Part 49: Day 47 - Bad luck and good newsDay 47 Bad luck and good news
The voting came out with the top bag on top, so let's see what we won!
Julia goes out as usual.
And she comes back with all the venom she can carry in her bloodstream. The wheel also vanished, so we cannot pick a second bag.
And now for the routine mantainance.
The fishing rod is now back up to full strength.
The workshop is at a reasonable level. I need to save some wood for the fire, so it will need to wait a bit to be fully repaired.
And the gathering tools get our leftover rope. We need to keep it in good shape, otherwise we will not be able to gather enough material to repair anything that degrades, so we need to get some rope pretty soon.
Alice & Al - Chat
This would be handy at the start of the game, but sickness has not been an issue in quite some time.
Yuri & Illyana Craft the infirmary (Result - 86% complete)
Jacob & Bob Fish
Good tools make for good results. With our repaired cookpot, this should get our hunger under control.
Winters Gather rope (Result 2x rope)
Julia Explore (Result found an abandoned camp)
Strange that we keep finding abandoned stuff, but never any sign of the owners.
Jacob would be a decent choice for a lot of these jungle events, but he is too injured for that. Julia will go instead.
Aside from the skull, that was a pretty useful haul.
We don't need to use the decoy to improve hunting right now, but the crafting boost from the toolbox would be handy for the infirmary.
Al has some free time, so he is the best candidate to get the boost.
I forgot that we had the binoculars. I should really give them to Julia or Winters.
With the boost from the tools, we may be able to finish the infirmary today.
Al Craft the infirmary (Result - 100% complete!)
Finally! Now that this is done, we can use those drugs and bandages that we have been stockpiling.
The infirmary needs a medic to operate, and can only accommodate one sick patient and one wounded patient at a time.
By placing the patient on the left bunk, they will be treated with a dose of drugs for sickness.
And putting them on the right side will treat their injuries with a bandage.
While we can treat a sick person and an injured person at the same time, we cannot treat two injured people at the same time. This means that it will take a couple of days for Dr. Winters to treat all the injured people on the island.
Yuri Cook (Result 7x fish become 6x tasty meals and 1x regular meal)
Everyone else - Chat
She is definitely insensitive, but dumb is a bit harsh.
I think that Illyana may have been the one to deserve the dumb trait instead of Alice.
Hunger is down to nearly zero, so that is one big issue off of our plate.
Depression is also down to a more reasonable level, but I should give some of the chocolates to Winters so that she can spend her time in the infirmary.
We also should be getting close to Athena, so fingers crossed on that one.
Now that we have the infirmary, we can give Winters the first aid book to boost up her medical skill, and finally get everyone healed. We will need some more bandages, so we will need to get some herbs to craft them first.
Harvesting fruit (2 people max)
Craft (2 people max)
Rest (3 people max)
Chat (no max)
Explore (3 people max)
Scavenging Wood/Rope/Stone/Herbs (2 people max)
Fishing (2 people max)
Hunting (2 people max)
Cook (1 person max)
Infirmary (1 doctor, 1 wounded patient, 1 sick patient)
2x Coffee (-10% Fatigue & Depression)
1x Medicinal Herbs (-3% Sickness)
3x Painkillers (-20% Injury)
3x Chocolate (-20% Depression)
3x Ancient Knowledge (+1 to all Skills)
1x First Aid Mag. (+5 Medicine)
2x Ginseng Juice (-20% Fatigue)
3x Drugs Cures sickness, but cannot use without the proper tech
Smelly Cheese (-20% Hunger, + 10% Sickness)
3x Bandage - Cures injury, but cannot use without the proper tech
2x Rum (+/-10% Hunger, Sickness, & Depression)
14x Soy Sprouts (decrease hunger from 1-5%)
5x Dried Meals (decrease hunger from 10-15%)
1x Cursed Fiance Ring (-20% Fatigue, + 10% Depression)
3x Fire crystal (-20% to all negative states)
3x Pirate Grog (-20% injury, +10% hunger)
1x Decoy (+5 Hunting)
5x Skull (???)
4x Happy mushrooms (-20% depression, +10% sickness)
1x Binoculars (+5 Exploration)
Misc crafting materials