The Let's Play Archive

Dead in Bermuda

by Delvio

Part 64: Day 62 - Yuri makes everything too complicated

Day 62 – Yuri makes everything too complicated

I finally remember to cure Yuri's sickness. I could use the herbs we have been gathering, but I would rather use up the healing water we just found the other day, and save the herbs for making bandages.

There are very areas left, so I made sure to send out our explorers to the most promising looking area.

AM Exploration

We finished exploring a jungle square, so we have a chance of finding the White Magician.

No White Magician, but I remember that this encounter is quite lucrative, so we had better check it out.

Julia needs all the experience she can get if she is going to be hunting “The Beast”.

We have now doubled our stockpile of the best healing item in the game. This show of generosity is making me extremely suspicious of what is yet to come.

PM Exploration

The afternoon shift only got the next jungle area 78% explored, so there will not be a PM encounter.


Trying to figure out Yuri's proverbs always makes me depressed too.

Crew Status:

Winters will need a bit of downtime to clear her head after dealing with Yuri, and we have been riding Alice pretty hard to get the island explored.

Other than those two, everyone else is doing really well.

Island Status:

Since we have so many half-explored area left, we may be able to finish exploring three areas tomorrow.

Current Jobs-
Scavenge the Plane (1 person max)
Harvesting fruit (2 people max)
Craft (2 people max)
Research (2 people max)
Rest (3 people max)
Chat (no max)
Explore (3 people max)
Scavenging Wood/Rope/Stone/Herbs (2 people max)
Fishing (2 people max)
Hunting (2 people max)
Cook (1 person max)
Infirmary (1 doctor, 1 wounded patient, 1 sick patient)

Current Items-
Toolbox (+5 Crafting)
Psychology magazine (+5 Discussion)
Fishing Bait (+5 Fishing)
Spices (+5 Cooking)
Coffee (-10% Fatigue & Depression)
3x Medicinal Herbs (-3% Sickness)
6x Painkillers (-20% Injury)
Chocolate (-20% Depression)
5x Ancient Knowledge (+1 to all Skills)
3x Miracle Potion (-10% to all Hazards)
101 Sudoku (+5 Intelligence)
First Aid Mag. (+5 Medicine)
Empty Bottle
3x Ginseng Juice (-20% Fatigue)
3x Drugs – Cures sickness, but cannot use without the proper tech
Smelly Cheese (-20% Hunger, + 10% Sickness)
1x Bandage - Cures injury, but cannot use without the proper tech
2x Rum (+/-10% Hunger, Sickness, & Depression)
17x Soy Sprouts (decrease hunger from 1-5%)
5x Dried Meals (decrease hunger from 10-15%)
Healing Water (-20% sickness)
1x Cursed Fiance Ring (-20% Fatigue, + 10% Depression)
6x Fire crystal (-20% to all negative states)
3x Pirate Grog (-20% injury, +10% hunger)
Decoy (+5 Hunting)
7x Skull (???)
4x Happy mushrooms (-20% depression, +10% sickness)
Binoculars (+5 Exploration)
Camouflage Cloak (+5 stealth)
Misc crafting materials