The Let's Play Archive

Fantasy Maiden Wars P

by BlitzBlast

Part 22: Faith is From the Transient People (2)


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Moriya Shrine
Music: What's the Strategy?

Full Text

quote:

So basically she did all of that to keep her god alive.

Well sheesh, if she told me that I would have been fine with a branch shrine.

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I guess I should start waiting for my team to be decided before I upgrade.

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Nitori Kawashiro
Personality: Strong-willed (Hit: +1, Kill: +4, Get Hit: +1, Ally Killed: +1, Graze: +1)
Character Skills: Extending Arm (Unit can use items on nearby units)
Personal Skills: Extending Arm+ (Unit can use items after moving), Candid Friend (reduce SP cost of Faith to 40), Supporter (increase hit rate by 20% during a Support Attack), Optical Camouflage (25% chance of avoiding any attack), Big Backpack (adds one additional item slot)
Spirits: Scan, Guard, Focus, Faith (19), Snipe (27)

Despite a couple buffs, Nitori is practically the same as she was in the first game. And there, being a mediocre at best tank was alright because you only had nine characters and Keine couldn't cover everyone. Fast forward to FMW2, though, and Nitori falls flat on her face. Meiling is a better wall in literally every way, and even Elly pulls off the "tank with mediocre defensive stats" better thanks to Grit. Full Armor Nitori isn't that much of an improvement either because buffing her Armor doesn't do anything about her Defense stat. Her gimmicks that are supposed to make up for this are that she can downsize to regular, cost 2.0 Nitori, Extending Arm, and that she has friendships with the entire MoF crew (and Marisa). But regular Nitori is outright awful, Extending Arm is nifty but not as effective as just having a dedicated healer, and a +5% to Hit/Evade really isn't that much. Pretty much her sole redeeming quality is that unlike the rest of the tanks she doesn't have a one-range finisher. This makes it much easier to set up a safe boss killing formation because you don't have to stretch lines so that Marisa is just barely in range for Master Spark. Marisa/Alice/Patchouli/FA Nitori is one of the strongest formations in the game, actually. Too bad half of them are ass at moving and the other half is already the best pair in the game. Nitori would be a lot better if more of her personal skills were just things she could inherently do, but alas.
Okay her other redeeming quality is that she is just a giant ZZ Gundam reference. I used her on my first run solely because of that.

All Attacks
FMW E battle theme: Water-to-Air Super Youkai Warhead Nitori (Candid Friend)
Boss theme: From the Bottom of the Valley and the River (Akutagawa Ryuunosuke's Kappa, From the Incompatible Land of Lakes and Marshes)
FMW P battle theme: A Sworn Friend's Bond (Candid Friend)


Patchouli Knowledge
Personality: Calm (Hit: +2, Kill: +3, Evade: +2, Graze: +1)
Characters Skills: Magician, Magic Barrier [Patchy] (All attacks underneath a certain damage threshold are nullified)
Personal Skills: Hit and AwayRapid Casting (if unit attacks before moving, they can move after the attack), Enchantment [Fire Sign] (Agni Shine can be used after moving), Unmoving Library (Range +1 and 80% MP consumption for a turn if on the previous turn unit did not move), Enhanced Barrier [Patchy] (upgrades Magic Barrier [Patchy])
Spirits: Focus, Snipe, Strike, Guard (24)

Patchouli is basically Nitori Sniper Custom. Her weapon ranges are long as is, and with Snipe they're straight up ridiculous. She can even serve as a tank of sorts thanks to her barrier, though you'll probably have to cast Guard and defend to really get use out of it. Being the only character in the game with Hit and Away automatically makes her better than the other long ranged characters... but she's the only one. It's in-character, but when the rest of the army is staffed with mobile, post-movement attackers even using Patchy is a little difficult. She's handy against bosses I suppose?
Patchy's finisher should be Philosopher's Stone, but the three fairies were assholes and stole the necessary gems back in FMW1. They haven't given them back yet even as of FMW3.

All Attacks
Battle theme: Magician of Aprisyra Metrosil (Locked Girl)


Koakuma
Personality: Strong-willed (Hit: +1, Kill: +4, Get Hit: +1, Ally Killed: +1, Graze: +1)
Character Skills: Renew (Restore MP of an adjacent unit at the cost of 10 Power)
Personal Skills: Koa Booster (Renew can be used after moving), Devil's Contract (A selected unit regenerates 10% MP and loses 5 Power every turn, limited uses),
Spirits: Devote, Gain, Focus, Alert (24), Rouse (35)

Koakuma refills your MP. I can never remember the exact name of the command, but who cares. She's awesome, and with her around you can spam finishers all day long.
Koa Booster and FMW3's Koa Fighter are Gundam references.

All Attacks
Battle theme: With an Eternally Innocent Heart ("Voile, the Magic Library")


Sanae Kochiya
All Attacks