The Let's Play Archive

Dead in Bermuda

by Delvio

Part 50: Day 48 - Dr. Feelgood

Day 48 – Dr. Feelgood

We need to get Dr. Winters prepped for her first day at the clinic, so first, she gets a healthy breakfast of a box of chocolates to cheer her up.

Next, she brushes up on the latest medical issues from a random first aid magazine we found weeks ago.

Finally, the one thing that modern medical science runs on.


AM Tasks

Yuri - Rest

Julia – Get bandaged by Dr. Winters at the Infirmary

Jacob & Bob – Fish

This is a little bit of overkill, but it is better to use it than let it rot away.

Al & Illyana – Gather randomly (Result – 4x wood, 1x stone, 4x rope, 3x herbs)

Alice – Explore (Result – 44% exploration on the next location)

PM Tasks

Julia & Illyana - Rest

Bob & Al – Craft bandages (80% completed)

Jacob – Get bandaged by Dr. Winters at the Infirmary

Yuri – Cook (Result – 8x fish become 6x tasty meals and 2x regular meal)

Alice – Explore (Result – 93% exploration on the next location)


It turns out that the crotchety old man has a soft side to him. Or possibly Winters just doped him up to the gills at the clinic.

Current Status:

Our major injuries are all better, so we could hold off on further treatment until someone gets hurt more. Alternatively, we could get everyone back down to 0% so they do not get as much depression each night from the elevated maluses.

Skills are developing well. Al, Julia, and Illyana are getting quite a few skillpoints due to the fact that they rotate around through so many different tasks.

Al loves everyone but Bob and Jacob. This is good since he does a lot of two person jobs around the island while partnered up with the ladies.

Likes Alice, Al, and her dad. She will help out Alice with exploring and Al with his various tasks now that the research is all done.

Jacob is getting along better with Bob. This is probably due to the fact that depression levels impact the probability of getting a relationship bonus when working together. Since Jacob and Bob have little to no depression due to chatting every afternoon, they tend to get a lot of positive interactions.

Winters really likes Al and Alice. This is perfect, as she will either explore with Alice, or assist Al with his odd jobs.

I have no idea why Yuri likes Bob so much. There must have been a random event some evening that did it.

Another one of Al's many assistants. She can work well with Jacob if we start hunting again, but exploring with Alice is only an average match.

All Bob does is fish and chat, so all that really matters is that he tolerates Jacob.

It does not really matter that Alice dislikes Yuri, since they will never work together in any task. She can explore the island well enough with any of the other people on the island while Yuri slaves over the cookpot.

Current Goals:

Still looking for Athena. Now that we have the infirmary, we can treat all maluses, and possibly even start hunting again if we need food.

Current Jobs-
Scavenge the Plane (1 person max)
Harvesting fruit (2 people max)
Craft (2 people max)
Research (2 people max)
Rest (3 people max)
Chat (no max)
Explore (3 people max)
Scavenging Wood/Rope/Stone/Herbs (2 people max)
Fishing (2 people max)
Hunting (2 people max)
Cook (1 person max)
Infirmary (1 doctor, 1 wounded patient, 1 sick patient)

Current Items-
Toolbox (+5 Crafting)
Psychology magazine (+5 Discussion)
Fishing Bait (+5 Fishing)
Spices (+5 Cooking)
1x Coffee (-10% Fatigue & Depression)
1x Medicinal Herbs (-3% Sickness)
3x Painkillers (-20% Injury)
2x Chocolate (-20% Depression)
3x Ancient Knowledge (+1 to all Skills)
Miracle Potion (-10% to all Hazards)
101 Sudoku (+5 Intelligence)
First Aid Mag. (+5 Medicine)
Empty Bottle
2x Ginseng Juice (-20% Fatigue)
3x Drugs – Cures sickness, but cannot use without the proper tech
Smelly Cheese (-20% Hunger, + 10% Sickness)
1x Bandage - Cures injury, but cannot use without the proper tech
2x Rum (+/-10% Hunger, Sickness, & Depression)
14x Soy Sprouts (decrease hunger from 1-5%)
5x Dried Meals (decrease hunger from 10-15%)
Healing Water (-20% sickness)
1x Cursed Fiance Ring (-20% Fatigue, + 10% Depression)
3x Fire crystal (-20% to all negative states)
3x Pirate Grog (-20% injury, +10% hunger)
1x Decoy (+5 Hunting)
5x Skull (???)
4x Happy mushrooms (-20% depression, +10% sickness)
1x Binoculars (+5 Exploration)
Camouflage Cloak (+5 stealth)
Misc crafting materials