The Let's Play Archive

Dead in Bermuda

by Delvio

Part 55: Day 53 - Running from your problems

Day 53 – Running from your problems

Deceitful Penguin posted:

Shouldn't you use that Sudoku on someone before they level up so they get more skill points?

I will probably use it on Julia, since she is getting a lot of skillpoints from her various odd jobs, but I forgot to do that today.

Standard daily tasks, but I am going to have Jacob and Julia hunt in the morning to get us some more food, since the fishing has not been so hot the past few days.

I also gave Alice some coffee to keep her fatigue and depression down, since she needs to be exploring as much as possible to track down Athena.

AM Exploration

Another repeat event. Last time we got a useless skull and some sprouts. Maybe this time will be better.

I would prefer to avoid anyone getting injured, so Julia goes off again.

Thankfully, Julia has not had a monster encounter in quite some time due to her stealth, so she should have no problems avoiding mundane spiders.

I managed to get a shot of Julia getting a skillpoint, so I just threw it in. All of our cast have been getting them over time, but the rate of gain has slowed since they are maxing out their specialties.

PM Exploration

I will leave this guy to be our emergency rations in case our food situation gets dire.


Winters has been exploring the island all day, so I am surprised she has any energy left for this.

Crew Status:

We got a lot of meat from hunting and fishing, so we are doing good on food again.

Island Status:

Two jungle squares down, six left to go before we will need to uncover new terrain.

Current Jobs-
Scavenge the Plane (1 person max)
Harvesting fruit (2 people max)
Craft (2 people max)
Research (2 people max)
Rest (3 people max)
Chat (no max)
Explore (3 people max)
Scavenging Wood/Rope/Stone/Herbs (2 people max)
Fishing (2 people max)
Hunting (2 people max)
Cook (1 person max)
Infirmary (1 doctor, 1 wounded patient, 1 sick patient)

Current Items-
Toolbox (+5 Crafting)
2x Psychology magazine (+5 Discussion)
Fishing Bait (+5 Fishing)
Spices (+5 Cooking)
1x Coffee (-10% Fatigue & Depression)
1x Medicinal Herbs (-3% Sickness)
6x Painkillers (-20% Injury)
4x Chocolate (-20% Depression)
4x Ancient Knowledge (+1 to all Skills)
Miracle Potion (-10% to all Hazards)
1x 101 Sudoku (+5 Intelligence)
First Aid Mag. (+5 Medicine)
Empty Bottle
1x Ginseng Juice (-20% Fatigue)
3x Drugs – Cures sickness, but cannot use without the proper tech
Smelly Cheese (-20% Hunger, + 10% Sickness)
3x Bandage - Cures injury, but cannot use without the proper tech
2x Rum (+/-10% Hunger, Sickness, & Depression)
17x Soy Sprouts (decrease hunger from 1-5%)
5x Dried Meals (decrease hunger from 10-15%)
Healing Water (-20% sickness)
1x Cursed Fiance Ring (-20% Fatigue, + 10% Depression)
3x Fire crystal (-20% to all negative states)
3x Pirate Grog (-20% injury, +10% hunger)
1x Decoy (+5 Hunting)
7x Skull (???)
4x Happy mushrooms (-20% depression, +10% sickness)
1x Binoculars (+5 Exploration)
Camouflage Cloak (+5 stealth)
Misc crafting materials