to all Hazards)
101 Sudoku (+5 Intelligence)
1x First Aid Mag. (+5 Medicine)
Empty Bottle
2x Ginseng Juice (-20% Fatigue)
3x Drugs – Cures sickness, but cannot use without the proper tech
Smelly Cheese (-20% Hunger, + 10% Sickness)
3x Bandage - Cures injury, but cannot use without the proper tech
2x Rum (+/-10% Hunger, Sickness, & Depression)
14x Soy Sprouts (decrease hunger from 1-5%)
5x Dried Meals (decrease hunger from 10-15%)
Healing Water (-20% sickness)
1x Cursed Fiance Ring (-20% Fatigue, + 10% Depression)
3x Fire crystal (-20% to all negative states)
3x Pirate Grog (-20% injury, +10% hunger)
Decoy (+5 Hunting)
4x Skull (???)
4x Happy mushrooms (-20% depression, +10% sickness)
1x Binoculars (+5 Exploration)
Camouflage Cloak (+5 stealth)
Misc crafting materials