The Let's Play Archive

Fantasy Maiden Wars I

by BlitzBlast

Part 6


Music: Border of Regular and Irregular Days

Full Text


I command you to send out bugs and gather information for us.

Okay, I guess.

Time for some reunion chats!


New Personal Skills: Unbreakable Heart (reduces Vigor's SP cost to 10)
New Spirits: Fury (33), Valor (46)

Elly's still alright. I'm pretty sure FMW3 automatically levels her up to 30, so she starts with Grit right away. She's one of the two tanks with Accel, so she's a prime backrow candidate. Especially for Yuuka.

New Personal Skills: Safe Spot (when the enemy can't counter attack, hit rate boosted to 100%. Always works for Support Attacks and Team Attacks.)

The addition of teams helps Kurumi, since now she can use her Accel on a decent character. Safe Spot is also a pretty neat PS, even if it's neutered on Team Attacks since Kurumi does such awful damage. Still probably the worst character though, because unless you're really desperate for Accel there's just no point.

Kanako Yasaka
Personality: Resolute (Hit: +1, Miss: -1, Kill: +4, Get Hit: +2, Ally Killed: +2, Graze: +1)
Character Skill: Wind Barrier (reduces Solid damage by 1000, costs 5 MP)
Personal Skills: Sky God (changes her Sky rating to S, Move +1), War God (+150 to base damage of all attacks, Range +1), Moriya's God (various attributes are boosted in proportion to Sanae's faith gauge), Virtue of Wind God (+12% Hit/Evade to all allies in a 3 panel radius)
Spirits: Strike, Fury, Spirit, Snipe, Grit (34), Valor (46)

Kanako is a pretty stereotypical Super, only she doesn't have Guard so she sort of sucks at tanking. Her only decent post-movement attack being her combination with Suwako encourages you to put them in a team, but a 7.0 team is pretty iffy. Kanako is best suited as the lynchpin of a formation; Virtue of Wind God is a handy buff to have. It's just a shame that Mountain of Faith's minimum distance is 4, because that means Virtue of Wind God will only just miss the point blank attackers if I put Kanako as close to the boss as possible.
Of all the playable last bosses in this game, Kanako is probably the second worst. She's not even built to be a back row unit or anything, she's just mediocre. Which is a problem when you're 3.5!

Suwako Moriya
Personality: Resolute (Hit: +1, Miss: -1, Kill: +4, Get Hit: +2, Ally Killed: +2, Graze: +1)
Character Skill: Rain Barrier (reduces Laser damage by 1500, costs 5 MP), Native God (ignores terrain movement penalties)
Personal Skills: Earth God (doubles the effect of terrain bonuses), Curse God (All attacks but Lord Mishaguji inflict a -10% Hit/Evade debuff), Moriya's God [this one is written in katakana] (various attributes are boosted in proportion to Sanae's faith gauge), Ancient Jade (changes Focus to Focus+)
Spirits: Assail, Trust, Focus, Alert, Fury, Triumph (35)

Now that's more like it. Suwako is in the weird position of being a Real who needs to spam Assail to really do anything, but at least she has the option at all. She's specced to be most effective against grounded opponents, and she's a solid back row character since Curse God will make her team attack actually boost the chance of the front attack hitting. Also Triumph.
If the two Moriya's God skills didn't give it away, Kanako and Suwako are best used alongside Sanae. With Moriya's God and Land, Sky, and Human on, the three can really jump start Sanae's faith gauge.

Yuuka Kazami
Personality: Resolute (Hit: +1, Miss: -1, Kill: +4, Get Hit: +2, Ally Killed: +2, Graze: +1)
Character Skill: Double Image
Personal Skills: Bloom (+15% damage at 150 Power), A Flower in Return (counter attacks do +15% damage), Unreachable Flower (doubles the effect of Diligence)
Spirits: Drive, Pressure (a selected enemy can not spawn danmaku for a turn), Strike, Guard, Fury, Valor (45)

Yuuka is purposefully overpowered. She has the best MAP attack in the game, a ridiculously high damage output, almost always triggers Shield Defense/Double Image, and... basically she's exactly the same as she was in FMW1, only she's on the player's side now.
Be warned that Yuuka will leave the party after IN is done!

All Attacks
Boss theme: Let's Make a Flower of Despair Bloom (Sleeping Terror)
Master Spark theme: Beauty of Nature ("Gensokyo, Past and Present")
Player theme: The Flower that Marks the Changing Seasons [Ver. I] (Lovely Mound of Cherry Blossoms)

Personality: Calm (Hit: +2, Kill: +3, Evade: +2, Graze: +1)
Character Skill: Magician (starts at level 9), Absolute Magic Barrier (nullifies all damage under 2400, costs 10 MP), Ancient Moon (at 130 Power, +10 Mobility and +100 to base damage of all attacks), Supreme (at 130 Power, Hit/Evade rates +20% and take 20% less damage)
Personal Skills: Magic Charge (gives MP Regen S)
Spirits: Sense, Mercy, Fury, Guard

If you mixed Marisa, Alice, and Patchouli together, you'd get Mima. She hits hard, has ridiculous accuracy and range, and her barrier both works on everything and is for all practical purposes impenetrable. Her only real flaw is that her two better attacks aren't post-movement, but that just means she has to pull a Reimu and jet into enemy territory to counter attack everything to death. In the original version of the game, Ancient Moon had a third effect: it made all of Mima's attacks post-movement. This made her completely absurd, and by far the best character in the entire game. I'm still sad Sanbondo changed that.
Mima is another temporary character. Sheesh Marisa, you don't see Reimu's new overpowered allies ditching her until FMW4.

All Attacks
Battle theme 1: Enter the Aluren (Reincarnation, Time Diver)
Battle theme 2: On Top of the Möbius Strip (Complete Darkness)

Wriggle Nightbug

No discussion of Wriggle would be complete without mentioning her finisher, and she doesn't have that until next chapter. So wait a bit, okay?

Battle theme: -Fleeting Flame- Firefly Soul (Stirring an Autumn Moon, Illusionary Night, Get a Dream)


So you've stopped playing? Good work.

Now that Mima and Yuuka have joined, the group continues investigating with a new fervor.

Inside the Bamboo Forest of the Lost, a rabbit gone astray meets the fairy that announces spring. The two are trapped and end up in quite the dilemma. And who should come running but the Prismrivers!

Chapter 38 of Fantasy Maiden Wars I: "Rabbit of the Earth, Rabbit of the Moon".

Even if you don't call for me, I shall come at once!

...Sorry, I just wanted to try that too.