The Let's Play Archive

Divinity II: The Dragon Knight Saga

by Stabbey_the_Clown

Part 99: Wild Willows Asylum




Chapter 74 – Wild Willows Asylum



Wild Willows Asylum




Music: Wild Willows – Asylum


Music: Wild Willows - Experiments


You should really listen to these tracks while you read the update. The music really adds a lot to the atmosphere here.


Wild Willows was voted first, but because I underestimated how long the other two quests would be in number of screenshots, I actually did it AFTER the other two quests. It doesn’t really matter, though.


Video: Wild Willows Asylum


Wild Willows Manor – the Aleroth Asylum. I’m soooo sure this won’t be horribly disturbing.

Music: Wild Willows – Asylum







(Teddy) Aah, your eyes shine bright! Hide in shadows, free from pixies! They are out there! Get me out! They yell all through the dark! The yelps keep ringing in my ears and still they slip from my fingers!




Mother’s mattress, the screams! Get me out of here! They shout and shout!
(Yara) Who are you?
Josiah the talking turtle! Dear gods – I lost my shield!
(-7500 XP) Jango dances again, talks of butterflies to the key. What a loon!



That was productive.




This place is strangely quiet. There aren’t even any undead. … Hmmm, a book on the desk.

Experimentation Logbook


Wonderful. And it looks like these guys aren’t the ones responsible for the undead uprising. Still, I’d better make sure there aren’t any surprises. Maybe I’ll even find a clue to one of the clues. I’ll start with that office over there.




Doctor’s Note

They’ve got a crystal skull too? And it’s unstable? I hope that doesn’t happen to mine.




That alcove is suspiciously empty.




Nothing happened. And there’s nothing around here I can move that has enough weight for a button.






(Bedlam) The birds flew over the corkscrew. What a show!
And you would be?
Ever seen two trolls and a skipping rope? Hahaa!
Okay…
Go away now, I still have so many berries to pick! With cream!




Looks like one of the doctors. He’s got something in his hand.

Doctor’s Note


(Lucian) I would have preferred that he had prayed for the good sense not to create horrible abominations of nature.
(Behrlihn) Horrible abominations are where one learns the most.
Charming. There’s nothing else I can do here, though.





The bookshelves here actually have books you can pick up. They’re all repeats, except for one you need to use a crate to stand on to reach.

Charm





(Jango) You there! I don’t know what you’re doing here, but know that one only leaves this asylum in a coffin!
(-7500 XP) I love this place, it reeks, it reminds me of… tears, screams, pain, mutilation. Let’s not leave just yet.
Seems everywhere I turn people feel the need to make a creative combination of a weapon and my kidneys. What ever happened to polite conversation?
Hmmm, an unexpected repartee, certainly. But what would we two converse about?
Good point. Well, combat it is then. En garde!
Let the games begin!





Jango’s proof of death is only worth turning in to the Champions. They key unlocks Teddy’s cell.




(Teddy) Free! Free to howl at the moon! Where is my pack? The cubs are hungry!
(-7500 XP) No, don’t go here. You don’t want to read this nutter’s mind, trust me.
Yes, yes. But first come and stand on this pressure plate, why don’t you?
Yes! My pockets are filled with stone! Can I drown in air?






The wall stays open forever now. Teddy just wanders around the asylum and repeats his ramblings. That’s it. If there were quests associated with it, I wouldn’t have had a vote.

Music: Wild Willows - Experiments





These cells have a few creatures locked up. None of them are openable.




This teleporter requires a password.
I haven’t a clue.
Shame.




Music: Wild Willows - Experiments





Damn! What a mess!




Necromancer’s Note


The crystal skull is broken and worthless. The key opens the last cell…




How did they even get a troll in there?
(???) Please, help me!
Well, that’s politer than anyone else I’ve met before…





You! Totems be praised, you’re not one of those crazy medicine men! A drink! Please give me a drink!
First time I’ve ever met an alcoholic troll.
No, I am no troll! I am but so very thirsty!
You may not be a troll, but you certainly had me fooled!
Please just bring be a drink, then I’ll talk as long as you like!
(-22500 XP) I drained almost all the powers from that filthy kidnapper and still he bested me!
Your Mana Leech skill has increased by 1.

Bartender
This not-a-troll wants some alcohol. I could go up to the Phoenix Inn, but I don’t have to – I spotted a couple bottles of beer in a random crate in the other wing. So I could go ahead and do this quest right now. But instead, I’m going to save this one for later. You’ll see why.




This teleporter requires a password.
The password is ‘thunder’.
Correct.




This place… where have I seen this room before?






(Chanelle) Hey! How did you get back there?
I’ll never tell!
I don’t care! Just get out of there, would you?






Wild Willows Asylum




Music: Wild Willows – Asylum


Music: Wild Willows - Experiments



So why does the necromancer’s secret teleporter open up in the shop of Chanelle? I have absolutely no idea, and the game doesn’t give any clues either. It’s just one of those mysteries, I guess.

The back room does have some illegal Drudanae, though.




Maps








Of course, the south(?) wing extends much father than the actual entrance is.

Architecture!








(Jango) You there! I don’t know what you’re doing here, but know that one only leaves this asylum in a coffin!
Prophetic words I’m sure. Just so you know, if you win this fight I want an oak casket. Sturdy and classic.
I’ll be more than happy to oblige. And I’ll throw in the worms for free!


Seems everywhere I turn people feel the need to make a creative combination of a weapon and my kidneys. What ever happened to polite conversation?
Hmmm, an unexpected repartee, certainly. But what would we two converse about?
Those pressure plates on the floor, for instance. Maybe the both of us could try and figure out what they do.
That’s actually not a bad idea. Yes, there might be hidden treasure here. All right, you’re on!

Jango stands on the other pressure plate and goes into the secret area. He waits in front of the troll cage.




Blast, where’s all the gold these rich doctors must have amassed?

Let’s keep looking, shall we?
Nothing in here but eerie creatures!

It’s a mystery.
A bore is what it is!




I think quests like this are one reason why the waypoint shrine in the Battle Tower broke – with that gone, you can only leave the asylum the way you came in, so you must trigger Jango as you try to leave.


So we made a good team – didn’t we? But I’m getting out of here: this place is getting on my nerves!


Fine by me.
Here then: I think this key will free that poor bastard over there. No one deserves to be kept caged in a place such as this!

You get the key for Teddy’s cell, and fail the quest for Jango’s bounty.

Actually, no one leaves this place unless in a coffin. You said so yourself.
What? So there’s betrayal afoot, is there? Come, I’ll put an end to it at once!


As should I. I’ll be paid well for bringing proof of your death to the Champions.
Dirty rat! You fight me if you dare!