Part 63: The Yggdrasil Project's LegacyUpdate 52: The Yggdrasil Project's Legacy
We are moving out at once. The Calamity will not wait for us.
I can't say I thought we'd ever end up saving the world when I signed up.
Let's finish off Ginnungagap. The Calamity is the only thing lying between us and the postgame.
I cooked some stuff first, though.
Tortoise Takikomi Gohan gives an 80% chance to add on 7 levels to newly-generated Grimoires. Do I really have to say anything about Grimoire-manipulating foods by this point?
Triple Salisbury restores 3% of the party's maximum HP and 1% of their maximum TP at the end of every turn. It's a trash effect, but I went with it anyway just to show how trash it is.
Here's everyone's builds. I rested Ranger to reallocate the 10 points he had in Elem ATK Up. Most notably, he has Force Reset maxed out, which immediately cancels the user's Force Boost, in exchange for refunding Force to the user. This is kind of meh on most classes, but on Ranger... Well, I'll leave that for the Calamity.
At level 10, Force Reset costs 12 TP and refunds 35 Force. At level 20, it costs 18 TP and refunds 50 Force.
This door, which was locked when we beat Demi-Fafnir, is open now.
How long do you think it's been since a person was last here?
At least a couple of centuries. Maybe even a thousand years?
Ooh, that scorpion's made out of metal.
Yet it bears no resemblance to an automaton...
HP: 1210, STR: 51, TEC: 37, VIT: 40, AGI: 32, LUC: 34
- Steel Stinger: Uses the legs. Deals 180% melee STR-based Stab damage to one target, with line-piercing effect. Has an 80% speed modifier and 99 base accuracy.
- Normal: Fearful Stinger. 65% chance. Sells for 887 en. 1 needed to make Kogarasumaru (+171 ATK).
"Thornlike point on a Metal Needle's tail. Casting it converts it into a hard metal."
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A fearful scorpion with a body of solid steel and a needle well-worth steering clear of...
Metal Needles got a pretty serious downgrade from their appearance in EOU's postgame. I mean, yeah, Steel Stinger still hurts like hell, but at least it doesn't inflict fear anymore.
HP: 985, STR: 48, TEC: 39, VIT: 34, AGI: 43, LUC: 38
- Freeze: Uses the head. Deals 80% ranged TEC-based Ice damage to the party. Attempts to stun hit targets, with a 20% base chance. Has a 120% speed modifier and 120 base accuracy.
- Normal: Frosted Wing. 45% chance. Sells for 742 en. 1 needed to make Niflheim Bow (+127 ATK, normal attacks become Stab+Ice). 4 needed to make Papillon Buckler (+48 DEF).
"A beautiful light blue wing. Cold, and as fragile as a thin layer of ice."
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A butterfly from the underworld and the deadliest-known of its species.
Hell Papillons are annoying, but not deathly so. Freeze's damage is fairly negligible (especially to Ursa), and the stun chance is low enough that it shouldn't be TOO troublesome. The only fully-annoying thing about it is that it's very, very fast.
Look how absurdly little damage Ursa took from that.
It doesn't have the same..."kick," I guess, that Venomflies did.
Oh... Oh god. Hat guy's guild wasn't just drunkenly babbling.
These giant flying dinner plates could be useful...
HP: 439, STR: 44, TEC: 36, VIT: 33, AGI: 34, LUC: 35
- White Plasma: Uses the arms. Deals 150% melee STR-based Stab damage to one party member. Attempts to petrify the target, with a 200% base chance. Has a 10% speed modifier.
- Normal: White Crystal. 50% chance. Sells for 714 en. 1 needed to make White Helm (+35 DEF, +10 HP). 7 needed to make Crystal Armor (+75 DEF).
"White object formed in a Leukocyte's body. Has no impurities, and looks like a gem."
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A micro-assassin of Ginnungagap, whose sensors register every organism as a threat.
Leukocytes have the potential to be serious threats in groups, what with White Plasma being a basically-guaranteed petrify. Thankfully, 439 HP and a 10% speed modifier means you can probably kill all the Leukocytes before they can start ruining you.
See: Jackie killing two of them in one Charged Fire.
Also, yeah, that's how terrible the Triple Salisbury's heal is.
On second thought, I dunno if I'd want something that soft holding my food.
W-what is that th-thing?
SYSTEM: It seems like the distended, grotesque eye of some enormous creature. The strange eye casts around, sticking out of a gap in the rubble, and its gaze suddenly fixes upon you... You decide to proceed onward...despite the unsettling stare of the bizarre eye.
Irae are not FOEs, despite what the map icon might indicate. Notice how they have a range indicator for something. If we take a step backwards right now...
Get it off me get it off me get it off me!
One turn after you trigger an Irae, it will send its tentacle down the range indicator, and grab the first thing in its path. If it grabs you, your party will take 100 damage, and be unable to move for 3 turns.
This floor's just a neverending stream of weird stuff, huh?
The Labyrinth seems sane compared to this floor.
That thing is a Blue Glaucus, and aggros once you get within 2 spaces or so of it. It has the standard "chases you, taking one step for every step you take" movement pattern.
I fight one to show off something in a bit.
HP: 9294, STR: 59, TEC: 46, VIT: 43, AGI: 48, LUC: 48
- Healing Dance: Used at the end of every two turns. Uses the legs. Fully restores the Blue Glaucus's HP.
- Crazed Dance: Uses the legs. Deals 90% melee STR-based Cut damage to 3-5 random targets. Reduces hit targets' non-base accuracy by 500 for 4 turns. Has no speed modifier and 99 base accuracy.
- Normal: Spongy Skin. 100% chance. Sells for 3200 en. 1 needed to make Ocean Armor (+67 DEF, +10% Ice resistance).
"Thin and durable cloth-like skin. Armor made with this has the sea's beauty."
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A creature from deep within Ginnungagap that fights using wild, erratic movements.
Blue Glauci necessitate a Hexer, basically. A Dark Hunter is not going to have an easy time trying to bind the thing's legs, and your genuine best option is to just throw Madness Curse on the thing while you try to bind its legs--and with 25% resistance to pretty much all disables, Creeping Curse comes in very handy here.
Oof. I got lucky that Crazed Dance only dealt 3 hits. Any more and Ursa could've died.
I...don't even know where to begin with this taste...
Is it...bad? Good? No taste?
It's indescribable... I can't tell if it's good or bad.
Jackie is really good at killing Blue Glauci, thanks to their 150% Stab resistance.
Ｉ＇ＬＬ ＳＥＮＤ ＹＯＵ ＴＯ ＴＨＡＴ ＲＥＤ ＯＣＥＡＮ ＤＥＥＰ ＢＥＬＯＷ！
Binding the Blue Glaucus's legs is basically insurance in case the panic wears off quickly.
One of the rare times where Ranger's damage is "meh."
Not that bad of a fight, I think you'll agree.
That fight took a lot out of my Force. Let's just go back to town and sell some stuff.
Niflheim Bow (+127 ATK, normal attacks become Stab+Ice) is unlocked by selling 1 Frosted Wing.
Ocean Armor (+67 DEF, +10% Ice resistance) is unlocked by selling 1 Spongy Skin.
White Helm (+35 DEF, +10 HP) is unlocked by selling 1 White Crystal.
I also bought Ranger a Sky Metal Blade, since it's basically designed for him.
Blue Glauci respawn every time you leave the room they're in, since they're required for exactly one puzzle on this floor.
Hm... Aha! Everyone, step back!
Ohhhh, I see now!
At least Ginnungagap isn't exclusively out to get us.
Blue Glauci can be gripped by Irae, which removes about 33% of their HP, and stuns them for 3 turns, during which time you can walk in on it and get a preemptive.
There's a helpful shortcut to just bypass this.
Same thing here, except you just have to wait for the Blue Glaucus to walk over here from the other part of the room.
There's multiple Blue Glauci in this room. Just bait this one into the upper Irae...
And kill the other one, because why not.
Dauntless Order heals 100 upon activating now.
Killing the other Blue Glaucus gave me easy access to this.
Before I go back to town for now, there's a one-way shortcut over here.
Which leads to here.
Getting this by walking up from below is impossible, since you can't avoid the Irae without the shortcut.
This next puzzle is an absolute bastard. I start off by killing this Blue Glaucus in the middle.
After some fancy footwork, I get both of the remaining Glauci gripped by Irae.
How can micro-components of humans become this enlarged?
Oh boy, my "favorite" encounter.
HP: 877, STR: 49, TEC: 38, VIT: 35, AGI: 36, LUC: 37
- Red Plasma: Uses the arms. Deals 150% melee STR-based Cut damage to one party member. Attempts to instantly kill the target, with a 200% base chance. Has a 10% speed modifier.
- Normal: Red Crystal. 50% chance. Sells for 721 en. 1 needed to make Red Staff (+110 ATK, +5 TEC, +5 AGI).
"Red object formed in a Red Corpuscle's body. Has no impurities, and looks like a gem."
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A micro-sentinel who seeks to rid Ginnungagap of all foreign intruders.
Red Corupscles are basically Leukocytes except a lot more annoying. Instant death is harder to deal with than petrification, and not only that, they have double the HP of Leukocytes, and resist elemental damage.
Ooooh... I feel sick...
They're just as susceptible to being disabled, though.
That encounter can very easily become a fast-track to a game over if you don't have a Hexer.
A hallway this long has to have something at the end!
...Well, that was a waste of time.
I'm trying as hard as I can to think of why this exists... Nope, can't think of a thing.
Not to give away too much, but in Story mode, this is the hallway that Fafnir walks down just before you meet the Black Guardian for the first time.
I believe it is safe to assume that the Calamity lies just beyond that door...
Anyone wanna...go rest before we fight it?
Ranger's right! C'mon, I'm sure the ancient disaster-waiting-to-happen can wait 12 hours or so!
Sophie, I realize the gravity of the situation, but can you please not be sarcastic?
Who said I was being sarcastic?
Next time: the Calamity.