The Let's Play Archive

Digimon World 3

by GeneralYeti, giver336

Part 12: Like Clockwork

Update 12: Like Clockwork

Last update we went around Central, East, and South Sectors in order to grab all the stuff available to us now that we had the Digi-Egg of Sincerity and could go explore the Seabeds, as boring as they were.

Part of that exploration meant that we finally had all eight of the partner Digimon. And, because keeping the same Digimon around the whole time is boring, I've swapped out for (two of) the new guys.



Look at this retard



Look at this waste of space.



Hello, ridiculous Digimon.

Monmon isn't too terrible. Dual-equipped Shotguns (from the Heavy Armory) push his Attack up pretty damn high (Actually the highest in the party at the moment, though Kotemon still beats him.)

His Champion digivolution is Hookmon, a pirate. That is all.

His Ultimate digivolution is Armormon, who we had to fight to get Monmon in the first place.






The second new party member is Veemon; fairly powerful, though he's really more of a Digimon used to fill in gaps in the team rather than being anything specific in his own right. Right now, He's got some decently powerful Metal, Ice, and Wind techs, so he can hit some weaknesses.

His Champion digivolution is ExVeemon, who's got some pretty sweet wings.

His Ultimate digivolution is Paildramon, who we've already seen for the same reason as Armormon.

Now, to get these guys caught up to speed...

Grinding Results: (It's a long list, so if you don't care about the gritty details just skip to the next paragraph where I talk about the generalities)
Monmon: Lv. 1 -> Lv. 26
-Monmon unlocked Hookmon digivolution (Monmon Lv. 5)
-Hookmon Lv. 1 -> Lv. 74
--Hookmon learned Wing Buster (Lv. 5)
--Hookmon learned Bug Buster (Lv. 10)
--Hookmon can now Load Wing Buster (Lv. 15)
--Monmon unlocked ExVeemon digivolution (Hookmon Lv. 20)
--Hookmon learned Big Shot (Lv. 25)
--Hookmon can now Load Bug Buster (Lv. 30)
--Hookmon learned Fish Buster (Lv. 40)
--Hookmon learned Captain Cannon (Signature Move, Lv. 60)
-Monmon unlocked Armormon digivolution (Monmon Lv. 20)
-Armormon Lv. 1 -> Lv. 50
--Armormon learned Bug Buster (Lv. 5)
--Armormon learned Big Shot (Lv. 10)
--Armormon can now Load Bug Buster (Lv. 15)
--Armormon learned Fish Buster (Lv. 25)
--Monmon unlocked Digitamamon digivolution (Armormon Lv. 30, Base Strength 160)
--Armormon can now Load Big Shot (Lv. 35)
--Monmon unlocked Angemon Digivolution (Armormon Lv. 40, Wind Resistance 120)
--Armormon learned Dino Buster (Lv. 45)
--Armormon can now Load Fish Buster (Lv. 50)

Teacher, can I go home now? This lecture is boring.

Veemon: Lv. 1 -> Lv. 26
-Veemon unlocked ExVeemon digivolution (Veemon Lv. 5)
-ExVeemon Lv. 1 -> Lv. 56
--ExVeemon learned Air Blast (Lv. 10)
--ExVeemon learned Ice Blow (Lv. 20)
--Veemon unlocked Stingmon digivolution (ExVeemon Lv. 30)
--ExVeemon can now Load Air Blast (Lv. 35)
--ExVeemon learned Small Heal (Lv. 40)
--ExVeemon can now Load Ice Blow (Lv. 55)
-Stingmon Lv. 1 -> Lv. 8
-Veemon unlocked Paildramon digivolution (Veemon Lv. 20, ExVeemon Lv. 5, Stingmon Lv. 5)
-Paildramon Lv. 1 -> Lv. 50
--Paildramon learned Metal Attack (Lv. 5)
--Paildramon learned Ice Shower (Lv. 10)
--Paildramon can now Load Metal Attack (Lv. 15)
--Veemon unlocked MetalMamemon digivolution (Paildramon Lv. 20, Machine Resistance 100)
--Paildramon learned Mega Tornado (Lv. 25)
--Veemon unlocked Greymon digivolution (Paildramon Lv. 35, Base Defense 200)
--Paildramon can now Load Ice Shower (Lv. 40)
-Greymon Lv. 1 -> Lv. 20
--Greymon learned Flame Ball (Lv. 5)
--Greymon learned Triple Fire (Lv. 15)

Alright, so Monmon has specific types of moves in his main tree. The [type here] Buster Techs are all Physical type techs that do extra damage if the enemy hit with it is a certain type; while the types aren't entirely obvious, most of them make sense. If it's a tie between Wing Buster and Bug Buster, though, use Bug Buster. Fun fact: Speedrunners use basically only Monmon because Bug Buster wrecks ninety percent of the Central and East sector 'mons.

Hey Yeti, YOU SHOULD BEAT THE WHOLE GAME WITH MONMON.

My eventual goal for Monmon is to branch into the Angemon line and go into Angewomon's line, just for the more powerful healing techs available. Now that I don't have Patamon as a heal battery, I need to get someone else to do it. The only problem with this plan is that Monmon's MP reserves are fairly lackluster. Fixable, but only with effort.

Veemon, on the other hand, has a lot more stuff to go over. First off, his Champion digivolution is able to be unlocked the same way every other main line Digivolution is, by reaching Level 5, but his Ultimate requires that both ExVeemon and Stingmon are Level 5 themselves. That's why I had to raise Stingmon up a bit. (I lost track of what I was doing, and thought I needed Stingmon at Level 10, which is why I didn't stop at 5.) As for unlocking MetalMamemon and Greymon, both of which required special training (Metal Resistance and Defense respectively), that falls under my goal for Veemon.

Basically, I want Veemon to get the stupidest, most in-depth Digivolution in the game. I'll get to that when we see what we need to do for it. Needless to say, it's gonna be end-game before we actually see the payoff from this mad scheme of mine. As for right now, though, ExVeemon gave us a source of healing so I don't have to worry about going and getting any Power Charges. Good thing, too, since the Digimon we'll be fighting do easily 300+ damage a shot.

The final member of my team, of course, is Renamon; she didn't get any level ups since I didn't bother training her.

Digicist



Whoa, that took a while. Anyway, here's something I discovered while grinding: Now that we've finished up the South Sector plot (really, just getting the Digi-Egg of Sincerity was enough to trigger the flag) Baronmon has moved back into Sepikmon's hut.



Baronmon: If you want to change the name of your Digimon tell me. I'll change them for you any time!

Hoooooly shit I didn't know this thing existed

YESSSS! INAPPROPRIATE NICKNAME TIME



But enough about that. We have plot progession to get through! (And trust me, there's a lot of it this update, so sit back and strap in.)


Click for ambience!

Before we go any further, though, this is the song that plays for ninety percent of this update. It's gonna get old REAL fast.



Anyway, as we walk in we're ambushed by a cutscene in which Numemon slithers over from the side.

Numemon: It's you. Why did you return?
Kite: There's something I want to ask you. So...
Numemon: There's nothing to tell you!
Kite: Hey, wait!


And then Numemon vanishes. Like, 100% vanishes. He goes off-screen and then he's gone.

The game cheats with de-loading NPCs. How are we supposed to chase him now!



I hope you like straight directions and catwalks, since this is all we're gonna be seeing in this dungeon.

Will there be electric enemies.

But it is a dungeon! Which means new Digimon to fight, and plenty of them.



Name: Andromon
Level: Ultimate (Oh shit, really? I thought he was only a Champion.)
Location: Asuka West - Dum Dum Factory, Operation Room, Secret Stairs

Drops: Machine Gun

3 STR, 2 DEF, 2 SPR, 3 WIS, 3 SPD,
2 FIRE, 1 WATER, 3 ICE, 2 WIND, 1 THUNDER, 3 MACHINE, 2 DARK

EXP: 120, BIT: 200

Regular Attack: Thunder Elemental (Chance of Freeze)
Technique: None



Name: Clockmon
Level: Champion
Location: Asuka West - Dum Dum Factory

Drops: Multi Crest

3 STR, 3 DEF, 4 SPR, 4 WIS, 2 SPD,
2 FIRE, 1 WATER, 3 ICE, 2 WIND, 1 THUNDER, 3 MACHINE, 2 DARK

EXP: 123, BIT: 250

Regular Attack: No Element
Technique: Magic Missile (Magic-Machine), Slow Down (Decrease Enemy Speed)



Name: Hagurumon
Level: Rookie
Location: Asuka West - Dum Dum Factory

Drops: Metal Power 1

5 STR, 3 DEF, 3 SPR, 3 WIS, 5 SPD,
2 FIRE, 1 WATER, 3 ICE, 2 WIND, 1 THUNDER, 3 MACHINE, 2 DARK

EXP: 117, BIT: 230

Regular Attack: Machine Element
Technique: Speed Up (Raises Speed)



Name: Thundermon
Level: Champion
Location: Asuka West - Dum Dum Factory

Drops: Pulse Guard

2 STR, 4 DEF, 4 SPR, 3 WIS, 4 SPD,
2 FIRE, 1 WATER, 2 ICE, 2 WIND, 3 THUNDER, 3 MACHINE, 2 DARK

EXP: 115, BIT: 235

Regular Attack: Thunder Element
Technique: Thunder Gemini (Magic-Thunder)

Alright, from the top: Andromon is a jerk, if only because of his attack's chance to paralyzeassimilate you into the collective and make you lose several turns in a row (seriously, Veemon nearly got knocked out because I couldn't do shit for four turns in a row. I couldn't even tag out.) His Machinegun is a weapon for Monmon, but the Shotgun is 100 points of Power better.

Clockmon is the secret MVP of these fights; the Multi Crest is amazing, although not nearly as broken as the Counter Crest. What it does is basically halve your regular attack's output, but make it better by giving you three attacks per command, for a total of a 50% boost to your regular attacks. Thing is, it also applies to the Physical Techs, so if you're hitting a weakness, it's pretty brutal. Slowing you down is a nasty trick, especially if you've been neglecting your Speed stat.

Hagurumon can speed itself up, but that doesn't really make up for the fact that it's basically useless and will spend its entire battle trying to make up for the speed deficit between it and my Digimon.

Thundermon can also be a jerk, but its Pulse Guard drop is... a shield weapon and equally useless. You might be noticing that everything is weak to Water, which is why I went ahead and slapped a Water Power 1 Accessory on everyone.




So here's the gimmick of this dungeon. Find the cutscene trigger. Yep; you have to find the single spot in the dungeon that'll trigger the next cutscene. I happened to stumble into this one by accident, but it's easy enough by just going straight forward until you can't and then turn left for one intersection.

Gimmick: Get to the end



Either way, Numemon goes into the room down there. Hey, how'd he do that? He doesn't have arms or legs to climb down the ladder!

It's a fake! See? This Numemon hat comes right off!



Anyway, we have to cross past here to get to the second half of the area, so let's go chase after Numemon before we do any of that.



...Or, not. How the heck?

Kite: Huh, that's weird. Numemon isn't here.

Oh well. Goodies!



An HP Chip will raise a Rookie's Base HP for free, without having to do the Metal Resistance training. Pretty nice. I'm actually gonna hold on to them for now, save them up for a rainy day.

However, this area is called Duct Room 01, and it has exactly one enemy.


Kirby!
Name: Mamemon
Level: Ultimate
Location: Asuka West - Duct Rooms 01, 02, 03, 04, Operation Room, Secret Stairs

Drop: Search Crest

3 STR, 5 DEF, 3 SPR, 3 WIS, 3 SPD,
2 FIRE, 1 WATER, 3 ICE, 2 WIND, 1 THUNDER, 3 MACHINE, 2 DARK

EXP: 125, BIT: 250

Regular Attack: Machine Element (Chance of Freeze)
Technique: None

Search Crest just increases the chance of a critical attack getting through. It's actually pretty useful, but since crits come out fairly often anyway (the chance is, once again, based on your speed) I don't bother with it. Then again, the chance of being frozen is equally annoying for the same reasons as with Andromon.



Anyway, in the second half of the room (up the second ladder) there are three doors in roughly a T shape, with Duct Room 01 as the bottom part of the T. This one is the right end.



This is Duct Room 02. There's nothing here, and no other exits.



Well, the area at least looks nice.



This one's Duct Room 03, the center of the T. You might see the stairs behind the room. (And yes, they are different images of the Duct Rooms. Check the image names if you don't believe me. Basically, this is the 'Intern designed a dungeon on Friday afternoon' dungeon that every game has. At least it's not an ice level )



They lead up here.



This is the Operation Room. The lower exit leads out to a door that looks out onto a jump just off to the left when looking at it from Duct Room 03.

Geez, following this from screenshots is hard. We went right, then up, then left. Yeti pls.



There's a second southern exit, leading out to the Factory again, but let's check out what's up these second flights of stairs first.



Hello, there. Who might you be?

HiAndromon: Wait amateur tamer, wait! The danger is great beyond this point. Go back.

Fight us.

Well, alright then. (That's all he says.)



This is the second southern exit; it leads out to two ledges. The one on screen and the one a little bit north act as quick shortcuts back to the first and second half of the Factory, respectively.



More importantly, if we go down the ladder to the south, it leads us... nowhere. Just, uh... Just remember this place, okay?

No.



Anyway, down the upper ledge, it drops us off right here, in front of Duct Room 04.



The previous image was from exploring prior to entering Duct Room 01; after you've done that, stepping in this intersection triggers the next plot event.



Bullshit, he wasn't on the map before.

Kite: I'm not going to let you get away this time!
Numemon: You should just give up!

Kite then proceeds to let the Numemon get away and go back into the Duct Room 04.


Splendid job, Kite.

Excellent job from our protagonist.



Because, as we step inside, Numemon is nowhere to be seen. At least he left us a present? Somehow?



This one ups our Spirit stat by a few points. Again, I'm saving it for later. Anyway, off to play 'Find the single square where we can trigger the next cutscene'.



Turns out it's right here.



Amusingly, I actually went down to Duct Room 02 immediately before this, and didn't trigger the cutscene; then, I went around the box and boom.

Railroading!

Kite: There he is!



Hey, wait a second, this thing wasn't in here before. I'm calling shenanigans! (There's an MP Chip inside. Go ahead and guess what it does and what I do with it.)

Sell it.



To trigger the fourth cutscene, we actually have to head up towards the Operation Room instead.



Kite: ...man, Numemon's pretty fast...

You are getting outpaced by a slug! A goddamn slug! FEEL BAD!



Surprising nobody, Numemon is nowhere to be seen, but he did leave us this Power Chip. At least, I'm assuming he's the one leaving these things, because otherwise the only other explanation is weird voodoo cutscene magic making these things pop into existence.



yes yes, more Numemon nonsense



The final (thank God) cutscene trigger is right behind the box between Duct Room 03 and 04, and then Kite wanders over to the intersection right in front of 03.




What is the point of this! Why not just have the trigger at that point there?! It'd save everyone time, because you're forced to run into it when leaving Duct Room 03, the place we just were! Fuck.

Foolish Yeti, this is Digimon. There is no point to anything.

Kite: I've come this far. I'm going to catch him!

Anyway, this is the last bit of chasing Numemon down; there's nowhere for him to run in there.

So let's grind for a bit! I want those Multi Crests.

So instead of using Counter Crest, you switch to the questionably designed Multi Crest! Splendid.



After an extended period of grinding, all of my partners are level 28 now. Renamon has unlocked WarGrowlmon, and Veemon unlocked MetalGreymon (both by getting their respective Champion forms to level 40. I'm not showing a tree for it since that's literally the only thing that happened.)

Anyway, Multi Crest is fantastic because it lets me do stuff like this. For comparison sake, Renamon's regular attack was doing about 200 a shot.



Now that that's out of the way, let's get down to business. Yo, HiAndromon, where's Numemon?



Because that slug owes us money. Now spill.

Kite: Hey, do you know where Numemon is?
HiAndromon: Numemon? What do you want with him?
Kite: There's something I really have to ask. Come on, tell me!
HiAndromon: I know where he is, but I can't tell you that easily. Beyond this point, only the strong may enter. If you still want to see him, then defeat me first.


Boss fight!



Locutus!
Name: HiAndromon (Boss)
Level: Mega
Location: Asuka West - Dum Dum Factory - Operation Room

Drops: Rusty Rifle (After Defeat)

3 STR, 3 DEF, 3 SPR, 4 WIS, 3 SPD,
2 FIRE, 1 WATER, 3 ICE, 2 WIND, 1 THUNDER, 3 MACHINE, 2 DARK

EXP: 325, BIT: 500

Regular Attack: Machine Element
Technique: Atomic Ray (Magic-Machine, Chance of KO)

It took a while to get this guy to do both of his attacks, but other than that he's not terribly tough. His regular attacks hit for a little bit of oomph, about 400, but other than that he's not too much of a threat. So long as he doesn't use Atomic Ray, that is, but I fought him repeatedly for about ten minutes solely because the fucker refused to use it.

You got rekt by Atomic Ray. Also, you did 336 damage at the end.



His regular attack is just him jumping over to hit us over the head. (Also yes, Veemon is in MetalGreymon form for this fight. I have reasons, believe me.)




Atomic Ray is what you have to watch out for.



I don't even know how much damage it does normally, because the KO chance procced first thing. I guess that's pretty neat, in and of itself.

Yaaaay, one of Yeti's Digimon died!

It only took getting deliberately hit by the instant-kill attack, yaaaay.



HiAndromon: I've unlocked the door to the Secret Stairs. I respect your great strength. You pass!
HiAndromon: Go ahead, but before that, take this Rusty Rifle.
Kite: Yeah! I got the Rusty Rifle! Well, HiAndromon, thanks! We're off!
HiAndromon: The enemy is stronger beyond here. Be careful!


The Rusty Rifle is a crappy weapon for Monmon. It's basically worthless.




Remember that door I pointed out earlier? It's the entrance to the Secret Stairs.

Kite: Oh man, he's inside there now... OK, I'm just going to keep on following him!

This slug outpaces us on a ladder.

...OK.




The Secret Stairs are pretty neat. The only fights in here are Mamemon, so I'd suggest having a good source of Water Techs. Fortunately, they seem to love fleeing, so I don't have to get stunlocked the whole time.




It's also a really small area. I'm pretty sure those are supposed to be Crests in the background, there.



It's literally just one small set of stairs, and we're already at the next place.



Welcome to the West Sector Sewers.


Generic Green Slime Enemy
Name: Numemon (Green Colored)
Level: Champion
Location: Asuka West - Dum Dum Factory - Sewers

Drops: Binder Crest

3 STR, 4 DEF, 2 SPR, 2 WIS, 3 SPD,
2 FIRE, 2 WATER, 2 ICE, 2 WIND, 2 THUNDER, 2 MACHINE, 3 DARK

EXP: 124, BIT: 300

Regular Attack: Dark Element
Technique: None


...That is poop. That is literally poop with claws. What the fuck!?
Name: Sukamon
Level: Champion
Location: Asuka West - Dum Dum Factory - Sewers

Drops: Wisdom Chip

3 STR, 4 DEF, 2 SPR, 3 WIS, 3 SPD,
2 FIRE, 2 WATER, 2 ICE, 2 WIND, 2 THUNDER, 2 MACHINE, 3 DARK

EXP: 129, BIT: 190

Regular Attack: Dark Element
Technique: None

These guys' attacks are literally poop. That is all. (Okay, not all; the Binder Crest stops Digimon from fleeing as much.)



Yeti, why is everything poop.



It looks like you should be able to walk on the mesh grate, but you can't. Basically, it's a straight shot to the end.



I mean, it looks like there's a branching path, but... Yeah, no. The left and right branches are both quickly-terminating dead ends.

What, no treasure?



However, if we go down the center...



TRON: Aaaaaaaaaah! Someone help me!
Kite: What? What was that?




...What.

WaruMonzaemon: You're sooo cute! Marry me!
Lisa: No! I don't like freaks!
Kite: Oh, oh... that's um... Lisa!


Wait... Is this the crazy lady? It's hard to tell since all blondes look the same.

Yeah, it is. She's the one we met in Suzaku City, the one searching for an Ogremon.

Lisa: !!! Hey, hey! You're Kite, right?! Please! Help this cute damsel in distress!
Kite: Oh, OK. You got it!


Kite is surprisingly nonchalant about this. I'm still not sure what's going on, but if it involves a fight I'm always up for it



Kite: Hey, WaruMonzaemon! Pick on someone your own size!
WaruMonzaemon: ......Who are you? Get out of my way!


Another boss fight!


Oh shit, it's Mr. Fuzzums' older brother.
Name: Warumonzaemon
Level: Ultimate
Location: Asuka West - Dum Dum Factory - Sewers

Drops: None

5 STR, 3 DEF, 3 SPR, 3 WIS, 3 SPD,
2 FIRE, 2 WATER, 3 ICE, 2 WIND, 2 THUNDER, 2 MACHINE, 3 DARK

EXP: 320, BIT: 740

Regular Attack: Dark Element
Technique: Heart Break Attack (Magic, Lowers Enemy Strength)



This dude hits like several trucks. Even MetalGreymon gets wrecked for almost 800 damage a shot.



His Tech, HeartBreakAttack (or Heart Break Attack, if the spaces weren't removed for spacing reasons) is pretty nasty. It does about 200 damage to MetalGreymon, but...



More importantly, it also lowers his Strength. This isn't too bad against someone like Taomon, who specializes in Magic Techs, but given that I'm fighting him with MetalGreymon, it's fairly dangerous. At the end, I end up only doing 210 damage a turn, and that's with the boost from the Multi Crest.



Bitch, don't you have Digimon of your own?

Of course, now that we've beaten him, he's just unconscious over behind Lisa.

Lisa: I'm impressed!
Kite: Huh!? Oh, um, yeah, thanks... Ah, anyway... Why are you here, Lisa?
Lisa: That's my line. What are you doing here?
Kite: ...me? Um, I...




Tron! You were the bad guy all along!



Nah, it's just Numemon.

Lisa: Aaaah! Nu-nu-Numemon!
Numemon: Calm down, Lisa, it's me.

With a bloop sound, Numemon... pulls off... his skin...?




The fuck is wrong with this game?



Lisa: Oh, now I see. Don't scare me like that Lucky Mouse!
Kite: What?! He's Lucky Mouse? Th-then that Numemon is?!
Lucky Mouse: Huh. Lisa's one thing, but I told you not to come here. Anyway, it's dangerous here. Let's go to my hideout for now!

And then we wander straight into a fade to black.



Click for music!

When we come back, we're in this other place.

Kite: So this is Lucky Mouse's hide out... Where is Teddy? Where is he?!
Lucky Mouse: Teddy? Oh, the boy that found my account code and contacted me! I didn't capture him. It was the A.o.A!
Kite: What? What do you mean by that? Asuka's Game Master told me that you have him...




DUN DUN DUNNNNN...

Lucky Mouse: She's not the only one. MAGAMI itself is the A.o.A! There are many members within this Asuka Server!

OH SHIT, plot twist.

AAAAAAAA, IT'S A BATTLE NETWORK-esque PLOT TWIST. THE GOOD GUYS ARE ALL BAD. SAVE YOURSELVES!

Kite: Then the Game Master lied to me?!

Yes, Kite, that would naturally follow.

The horror! Someone call the Digi-police!

Kite: I've got to go rescue Teddy!
Lucky Mouse: ...I was also one of the staff members of Digimon Online. But when I realized what was going on, it was too late...
Lisa: Hey, what is the A.o.A up to?
Lucky Mouse: They are going to take over Digimon Online. Then they will be able to hack the net all over the world.
Lisa: ...hey! That's really not good news! All the computers in the world will be under their control!


That's dumb and stupid and NOT HOW COMPUTERS WORK.

I can't believe how BN this is. JESUS.

Watch, we're gonna start literally growing radioactive servers.



Lucky Mouse: So no one should be able to access this server for a while.
Lisa: I see. So that's why no one could return to the Real World.


Okay, I will give them this. If the people logged in can't get out, they can't tell people what's going on.

Fair enough.


Click for music!

Tron: But because of the kid, our plans are back online!



Kail, you bitch! You sold us out!

Wait, huh?

Kail: Kite! ...Kurt!
Kite: What?! Then, Kail's big brother is...!
Lucky Mouse: ...yes, my real name is Kurt! I'm Kail's older brother. But how did A.o.A find out about this place!? And why is Kail...?


Abloo-de-de-...HUH?

I feel like this would be more potent if it wasn't rapid-fire. Give us time to breathe!




Kite, you bitch! You sold us out!

General: She was following the kid too, until we caught her!
Lucky Mouse: Let go of Kail!
General: Ha ha ha ha! Not so fast. It's not that easy. If you return what you stole, I'll let her go!
Everybody: !!!
Lucky Mouse: All right, here you go...


Uhhh... This dialogue could be a helluva lot clearer, but hey.



Beep beep boop.



General: Here it is, ha ha ha ha! OK, I'm taking this back!



And then they just walk away. You fuckers have guns! USE THEM!

The studpidity...

Attacker: OK, a promise is a promise. I'll let her go!



Attacker: Ha ha, have your brief moment! But you're all finished now!
Lucky Mouse: Everyone, watch out!




AND THEN HE FUCKING SHOOTS THEM HELL YES

Since when do bullets produce that effect?

It's a cyberspace, maybe it's a laser, I'm taking what I can get here.



...what.



Attacker: You're all going to turn into Oinkmon and be caged up! OK, who's next!

WHAT.



His gun only has one shot in it. What the hell is even happening anymore?

I stopped following a short while back. Why are the writers rushing everything? They had so much padding at the start of the game, and when the plot finally kicks in, they just dump plot ploints left and right. Who wrote this shit?

Attacker: Fine then... come, my Digimon!
Kite: If you want to battle, then you gotta get past me.


Well, we were close. If only the idiot hadn't managed to run out of ammo after his first try, we might have been able to resolve a single conflict without resorting to Digimon fighting.



But fuck that shit we're gonna fight a bear instead.


Yeah, I'm tapped out. This story is all over the place.
Name: Monzaemon
Level: Ultimate
Location: Tamer Only

Drops: None

3 STR, 3 DEF, 4 SPR, 4 WIS, 2 SPD,
1 FIRE, 2 WATER, 3 ICE, 2 WIND, 2 THUNDER, 2 MACHINE, 2 DARK

EXP: 145, BIT: 320

Regular Attack: No Element
Technique: Lovely Charm (Decreases Enemy Strength)

Monzaemon gets a bio here because he's a Tamer-only Digimon. Either way, he's basically WaruMonzaemon except weaker. Lovely Charm doesn't even do any damage, and his physical attacks don't even do 300 damage.




Basically, his animations are the same too. I'd claim palatte swap, but the two already existed before this game, so...



The A.o.A member's second Digimon is a Muscle Ball.


How many enemies are gonna have the same outline of "Ball with arms and legs. The game is reusing its own design ideas at this point.

Name: Nanimon
Level: Champion
Location: Tamer Only

Drops: None

5 STR, 1 DEF, 5 SPR, 5 WIS, 4 SPD,
2 FIRE, 2 WATER, 2 ICE, 2 WIND, 2 THUNDER, 2 MACHINE, 2 DARK

EXP: 146, BIT: 280

Regular Attack: No Element
Technique: None

Nanimon isn't a threat in the slightest, mainly because of that 1 DEF. Basically just punch him in the face until he gives up.



Attacker: You're going to pay for that!

He then proceeds to not make us pay for anything and walks out of the room. You've got a gun, dude, just punch Kite!




Kail: But Kurt is...! I thought I finally found him and...
Kurt: Oink, oink!
Kite: ...OK, I've made my decision! I'm going to Asuka City! I'm going to rescue Teddy and trash the Game Master!
Kail: Yeah, let's beat up the A.o.A! And change Kurt back!
Lisa: I'm asking you to do this as well! But I don't want people to panic... So can you keep quiet about the A.o.A?
Kite: Roger that! OK, Kail. I'm going!


Is that a relationship flag I'm hearing?

Please no.



I think it is.

NO! YETI GET ME OUTTA HERE.

Lisa: Good luck! I'm rooting for you!



And so we've finally found Lucky Mouse, only to watch him get turned into a pig. So let's go beat up the terrorists. This can't end poorly in the slightest, no...