Part 5: Stratum 1: Offering Part 1It is said that the people of Stag worshipped many gods in the old days, which led to many conflicts with the Valdians.
- excerpt, Legend Cycles of the Ancients
The Count wanted to give us some advice before we pushed forward. It turned out to be very timely in retrospect.
This is important advice about capturing Majin.
Please listen for a moment.
You may be an expert at capturing Majin, but
Besek is a dangerous place.
It is not for the inexperienced or the faint of heart.
You should be wary of the larger Majin in Besek.
They are powerful juggernauts!
There is a special method to capturing them.
You need to know this.
He told us that we needed to surround the larger Majin in order to capture them even if they were bound.
Select the bound Majin, then select an ally.
This is crucial, and you will master it in time.
You should have many victories ahead of you.
We continued on deeper into Besek.
A vast door was waiting for us.
Video- Offering Lead In
(I have to stay focused !)
Ashley, are you okay!?
I-Im okay. All this magic energy in the airs just making me a little nauseous.
???: (Delve deeper into your memories )
(Remember me, Ashley!)
Ashley!? Please, you need to rest!
*pant pant* No, Im okay Ill be fine.
Video- Offering Part 1
Click Here to Watch with Commentary
For the first time weve got a full party of seven on the field. Joining Ashley, Glynne, and Reyna are Vivian, Stein, Velnor, and Nena. This isnt really an ideal party, because only Ashley and Glynne are really tough enough for close quarters work. Weve not really got a lot of options, though. Our only real Majin option would be the Caprus or Laquo from the last map, and theyre really not that great.
There are only seven Majin on the map this time, but theyre much tougher than anything weve seen before. There are two Laquo, two Velox, two Aquamotes, and a Caprus. Lets look at our new Majin enemies really quickly.
Aquamote is the first Majin that can really be dangerous with its casting. Its got Aqua magic and can heal. Its nearly immune to Aqua itself and is very hard to injure with Strikes. Fire and Piercing attacks are very effective, though. Aquamotes are priority targets again because they supply great skills when sacrificed.
Velox are ranged Majin much like Apis, though theyre actually armed with bows instead of shooting spines. Theyre vulnerable to Fire, Light, and Darkness, and these low level ones lack any real skills to speak of. They can pose a threat to our casters but are pretty easily defeated.
The Majin start out relatively tightly grouped, and are ominously all on one half of a much larger map. I choose to start out on the right side to take advantage of the sparser grouping of the Majin on that side. I want to push with Ashley and Glynne because Laquo are serious threats to everyone else in the party. Once Ive rolled the right side Ill be able to take the remaining Majin one or two at a time.
Ashley, just worry about yourself for now.
Y-Yeah I guess youre right
Holy Atona, please guard and protect us.
Majin! You better watch out!
I start out advancing Ashley aggressively to the right. I dont quite get in range to attack the Laquo physically, so I throw a Sacra at it instead. The Velox moves over to support its ally but is largely inconsequential. While its at a much higher elevation, Reyna does manage to hit the Aquamote above the party with an arrow. Velnor isnt quite able to reach Ashley or Glynne to buff them, so he buffs his own speed and then moves up to be ready to support next turn. The Laquo attacks Ashley for little effect, after which the Aquamote shows why Aquamotes are pains in the ass.
Velnors turn comes up, allowing me to hit Ashley with his Accelero buff. Speed buffs are amazing and this cant be emphasized enough.
Ashley? What is it?
I think someones watching us ! Keep your guard up!
Velox are vulnerable to Sacra, so I bypass the Laquo for now and thow some love its way. Having more Majin at low health makes it a bit easier to deal with the Aquamotes healing abilities. Meanwhile weve been moving our caster group up behind to try and get them in range to be helpful.
If it isnt the book, whatre they reacting to ? Ashley!?
We throw some Terra magic with Glynne at the Laquo to get its health down a bit more. The Velox manages to hit Stein with an arrow, but in return we trash it with a Pyro II from Reyna, overkilling it and getting Reyna a level.
Reyna gains the same Pierce Evade skill Ashley has. The Sacra I skill is something we picked up from sacrificing a Majin earlier, not something she naturally gets. I throw a Malus at the Laquo and once again bring its health down to critical levels, but the Aquamote uses its second heal on it. Its out of heals now, though, so I can finally make some progress by throwing more firepower onto the Laquo. I also capture the Velox, allowing me to flank the Laquo with Glynne.
Nena and Vivian both have a sleep spell, Somnus, that Ive been using since it has a longer range than our damage spells. I finally manage to land one on the Laquo, which means physicals will be guaranteed crits as long as its asleep. The Aquamote moves back into range to hit Glynne with an Aqua I and is overkilled by a Pyro II from Reyna for its troubles. His ally joins him right after thanks to a combo from Glynne and Ashley. Glynne gains a level somewhere in here that I dont capture the status screen for. He hasnt gained any new skills, though. The two Majin are captured, allowing me to push forward aggressively and draw in the Caprus and Velox.
There must be something else here.
Both of you, watch your backs!
The Caprus and Velox are weakened with magic on their approach, putting them in good positions to be captured.
???: (Yes thats a good girl My Ashley is a good girl )
Ashley slams Caprus with a Light Attack, overkilling it. We trade blows with the Velox a bit to get it in overkill range, meanwhile getting close enough to the second Laquo to start drawing it in. Ashley pounds the Velox, overkilling it and causing her to gain a level. This also triggers her class change.
Ashleys gained a lot of physical and even some magical power out of this level. Shes also no longer vulnerable to Fire attacks. By choosing Prodigy, weve also gained a use of her unique skill, Punishment. This is a powerful Mace attack that also can Mute an enemy. We then move up into the Laquos face, confident that its no threat to Ashley. This keeps the Laquo in place while we pepper it with arrows and spells to weaken it. We also shoot the second Aquamote with Reyna to weaken it. It heals the Laquo, though this isnt a real problem at this point. I take advantage of this to throw more magic into it and have Ashley heal a bit to get her some free EXP. After a few actions like this, I get Reyna in range to take out the Aquamote with a Pyro II, causing her to level again.
The game then gets just as impatient as Ive been the past few turns.
Hahahahahaha! Cede Falsin!
Youre just wasting your time taunting me!
Another Combo from Ashley and Glynne overkills the second Laquo. Glynne levels after capturing it.
He gets the all-important buff Accelero from this level. The Aero I skill is another from a Majin, not a natural skill. After this I capture the Aquamote and end the map.
Caprus Lv. 7 x 1
Laquo Lv. 6 x 2
Aquamote Lv. 6 x 2
Velox Lv. 6 x 2
Things only got worse when we defeated the first wave of Majin, though.
Majin: Welcome, puny Falsin!
The door creaked open, and a nightmarish Majin floated out.
I am Otakuphant!
Foolish Falsin! All youre good for is food!
Your threats dont mean anything to us!
Thats the same name as a god in the Church of Stag
Reyna, hes coming for us! Pay attention!
Candidate of Izel become my flesh! I want your power!
Just be quiet!
Our battle was only beginning
- journal entry