Abandoning traditional gameplay for a pure story-driven experience, Dear Esther fuses its beautiful environments with a breathtaking soundtrack to tell a powerful story of love, loss, guilt and redemption.
Forget the normal rules of play; if nothing seems real here, its because it may just be all a delusion. What is the significance of the aerial -- What happened on the motorway -- is the island real or imagined -- who is Esther and why has she chosen to summon you here? The answers are out there, on the lost beach, the windswept cliffs and buried in the darkness of the tunnels beneath the island...
This game is only four chapters long, and we'll be looking at one or two per week.
If you haven't played it, feel free to speculate to your heart's content about the story, meaning, or really anything else.
If you HAVE played it feel free to talk about things we've seen but don't confirm or deny speculation - this would be a spoiler for those who haven't played it. For instance, just because the word Damascus is mentioned doesn't give free license to spoil how that relates to everything else. Common sense.
Game dialogue that I summarize/mention in the commentary is free for discussion or quotation, everything I quote is from alternate randomization that we won't see in this one run.
Episode 1 - The Lighthouse
Episode 2 - The Buoy
Episode 3 - The Caves
Episode 4 - The Beacon