The Let's Play Archive

Dominions 3

by Lilli et al.

Part 243: Sauro - Turn 78 After which it's all downhill!

Turn 78 After which it's all downhill!

- Schneeble/Sauromatia
There's not much to tell really. Despite what builds character says I still have a weirdly-shaped, hard-to-navigate amoeba of an empire with relatively limited resources. I have a grand total of 15 late-game commanders (4.5 of which are stronger under water), all of whom I've shown you by now. They are the 6 elemental royalty, the Daughter of Typhon, a wraith lord, 2 great kraken, an ember lord, an ettin, a wendigo, a cyclops, and a zmey. I have a dozen shadow seers and maybe twice as many witch kings. I have a few enaries and adepts of pyrophlegiton and a handful of miscellany: an amber clan mage, a faerie queen, a naiad, half a dozen enchantresses.

I have enough gear to outfit maybe five or six of my late-game commanders and enough gems and income to summon and equip roughly one more each turn (in addition to getting the rest of my forces equipped with something). That's pretty much it.

Not much happens this turn obviously. I prepare to summon a grendelkin and--now that Pangaea is leaderless--continue the long and convoluted march of all my pixelmans toward the agreed-upon province of the final battle.

There's this random event, which is basically like having Sea King's Court cast on one of your underwater provinces as if it were a remote attack. The province is undefended and I can't have PD there so I can't show you anything. I don't have time to send my royalty out of their way to deal with this so it remains independent through the rest of the game.

- Incy/Mictlan
Incy's last act of defiance is to send me more stuff. I don't know what the balance of stuff sent to each of the surviving combatants is, but I am more than happy to receive free stuff. Thanks, Incy!

I already know who's getting the Armor of Souls, too. Anyway that's all the turns we have saved up and the next turns we post should be the climactic battle at the end of the game. I will say though that thanks to whowhatwhere I was able to take this screenshot before the end of the game:

I have equipped a completely-functional-above-water Tartarian with this surplus amulet and named it after him (I'll show all my warriors in the post leading up to the final fight so you can revel in the majesty of your pixelmans before they are maimed beyond recognition by the forces of evil Hinnom's army).

Finally, let's review the Irrational Objectives.
Irrational Objectives:
1. Control the entire isthmus. (Succeeded)
2. Extract an air mage from buildscharacter. (Succeeded)
3. Summon/GoR the Daughter of Typhon. (Succeeded)
4. Extract blood price from Arcoscephale (247 gold). (Failed)
5. Summon 9 Elemental Royalty or cast each of the 6 Royalty summons at least once. (Failed)
6. Make my final contribution to the LP (no slacking off!) on or before December 12, 2012. (Failed)
7. Win the epic boss battle.

I figured since I succeeded three times and failed three times that I should make a tiebreaker. Technically I still don't know whether or not I succeed or fail on that last one so it's not cheating.

See you folks at the final battle!