The Let's Play Archive

Fantasy Maiden Wars I

by BlitzBlast

Part 37


Palanquin Ship - Bridge
Music: Border of Regular and Irregular Days

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Why does Nue like you so much anyways, Murasa?

I don't know, I didn't do much. I just stuck by her in her darkest hour and helped her rebuild her self-esteem.

...Right, nothing much. Anyway, where did Reisen go?

Reisen, please get out of the fridge!


Music: What's the Strategy?

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As her surrogate family, let's talk about Marisa.

Sure, why not.


House of Eternity
Music: Those Forgotten Days of Eternity

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So what happened to the original scenario for SSiB?

Well, you sending that letter is tantamount to saying you prefer Earth to the Moon. You've got a healthy respect for Gensokyo too, so there's no need to scare you out of your wits anymore.

Too bad for anyone who was planning on deploying me, though.


Flandre Scarlet
Personality: Resolute (Hit: +1, Miss: -1, Kill: +4, Get Hit: +2, Ally Killed: +2, Graze: +1)
Personal Skills: Calamity's Bow (at 170 Power, deal 30% more damage), Magical Girl (equivalent to Magician), Together with Remi (enhances Flandre's friendship with Remilia by 3 levels)
Spirits: Fury, Strike, Guard, Drive, Wrath (47), Valor (52)
Friendships: Marisa (L1), Sakuya (L1), Koakuma (L2), Patchouli (L2), Meiling (L3), Remilia (L3)

Like her older sister, Flandre has a list of flaws a mile long. Her defenses are trash, and she has neither Alert nor Grit to bypass that. She's a vampire, so she has to choose between a decent equip or a decent partner. She takes a ridiculously long time to get going, with her finisher unlocking at 140 Power and her true potential at 170. She bleeds through MP at an insane rate, and can't even rely on Koa since she so desperately needs to stay at max Power. But you know what? Unlike her sister, she's worth it. When Flandre gets going, she is bar none the most destructive character in the game. Only Marisa can claim to have a higher average damage output, and that's just because there's a 45 chapter gap of resource investment between the two that Flandre is not very likely to overcome in a regular run. Anyway, Flandre's goal is simple: make it to 170 Power as soon as she can, get right up in the boss' face, and start unloading pain. This can admittedly be tricky to set-up, as she'll also need an extensive support group to keep her safe and fueled, but the sheer numbers she outputs really do justify all of it.
You know what would make Flandre even better? If she wasn't almost entirely restricted to close range. But I mean it's not like she ever had a super long-ranged finisher anyway rig-

All Attacks
FMW E battle theme: Unbalanced Unknown (Centennial Festival for Magical Girls)
Boss theme: Frantic Destroyer (U.N. Owen)
FMW I battle theme: The Psychotic and Cute Guest [ver.I] (U.N. Owen, Violent Battle)
Bonus theme: The Psychotic and Cute Guest (U.N. Owen, Violent Battle)


In the week between updates, Nages and I were chatting about the game when the subject of friendships came up.

I want you to look at this:

It's a part of the japanese wiki's big old friendship chart. It looks like it's listing how much of a boost the people on the right gives to the person on the left, right? I mean there's an arrow pointing left and everything!

Well it's actually describing the exact opposite.

Here's Nages' big old thesis:

Nages posted:

All of the characters have friendships with other characters, and a certain amount of those friendships are influenced by either story events or personal skills that the characters can equip.

Friendship levels give 5% Hit/Evade for the first three levels, and then every level after that gives 3% Hit/Evade as well as x0.03 extra damage dealt and x0.03 less damage received. You can see a list of these friendships here (spoilers on characters we will get in the future): As BlitzBlast said, this site is formatted very strangely as it lists a character, then has arrows pointing to this character, and then has other characters and a listed friendship level. What this actually means though is the character on the left gives those level of friendship to the characters on the right. Also sometimes it is just completely wrong but it is right most of the time.

There are 5 groups of friendship personal skills in the game, Flan/Remi, Cirno/Dai, the Aki Sisters, the Prismrivers, and the Three Fairies of Light. Besides Flan/Remi, the skills work as such: one person equipping the skill increases the level of friendship between the units by the level of the skill. For example Dai equipping her level 3 Best Friend PS raises the friendship buff Cirno and Dai give to each other from level 3 to level 6. If multiple characters in the group equip the skill, then the effect is added together. But note that the effect is only between two characters, even if three people equip the skill.

For example, say Merlin and Lyrica equip their friendship skills and Lunasa doesn't. Merlin and Lyrica's friendship would be 2 (base) + 3 (Merlin's PS) + 3 (Lyrica's PS) = 8, while Merlin and Lunasa's friendship level would only be 2 (Base) + 3 (Merlin's PS) = 5. The point being here that Lyrica's PS does not boost Merlin's friendship with Lunasa.

The two exceptions to this are Remi/Flan and Luna Child. Flan has a skill that increases friendship by 3, but Remilia doesn't have a corresponding PS. So Flan's Together with Remi only affects herself, meaning Flan gets a level 6 friendship from Remilia but Remilia still only gets a level 3 friendship from Flan. Meanwhile Luna, from what I can only assume is a typo (Lunasa and Luna are written almost identically in Japanese), gets a bonus from Merlin and Lyrica when they have their friendship skills equipped. This also works in reverse where Merlin and Lyrica get an extra bonus if they have their skills equipped when next to Luna Child.

This makes Luna Child the most friend-having person in the game. If Sunny, Luna, Star, Merlin and Lyrica all equip their friendship skills then surround Luna (who should have one of her many L1 friends in her back row), Luna will get 2 (base with Sunny) + 8 (bonus from Sunny and Luna's skills, which are +4 each) + 2 (base with Star) + 8 (bonus from Star and Luna's skills) + 1 (base with Merlin) + 3 (bonus from Merlin's PS) + 1 (base with Lyrica) + 3 (bonus from Lyrica's PS) + 1 (from whoever is backing up Luna) = 29. That's +93% Hit/Evade, x1.78 damage dealt, and x0.22 damage received. This all would almost be worth the effort if it was on a character other than Luna Child.

A final note is that I assume that combining units only give the lead unit's (Lunasa or Sunny) friendship to other units. So putting Cirno next to the Three Fairies wouldn't give Cirno three separate L1s.

This got him a PhD in Friendship, even though he forgot about Keine/Mokou and the Moriyas.

Also, oddly enough, even though both Nitori and Alice can reach L3 with Marisa in FMW2, Nitori is the only one who can bump that up even further into L4 upon reaching FMW3. I guess it might be game balance since otherwise you'd have literally zero reason to ever pair Nitori with Marisa. Or maybe they're delaying the benefit to getting both Alice flags to FMW4.


I see you've stopped the game. Thank you for your hard work.

...It's been more than ten days since it left the Earth, but the Palanquin Ship has finally arrived on the Moon. For a brief moment, the party enjoys a vacation at the Sea of Tranquility. It makes me wish I had gone too...

But then, the moon rabbits of the Defense Corps make their appearance.

Chapter 48 of Fantasy Maiden Wars I: "Fantasy Maidens ON THE MOON".

Please play until the end.


Total Cost: 32.0

Remilia (42)
Flandre (41)
Palanquin Ship [Always forced]

Reimu (40)
Marisa (42)

Meiling (41)
Patchouli (40)
Sakuya (42)
Alice (43)
Youmu (40)
Keine (38)
FA Nitori (36)
Sanae (43)
(Reisen is unavailable.)

Kurumi (32)
Elly (38)
Rumia (27)
Cirno (34)
Koakuma (37)
Chen (39)
Lyrica (37)
Merlin (37)
Lunasa (35)
Wriggle (37)
Mystia (38)
Nitori (36)
Nazrin (35)
Shou (37)

Daiyousei (35)
Sunny (37)
Luna (34)
Star (34)

Magic Team's back. You've got 26.5 Cost.