The Let's Play Archive

Dragon Quest Heroes: Rocket Slime

by Yapping Eevee

Part 22: Tank Masters: Rank A.

Tank Masters: Rank A.

Rank A, Prima Battaglia:





The Slimquistion is here to sanctify these corpses in the name of the Goddess! Time to spread Her holy power.



Not to put too fine a point on it, but… Well, this team is awful. Curate Rollo is rarely needed, Flabbot Flancisco heals the tank fairly slowly, and Mother Glooperior is extremely slow when she’s carrying ammo. It’s not the worst team I could have been given, but it’s close. (Please don’t give me a worse team than this. There’s no team-picking for the championship match, so the vote at the end of this update is the final one.)



This fight is definitely the worst in Rank A, simply because Judge Mental combines third-tier missiles and iron balls with Edged Boomerangs that will help his shots hit their mark. Without a good team helping to overwhelm them with superior firepower, this fight drags on longer than most.



...There’s honestly not much more to say about this one. It’s an annoyingly defensive opponent that eventually makes me pull out a triple Meteorite just to be sure they finally bite the dust. (An Edged Boomerang would have still ripped through all three.)



Rank A, Seconda Battaglia:





While the Slimquistion is busy consecrating this tank, let’s pick on some Picksys!



Wow, we haven’t seen someone calling their attacks since the Short Shooter’s crew way back in Tootinschleiman’s Tomb. Pablo Pickasso also has slightly lackluster ammo, so it’s honestly pretty easy to just throw some shields out where he’s shooting from and lob everything else into the other cannon.



The T-Rax’s axe does help protect it a little bit, but it’s still a fairly easy fight compared to what comes before and after.





There is a brief attempt to invade our tank by air and a demonstration of the chilli pepper’s power, but it comes too late to save Pablo’s crew.



Rank A, Gran Finale:





It’s time to borrow young Bo’s tank and see how it performs! Let’s whack some moles.



...Dear Goddess, it’s like a hippie exploded in here.



So the gimmick for this fight is that these two Jinksters will teleport over to the Nemesis as soon as they can, and then start harassing our crew with Frizz. On the upside, this means Curate Rollo finally has something to do.



The Jinksters still only have 3 HP and tend to stay still, so they’re not hard to deal with. Aside from that, it’s a fairly standard shootout.



Stick to the usual tactics, and everything should be fine.





For you… my speciale combattente… I have the speciale present.



But! I know you want more, ragazzo! First you must rescue all 100 slimes of the Boingburg. Then you come see me. Only then will I unlock the door to the final rank. You will have the chance to enter the Rank S, ragazzo!



Alright, now we’re getting into the fights that actually require you to have beaten Flucifer, so they’re going to have 1500 HP at a minimum. Having a bad team for this would not be pretty, so please… Don’t make these videos 10+ minutes long.

Please vote for Rank S now. Three tanks, three crew members. This is the final vote.

Tanks:

Schleiman
Platypanzer
Short Shooter
Purrsecutor
Golemator
Chrono Twigger
Carrot Top
Cyclown
Schwarzman
Fort Knight
Pyramaniac
T-Rax
Splatypanzer
Cactiballistix
Enforker
War Chest
Argonaut
DQ:Swordz
Daemolition Man
S. Cargo
Giggles
Knightro
Nemesis

Crew:

Hooly
Swotsy
Mother Glooperior
Baron Blubba
Curate Rollo
Bo
Goosashi
Gooshido
Tokyo Tom
Flabbot Flancisco
Big Daddy
Mama Mia

Platypunk
Jailcat
Dracky
Mischievous Mole
Bunicorn
Picksy
Hammerhood
Goodybag
Mimic
Cactiball
Ghost
Imp
Wyrtle
Living Statue
Walking Corpse
Dancing Flame
Jinkster
Restless Armour
Killing Machine
Golem