The Let's Play Archive

Dead in Bermuda

by Delvio

Part 56: Day 54 - Two wolf moon

Day 54 – Two wolf moon

Before work, I give Yuri some chocolate, and Winters the psychology magazines to help with their chronic depression. They will still need some chat time, but this should help keep it down.

AM Exploration

I wonder if we can use that extra fabric to make a T-shirt out of this scene. We would probably need to gather a lot of materials to make an impromptu airbrushing set, and then spend a few turns making all of the different paint colors we would need, so it is probably better off if we forget the whole idea.

I do not think that hunting something that can hunt you is a good idea, so let's just go skinny dipping instead.

Julia loses the last few points of injury, but gains a few points of hunger. This is nice for Julia, since she can stealth past the monsters, but anyone else would probably take a lot of damage just getting to this healing pond.

PM Exploration

Alice needs to rest, so our backup explores only get the next area 78% explored before sunset. We will need to finish up here tomorrow.


That was a nasty event. Both bandages and painkillers restore an awful lot of damage, so I do not want to waste them on minor injuries. The two problems with leaving the injuries alone are the depression they cause and the potential for work tasks to cause the injuries to increase.

Crew Status:

Fishing was bad again, so we are getting a bit hungry. We may need to hunt again, but this time I will remember to use our last decoy to boost our hunting skill.

Injuries are up, so I may just rotate people through the infirmary to get rid of it, but that means using up our bandages, and then needing more time to manufacture more.

Island Status:

I forgot to specify a square for the morning party to search, but luckily they chose a good square to search. Alice and team should get the 78% square finished in the morning, so we may get a second square done in the afternoon.

With the shorter updates, I will probably post them a bit faster, so hopefully we will be able to finish up within a month or so.

Current Jobs-
Scavenge the Plane (1 person max)
Harvesting fruit (2 people max)
Craft (2 people max)
Research (2 people max)
Rest (3 people max)
Chat (no max)
Explore (3 people max)
Scavenging Wood/Rope/Stone/Herbs (2 people max)
Fishing (2 people max)
Hunting (2 people max)
Cook (1 person max)
Infirmary (1 doctor, 1 wounded patient, 1 sick patient)

Current Items-
Toolbox (+5 Crafting)
Psychology magazine (+5 Discussion)
Fishing Bait (+5 Fishing)
Spices (+5 Cooking)
1x Coffee (-10% Fatigue & Depression)
1x Medicinal Herbs (-3% Sickness)
6x Painkillers (-20% Injury)
3x Chocolate (-20% Depression)
4x Ancient Knowledge (+1 to all Skills)
Miracle Potion (-10% to all Hazards)
1x 101 Sudoku (+5 Intelligence)
First Aid Mag. (+5 Medicine)
Empty Bottle
1x Ginseng Juice (-20% Fatigue)
3x Drugs – Cures sickness, but cannot use without the proper tech
Smelly Cheese (-20% Hunger, + 10% Sickness)
3x Bandage - Cures injury, but cannot use without the proper tech
2x Rum (+/-10% Hunger, Sickness, & Depression)
17x Soy Sprouts (decrease hunger from 1-5%)
5x Dried Meals (decrease hunger from 10-15%)
Healing Water (-20% sickness)
1x Cursed Fiance Ring (-20% Fatigue, + 10% Depression)
3x Fire crystal (-20% to all negative states)
3x Pirate Grog (-20% injury, +10% hunger)
1x Decoy (+5 Hunting)
7x Skull (???)
4x Happy mushrooms (-20% depression, +10% sickness)
1x Binoculars (+5 Exploration)
Camouflage Cloak (+5 stealth)
Misc crafting materials