The Let's Play Archive

Dizzy

by Malorie

Part 7: A Tale of Scrolls and Doors, Eternally Retold




A Tale of Scrolls and Doors, Eternally Retold

Now we've finally covered the overlands to the east, let's head west!

Kifisonfire posted:

Try using the Graveyard Key on the Gateway to the Graveyard and see if there's anything that you can find there that will help in the mines.

All the way back across the entire map? I figured you'd say that... fortunately for you, I brought over the key, our raincoat, and the bird seed while you were away. That was far more backtracking than you needed to see. As always, I fully expect there to be birds overhead, so I'll take the seed along with me.



Aha, a scroll: 'The green eye of the yellow god', with its scary godlike statue counterpart and various graves. Including one for me, it seems.
Well, we have the eye...
I didn't think I'd need to bring that across. I've left it by the mountains for now, but I can always go back to get it. For now though, I'll see what's further east.



Another scroll! 'There's a broken-hearted woman tends the grave of mad Carew.' Somewhat grammatically confusing, but I assume it's referring to the statue of that poor lady. Ah, but look! There's another trapdoor here!
Great! Can you open this one?
No. It's stuck just as firmly. There's a Can of Insecticide here too though... I can't see any more birds nearby, so I'll take this with me.



Whew! I saw that spider just in time... good job I had this insecticide, else I would have never have made it past here alive! Once again, we have another scroll... 'The Shark Infested Moat'. Less cryptic than the others, but still appropriate all the same. Oh, and what's this? It's a feather!
A Vampire Dux feather?!
Yes.

...

Really?
Yes. It's a Vampire Dux Feather.
Oh. Okay then! While we're here though, what's that crank for?
I have no idea, as it's very stuck. Given that this is a moat though, and there is some kind of large building on the other side, I'm guessing it's some form of portcullis or drawbridge control.
Darn, figures that it'd be stuck. Still, more suggestions are here!

Drox posted:

Can we pry the trapdoor open with the crowbar?

bobvonunheil posted:

Funny, we got a crowbar without a top secret science experiment going horribly wrong. All the same, I vote we use it on that trap door!

Glazius posted:

Yeah, stuck things need a good crowbarrin'.

Okay Dizzy, get to it! Two trapdoors are waiting to be pried open!
Ah... we have a problem. This crowbar looks like it can only open one trapdoor before it'd break.
Really now? I have it on good authority that it is, and I quote, 'A Strong Crowbar'.
I wouldn't believe the advertising if I were you. This is definitely only good for one use, and we have no other crowbars in sight.



Gameshow Dilemma Time!
Do we open...
Trapdoor Number One, found way back in the eastern mountains?
Trapdoor Number Two, found amongst the newly-discovered statues?
or... Do we simply try something else?!

It's over to you guys!


We now have access to:
- Free Acme Bird Seed (for any birds we may come across!)
- A Plastic Raincoat (for any rain we may come across!)
- Can of Insecticide (for any spiders we may come across!)
- Empty Potion Bottle
- Rusty Bolt Cutters
- A Bottle of Dry Ice
- A Strong Crowbar
- A Gleaming Emerald
- Vampire Dux Feather


Any suggestions or ideas on how to progress? Do tell!





(On a sidenote, I've been cutting/pasting from an existing map for this LP, created by 'T2' back in 1999. I've only just noticed the few typos on it though, but I can assure you, we have a feather, and not a 'Vampire Dux Theater'. )