Part 23: Update 020a Stats and EquipmentUpdate 20a Stats and Equipment
And now, as promised, everyone's stats, along with a breakdown of equipment:
14 Strength may seem excessive, but it's going to stay there for a while as her other skills go up. I really should invest in some Intelligence to improve her healing.
But first she really needs that fifth level in Priest Spells to make use of Raise Dead and Flame Strike.
Here's the equipment details. I won't be showing the images any more, but will be summarizing them instead, like so:
Art is dealing very respectable damage with her dual wielding, and her high strength is helping add onto those numbers. With only two points of encumbrance from armor, she'll never worry about losing AP in battle. Of note, magical weapons, in another facet stolen from D&D, have no encumbrance.
Name: Dam Def Bon Notes: Steel Short Sword 6 3 Edged, 1Hand, 180g Iron Short Sword 6 2 Edged, 1hand, 285g Iron Breastplate 8 Body Armor, 2Encumb, 500g Silver Gauntlets Glove Armor, Protection, 800g Silver Ring of Protection 5 Ring, Protection, 1500g Fang Necklace Necklace, Bless, 750g Gold Ring of Regeneration Ring, Regenerate (x15 healing), 1200g Magic Helm 6 Head Armor, 0Encumb, 300g Magic Axe 8 5 Edged, 1Hand, 920g Potion ???
The Silver Gauntlets seem to have their Defence value mission, though I am certain it was programmed in. With a total defence of 19+, Art gives an amazing -95% chance to hit from any foe attacking her. It won't be enough.
Still tightly focused, the mad rush to give him Tier-7 Mage spells hurt his advancement in other areas. Namely Intelligence, HP and SP. I'll be raising those in future levels.
Once again, Major Blessing is Peregrine's ability of choice. After that, he acts to conserve SP, and is currently falling behind on the XP curve as all he gets is leaked experience.
His equipment is designed around no encumbrance, so he'll always be at full speed. The Poison Resistance acts in two ways. First, it reduces the chance to get poisoned and also reduces both the duration and damage when poisoned. I also have no idea how the Silver Ankh is supposed to work, mechanically speaking.
Name: Dam Def Bon Notes: Leather Armor 2 Body Armor, 8g, 0Encumb Bronze Shield 3 Shield, 40g, 0Encumb Bronze Helm 2 Head Armor, 15g, 0Encumb Piercing Crystal Dispel Barrier, 1 Use, 200g Bronze Ring of Protection 3 Ring, Protection, 100g Silver Ring of Poison Resist. Ring, Poison Resistance 1, 1400g Sapphire Gem, 1 use, (Magic Map component), 100g Steel Dagger 4 3 Edged, 1hand, 200g Medium Energy Potion Potion, 3 Uses, Restores SP, 600g Silver Ankh Protection from Undead, 600g Scroll ??? Scroll ???
More skilled, and with massive Defence, Karmas is a far more powerful tank than anyone else in the party. He really needs to improve his Strength and Dexterity though, before going back to Edged Weapons and Defence.
Karmas' equipment is quite heavy, he often only has 3AP when his turn comes around. He also seriously needs a better weapon. Note to self, move that Iron Buckler to someone who can use it.
Name: Dam Def Bon Notes: Iron Greathelm 5 Head Armor, 1Encumb, 150g Bronze Broadsword 10 1 Edged, 1hand, 300g Fang Necklace Necklace, Bless, 750g Bronze Platemail 12 Body Armor, 4Encum, 700g Killer Poison Posion, Level 6, 1 use, 300g Iron Buckler 3 Shield, 0Encumb, 20g Iron Shield 4 Shield, 1Encumb, 250g
I still have no clue how the 'level' of the poison he's been carrying for ages for dealing with the right foe works. All I know is that it's pretty damned lethal. Far more than the results of Major Blessing.
Ember has a lot of things she needs to improve, not only her Intelligence and SP to fuel her ability to kill things very, very dead.
Kill. Ravage Enemy. Firestorm. These will be staple spells from here to the end-game.
I think the damage type on the Lighting Rods are off, but I'm really just saving these for a rainy day. The Onyz Charm is another piece of equipment whose mechanics are hard to describe. Does she take less damage from Magic? Does she occasionally ignore it, causing it to miss? Who knows?
Name: Dam Def Bon Notes: Leather Baldric 1 Body Armor, 0Encumb, 4g Lighting Rods 7 3 Throwing, 8 Uses, Flaming, 200g Bronze Shield 3 Shield, 0Encumb, 40g Onyx Charm Magic Resistance, 1500g Bronze Saber 9 1 Edged, 1hand, 400g Medium Bliss Potion ???, 1 use Steel Helm 4 Head Armor, 0Encumb, 100g Bottle of Wine Good Wine, 20g
And that Wine is very important.
Duncan is catching up in the combat stats, but he has a lot of Alchemy and Item Lore to buy in the near future. And a few more points of Mage Lore for good measure.
I'm pretty sure the Fine Lockpicks give a bonus to the relevant skill, but once again, mysterious mechanics. The Skill Ring effectively adds 2 to the total Defence of the character, and 2 to the Bonus of the equipped weapon(s). The Flaming Halberd is a thing of beauty as its the best weapon we'll have available for a long time by far. It's too bad the rest of his equipment isn't as awesome.
Name: Dam Def Bon Notes: Bronze Helm 2 Head Armor, 15g, 0Encumb Fang Necklace Necklace, Bless, 750g Leather Baldric 1 Body Armor, 0Encumb, 4g Lockpicks Lockpick Tool, 3/5 uses, 24g Fine Lockpicks Lockpick Tool, 5/5 uses, 100g Steel Spear 10 3 Pole Weapon, 1hand, 840g Gold Ring of Skill Skill, Level 2, 450g Flame Halberd 18 2 Pole, 2Hand, Flame 5 uses, 1250g
Rook is solid, but not spectacular. He'll stay that way until his equipment improves.
Damage and Bonus from bows and arrows stack, in case you were wondering. The Arrows of Life work exactly as advertised, killing undead fast. I have a special target or two in mind for them though.
Name: Dam Def Bon Notes: Bronze Breastplate 2 Body Armor, 2Encumb, 480g Silver Ring of Protection 5 Ring, Protection, 200g Bronze Arrows 11 1 Arrows, 4/15 uses, 20g Bronze Helm 2 Head Armor, 15g, 0Encumb Bronze Ring of Poison Resist Ring, Poison Resistance 0, 700g Iron Mace 7 2 Bashing, 1hand, 475g Cavewood Bow 0 1 Bow, 130g Arrows of Life 9 4 Arrows, Undead Slaying, 6/6 uses, 600g Bronze Arrows 11 1 Arrows, 15/15 uses, 75g Bronze Arrows 11 1 Arrows, 15/15 uses, 75g Bronze Arrows 11 1 Arrows, 15/15 uses, 75g