The Let's Play Archive

Etrian Odyssey 2 Untold: The Fafnir Knight

by Ragnar Homsar, Dr. Fetus

Part 55: Pre-Update 45: Juggernaut pre-fight overview

Juggernaut pre-fight overview

HP: 72000 (can be lowered to ~43200), STR: 60, TEC: 45, VIT: 49, AGI: 28, LUC: 51
Damage resistances:
100% 100% 100% 150% 150% 150%
Disable resistances:
50% 75% 25% 25% 0% 75% 25%
0% 0% 10%
25% 50% 25%
AI pattern:

An ancient protector, dreaded for its tough skin and myriad of horns and claws.

(I apologize for the lack of a fancy render, but my 3DS model viewer doesn't map Juggernaut's textures to his mesh correctly.)

Juggernaut is my favorite boss in EO2U, and very high on my list of favorite bosses from the entire series. He doesn't have any summons to deal with, first off--that's already a huge plus in his favor. Secondly, who doesn't like a boss that gives you an almost-free 100% damage buff? Thirdly, instead of being a test of how well your party can wipe out summons before a designated "fuck you" turn, Juggernaut tests you on how well you can create a party that can handle a fairly varied skillset, and work around both limits on how you can use buffs, and a direct counter to the most effective method of damaging him.

I really can't tell you a lot more about his skills that you couldn't infer from the descriptions, so just one more thing: notice how Juggernaut has only 28 AGI, and all of his skills have 10% speed modifiers. He's basically the single slowest enemy in the game, and even our slowest party members (Colette, Jackie, pretty much any staff user) can probably outspeed him.

So, let's move on to party member descriptions, shall we?

Damage dealers

Zack: Zack can use the chasers again, but the party needs to specifically be built around that, or else he's going to be near-dead weight.

Freyja: Juggernaut having 25% resistance to head and leg binds means inflicting them is kind of a pain in the ass, meaning Freyja will basically need Sophie, but otherwise, Ecstasy is as ridiculous as it ever was, especially with the Berserk Cry buff. She's unfortunately pretty susceptible to being either severely injured or even one-shot by Juggernaut's stronger skills.

Stardust: Stardust is pretty much the best option for damage against Juggernaut, due to his severe elemental weaknesses, but she'll either need Rheine in the party, or I'll have to stock up on a bunch of Metopons.

Asriel: Asriel is certain an option. He can't really take advantage of Juggernaut's elemental weaknesses, unfortunately. He's also ever so slightly more susceptible to being pasted by certain skills.

Jackie: Jackie can easily exploit Juggernaut's elemental weaknesses, much like Stardust can, and she can even probably avoid the normal Charged skills extra damage penalty, because Charged skills actually have higher speed modifiers than all of Juggernaut's skills.

Tyler: Anyone with access to elemental damage is pretty good in the Juggernaut fight, even if Tyler's overall damage output isn't as great as some other party members. His high HP and average VIT mean he's less susceptible to being suddenly pasted than most other party members.

Ranger: Ranger's entire thing is heavy elemental damage. You thought you saw some big numbers before? Berserk Cry + Transform already means Ranger deals triple the damage he normally does, and god help us all if he gets paired up with Milly.


Phoebe: Front Guard cuts down on Juggernaut's damage a significant amount (it's a 70% reduction at level 20), and hell, I could even use Perfect Defense if I want to get lax with dispelling Berserk Cry and make Juggernaut waste a turn doing nothing with King's Rush.

Ursa: Ursa can tank Tusk Strike, and probably Brandish (as long as her arms don't get bound), but Eradicate will almost certainly kill her. True Endurance, like Perfect Defense, can let me make Juggernaut waste a turn basically whiffing King's Rush.


Nadia: Juggernaut's AGI being low, combined with some of his skills having lower-than-average accuracy means Nadia can try dodge-tanking with Chain Dance, and then follow it up with burst damage from Hazy Arrow, which will hurt like hell with Berserk Cry. Blind and paralysis, additionally, are useful ailments against Juggernaut.

Realga: Realga is mostly useful for keeping Ursa alive if she's brought along. Aside from that obvious use, she can also easily patch up non-lethal damage, especially if Phoebe is spamming Front Guard. She can also fairly easily get rid of arm binds from Brandish, and ailments from Putrid Breath.

Milly: Juggernaut already takes care of giving us a normal attack buff, meaning Milly's primary use is casting Preludes on our big damage dealers, and using a Fantasia (probably Shock Fantasia) to make Juggernaut even weaker to a given element.

Sophie: Sophie is our single best bet for getting the conditional now and not having to worry about it later. Creeping Curse also means that Juggernaut's 25% resistance to several good disables isn't as bad as it could be. Head binds, in particular, almost completely shut Juggernaut down, since almost all of his normal skills, along with Violent Cry and Reckless Barrier, rely on the head.

Colette: Barrier doesn't have that many uses in the Juggernaut fight, since none of his disables have high enough base chances for me to be particularly worried about them. Ailing Slash will hurt like hell with Berserk Cry, I can say that much.

Rheine: Rheine is, bar none, one of the best supports for Juggernaut. She can use Ad Nihilo Juggernaut to get rid of his Berserk Cry and Reckless Barrier buffs, White Noble to get rid of Berserk Cry before the Violent Cry turn (and Eradicate, if applicable), Prevent Order to prepare for Putrid Breath, and Link Order to contribute some extra elemental damage. This is one of the few times in the game where I'd say stacking Milly and Rheine isn't that big a deal, since they both have very different roles in the fight.

Vote for a maximum of five party members, at least one from each category. Don't vote for the same party member more than twice, though--that did not work out so well last time.