Part 15: Days 31-32 - Grey and DullDays 31-32 Grey and Dull
Where we last left off, we time looped during the time loop and broke out of the time loop so we could get back to breaking the time loop. Also Beak showed up and joined the gang.
Lets first talk about Beak, shall we?
Up till now, weve been starved on really good physical fighters. Rummys not bad, but her usefulness begins to taper out as the enemies get tougher to beat. Bagoth is a good physical striker, but he has no area attacks.
Enter Beak: hes a goddamn monster. After upgrading his weapon to maximum and doing a little grinding, he will eventually overtake Mouse in terms of damage output (or match it if you boosted Mouses attack like me). He has a series of single-hit attacks leading up to a 3-hit combo called Catharsis that is as good as Mouses Ray Slash, if not better. Beak also learns an area-hit attack called Holy Wave which between Mouses Charging Strike makes fights a lot simpler. Also worth mentioning is an attack called Rage Wave which will hit ALL enemies .and all allies. Its a double edged sword which can easily kill members of your party (maybe even wipe you out if used at the wrong time!) but it can seal the deal on a tedious fight, and all you have to do is shove some berries in your mouth afterwards.
Suffice to say Beak is now a mainstay of my parties.
Anyway, to move on, we just sleep until the next loop, where
Now Playing Tension
Come with me at once!
We cut to the demon reactor.
Because of the danger from the constant trouble, Ive set it at a half-shutdown state. I get the same answer no matter who I ask.
Xelpherpolis changed the essence of time ! Thats the only thing I can imagine.
We then cut to Xelpherpolis in his evil lair, accompanied by evil music.
Now Playing Three Cadres
Jawarro: I made the islanders believe in a new 5 days. Now, no one knows the treasures location.
Good work. Now, leave the rest to me.
Hes not a petty thief!...As an opponent, hes got some backbone to him.
Im trusting you to take care of this, Grantus. I am entrusting you to protect the 3 treasures and Loreille until the wedding ceremony on the 5th day.
He wants to fight little ol Mouse. He knows that if hes guarding the treasures, theyll probably attack. Cant say I dont understand how he feels.
We now cut to Mouse and the gang discussing the problem in his hotel room. Incidentally, if you didnt have certain characters (like not recruiting Kyte or leaving him on Ghoul Island, letting Rinna get mindwiped, or leaving Rummy on the beach), they wont be present for this cutscene.
Now Playing Consultation
Plosi, who gave you permission to speak? Why are you even here?
It seems the locations of the ceremonies for the three treasures are known to no one on the island. At the wedding on the 5th day is the first time theyll be seen by everyone. It seems that only a few of the palace staff even know where the ceremonies are to be held.
Why is it necessary for you to open your creepo mouth, Plosi?
Maybe Xelpherpolis has left us alone here in this cell of time because hes so sure of himself. Because were thinking that as long as were in this time, theres nothing we can do. Itd be a different story if we could defeat Xelpherpolis.
It doesnt look like itd be so simple to defeat this Demon God.
And it probably has something to do with the three treasures. He probably wanted to hide the Holy Gem, the crown and sacred sword from us.
The 3 treasures .You mean, if we have them, we can defeat Xelpherpolis!?
No, not exactly. Most likely the 3 treasures are somehow related to Time Manipulation Magic. This is only my hypothesis, but the 3 treasures are the key items that power the grand magic that closes time.
The wedding between the Princess and Xelpherpolis serves as a ceremony that will only increase his powers and from that moment on, time will start to reverse. So, if we can find the treasures and steal them, well be able to !
If we do that the evil powers that control the island will disappear !
Ha, ha, ha thats true.
Everyone makes some gesture of affirmation and then start to leave.
I need to return to the lab and search for the evidence to support my hypothesis. If you need me, stop by the lab.
And and also
Ill help clear away his sadness.
We are then prompted to pick party members, and then we can leave. My party members for now shall be Rummy and Beak.
With no clear goal, lets immediately go see how Anos doing, shall we?
You want to know how things are going? Its a tight battle .Its vague, but I think Ive figured out the principle behind the ceremonies. It fits if the treasures are absorbing all the spirit power accumulated in the island. But there are hardly any resources available on Spirits. I wish there were some experts on Spirits I could ask.
This is our cue to go find an expert on Spirits. Pattimo referred to the Celestial people as being closest to spirits, so it must be them, right?
Wrong. The Celestials have nothing new or interesting to say about Spirits. They dont even point us in the right direction. I really dont know who is supposed to point you to where you need to go.
Who we need to find is the old lady who had those 4 daughters scattered across the island (no, not even they mention where there mother is, or that shed be an expert on Spirits). In order to reach the old lady, we must traverse the BLANDEST, DULLEST, GREYEST DUNGEON KNOWN TO MAN!!!
Now Playing Coalmine
There is literally not a single speck of colour in this dungeon bar some brown, wooden bridges and the occasional treasure chest. I thought that Ghoul Islands dungeon was a bland, featureless maze, but this one here really takes the cake!
Click here to experience the sheer blandness that is the Quarry Ruins.
This place is called the Old Quarry Ruins and you find it north of Gallhints forest (known as the Dark Forest on the map). In order to pass through it, you must follow a very specific path, else youll get extra lost. I once stumbled in here before I needed to and spent a good 30 minutes completely lost and trying to find my way back to the start. I suggest using PyroFalkons walkthrough (the Rummy ass man, yes) if you want detailed and specific instructions on how to get through this place with your sanity intact.
Even the enemies here are dull and grey. Rogues are the little white-ish things that do nothing but nibble on you. The Moving Walls dont do much damage, but they can paralyze.
These enemies are Demons. Not time demons, mind you. Demons can hit pretty hard, at least compared to all the pathetic weaklings around.
Demons are often accompanied by these indescribable things called Strange Persons. They can paralyse as well.
Once you clear the Quarry Ruins, youll come out into a world map space just before the old ladys shack. Be sure to grab the map piece outside (and another offered by the old lady herself), else you might have to go back through the sodding quarry!
Heres the old lady, actually named Ugly Hag.
Ugly Hag: Thats right. Im the ugly, old witch. Yep, a hag. Thanks to a secret potion, Im more than 200 years old. I cant even remember my own name. So be honest about it and call me hag. So, can I help you with something?
You can get this far even if you come here before Ano needs a Spirit expert. Once he does, talking to the Hag will start a cutscene
Now Playing Ugly Hags Theme
Ugly Hag: Of course, Im rather particular about my Sorcery Book Collection. Ive got a substantial collection of books on spirits.
Ugly Hag: Ive got 4 daughters who have bookstores all over the island. Have you ever had your HP restored? But, these girls, even though theyre sisters, they dont get along. They always fight over whos the most beautiful. I want you to meet all of them and rank their beauty. If you do that, Ill gladly lend you the book.
And thats that. If you hadnt met the sisters by now, youd have to go find them, at least so you know their names.
For reference, the daughters are named:
Each one purports to have a special beauty trait (like the best eyes, or being the sexiest), but these dont matter.
I believe she means Did you meet them all?. I dont believe its necessary to actually talk to them, but unless youre using a guide, youd need to find out their names by talking to them.
Ugly Hag: Then, please decide! Which daughter is the most beautiful?
The real challenge here is not picking the right order for the daughters but just remembering their names. You have to spell them correctly, including capitalising the first letter. Its not really hard, but if you didnt pay much attention to their names, you might get this far and realise youll have to go back and commit them to memory.
Once youve entered them all correctly, no matter what order
Why this mattered to the Ugly Hag is beyond me, but were done.
Ugly Hag: As promised, take the Spirit Dictionary with you!
And thats a wrap. Lets head back to Ano.
It should also be noted the Ugly Hag is a vendor who sells some decent late game items, like Mega Berries and Leap Potions. Perfect if you never discovered the Celestials (although frankly Id say theyre easier to find). She will also offer a map piece after buying from her.
Told a 200 year old lady which of her daughters Id rather bang.
I see. Thanks. I appreciate it. I might be able to solve the mystery with this. Come back again tomorrow.
Now we have to wait 24 in game hours, and
When those treasures unleash the power of the spirits, it serves to expand Xelpherpoliss spell of time. First, to close the time on the island, it was necessary to absorb the power of the island itself. By utilizing it as anti-energy, it interrupted the flow of time on the island.
Hey, hey, Ano. Cant you explain it in a way thats easier to understand?
! Oh, sorry. In other words, Xelpherpolis used the spirits powers for his own purposes. One gem absorbed the power of water, a crown absorbed the power of the Earth, and a sword absorbed the power of fire. Then all the powers were released, but these powers shouldnt have been tampered with. The crown and saber are nothing more than decoration. The gem-like items attached to both are what actually causes the spirits powers to crystallize. In order to take in the spirits powers, a location where the powers of water, fire or earth are concentrated is necessary. Theres one more important component. It is this S.Encyclopedia itself. In the book itself is a type of spirit power. If you dont have it, you wont be able to get near the locations where the pure spirits powers are being collected.
Our task is now as follows: go to places where spirit energy gathers, and find the McGuffins that power Xels ceremonies.
But where could such McGuffins be? Ano suggested they would be in locations were relevant spirit power was concentrated. Were going to go after the flame doohickey first. Where do you think that would be?
Now Playing Ruins
If your answer was some ruins in the middle of a forest, then youd be right! No idea how youd guess that, given this location has nothing to do with fire, but it is what it is.
This location is called Anos Ruins. Why it is named that is never explained. Maybe Ano was the first person to find the ruins? Theyre shortly north of the Woodcutters Village, so its hard to believe a group of people who make a living chopping wood didnt find this place yonks ago.
Inside the ruins, our path is barred by a wall of pure Plot. Obviously they put these here to prevent players from getting inside the spirit places until they knew they needed to. Pattimo wont start talking until youve spoken to Ano about this.
Hold on a minute! We might be able to use that potion Rummy had.
If we hadnt brought Rummy with us, wed have to go track her down and ask her about this. This is also why you cant just leave Rummy on the beach forever. But since shes with us, she speaks up
But I buried that potion thinking I never wanted to see it again. If you check the Southeast corner of the backyard at my house, you should find it.
As Rummy said, we can find her potion buried in her yard. Now we take it back to the Gaeatect wall
Were in danger, so lets evacuate.
We cut outside, the screen shakes, and we can go back in
The wall is down. We can now get through this dungeon.
And what kind of dungeon is it?
A DULL GREY FEATURELESS MAZE!!!
This place is nowhere near as obnoxious as the Quarry Ruins or even Ghoul Island, but its still boring and tedious.
These enemies, pallet swapped Nons called Dons, can hit pretty hard normally, but also have a nasty tendency to perform suicide attacks that hit even harder. You can encounter whole groups of them that will reduce you to nearly nothing quickly.
These assholes are the worst. Gold Walls are immune to most physical attacks, meaning the most obvious way to beat them is using magic. Theres a few problems with this, at least for me: Mouse has no proper offensive magic, and Beak has no magic whatsoever. Rummy has spells, but her magic damage is pathetic, especially considering Gold Walls have a good 2000 HP (I think). If you dont bring a decent mage to this battles, like Claire, youre gonna have a bad time.
Fortunately, the Dirge spell that lowers enemy morale and makes them run away works well here too.
The danger in these Harpies is that they have a magic spell that can hit everyone at least as hard as a Dons suicide attack. They also have enough HP not to go down in one hit most of the time. They can also heal all enemies, extending the length of any fight and allowing the other enemies to whittle you down.
This thing, called a U-Man, is perhaps the least threatening of all enemies in Anos Ruins, but it can poison you, which is annoying in any long term fight, especially if you didnt bring a good healer.
On the second level of the dungeon, theres a puzzle that requires you to step on tiles to proceed. The tiles are in rooms set out in the manner of a clock (because time, haha geddit?), with each room having a number of tiles corresponding to an hour on a clock face (like three tiles for the 3 oclock room and so forth).
Theres a plinth thingy in the middle of the dungeon that reads:
"The Time Family is a 3 person family -- There was the laidback father, the hard-working-mother and the energetic, happy child. One night the 3 went to sleep with their pillows lined up toward the North. But the family had a problem. They tossed and turned all night. In the middle of the night, everyone had their pillows toward the East. And the mother had tossed and turned all night. The energetic child was a problem too. It rolled 300 times. When it woke up, where were mom and dad?"
Confused? Me too. According to PyroFalkons walkthrough, the line of logic here is that the people rolled 300 times, and there are 60 minutes in an hour, and 300 divided by 60 is 5. So they would move 5 hours if she rolled once every minute. Clockwise, this would put them at the 8 oclock position, but counter-clockwise, at the 10 oclock position. He admits this is not explained in game, but thats the solution: first step on one tile in the 3 oclock position (where the family started) and then step on a tile in the 10 oclock position (I think you have to step on two, and then go back to the 3 room and step on a different tile than you started with?). Then, the 12 oclock room opens up, and the stairs take you further down. What a puzzle.
Why we needed this arbitrary block when we already had the Gaeatect wall is beyond me. Anyway, after the game pointlessly tells you the spirits are out of the way, we can now approach the middle, and
Click here to watch Mouse fight an army of monkeys.
Now Playing Combat
We fight a boss fight. General Magnato flanked by Holy Beast Engineers. These guys arent really threats. At beast, General Magnato will manage one attack thats as nasty as what the Harpies can do, but as this is a standalone boss fight, its not as dangerous as random encounters that come one after the other.
We defeat the General, and
Now Playing Treasures
We obtain the Flame Saber, also known as the Sacred Sword. Not once in this dungeon did we see anything relating to fire. So much for Anos theory, huh?
This is technically enough. If we dont bother doing anything else, the plot will proceed, and you never need to get the other artefacts. All you need is one, and the others are optional.
But well be getting them anyway.
Join me next time, where we endure the single worst dungeon in all of Ephemeral Fantasia.