Part 86: Lanka - Turn 33Turn 33 - Melqart Hunting
This happens sometimes.
This guy is driven off again in Lanka. I note he doesn't fly. I might be able to trap him depending on where he retreated to.
Finally killed some enemy commanders...
Unfortunately pure monkey archers are no match for PD, but do kill a Spirit Guide.
Obscuro costs 50g base. No idea what Hinnom paid, but it's at least that much.
Spirit Guide 1/1 @ 60g = 60 Battle Total 60 Acha 1/1 @ 125g = 125 Melqart 1/1 @ 450g = 450 Scout 1/1 @ 20g = 20 Illusionist (merc) 1/1 @ 50g = 50 Battle Total 645 T'ien Ch'i Grand Total 905 Hinnom Grand Total 6327 Sauromatia Grand Total 7454
The non-flying Melqart has been trapped with no viable retreats. It's possible if I force it to retreat again that it will die.
Hinnom teleports in on my main army, annoyingly:
He's routed by the 50-round rule (attacker routs after 50 rounds). Body Ethereal sure is annoying (and on the flip side, constantly spamming summons is pretty cool when they're on your side).
This means my attack on the barbs goes in at low strength, but still succeeds:
Amanda the hall of fame Raksharaja is slain due to lack of chaff.
Taco Flavored Kisses routs with no retreat. I win this round, Hinnom. Again.
I should probably be also counting gem losses inflicted, because I've killed a significant quantity of gems in equipment and it's only going to go up.
Spirit Guide 1/1 @ 60g = 60 Battle Total 60 Melqart 1/1 @ 450g = 450 Commander 1/1 @ 30g = 30 Battle Total 480 T'ien Ch'i Grand Total 905 Hinnom Grand Total 6807 Sauromatia Grand Total 7454
Still dominating the Hall of Fame. Now I just need to take care of Pimp Robes and KING HIPPO JR (I think that's his prophet).
Sauro has brought his army back, and I need to reinforce. Same thing that's happened the past two dozen turns.
Next turn: Sauro returns!