The Let's Play Archive

FEAR 2

by Lazyfire

Part 2: Hospital

Part 2: Hospital

Picking up where we left off last time, Becket finds himself in a strangely empty hospital and some shit has clearly happened here. There isn't a ton of new stuff in this video, but we do get our first taste of slow motion gameplay here.

You'll notice my adrenaline/fury/rage/bullet time bar is mostly full. Like the data pad entries the profile you play on saves if you picked up the various injectors in the game, which I've mostly picked up already. This means I get to use some extended slow-mo in early parts of the game. Realistically, you don't really need it that much early on and the game throws injectors at you through this section and the next two, so by the time you really need the slow-mo to deal with waves of tough enemies you have over half your bar filled. I thought about making this a challenge run and not using it once, but to be honest moves like the spin kick and the slide tackle are way more viable when you can move at normal speed and enemies are slow.

One of the really neat effects of the game, that I only half explain in like five videos is that the slow-mo creates some really cool visuals. Exploding grenades generate shockwaves, bullets leave Matrix style trails and the world gets a yellow hue while all the little effects like sparks, blood and so on get insane. The effort to get that to work over how something like Max Payne deals with slow motion makes FEAR feel a bit more fully realized in my opinion.