The Let's Play Archive

Fantasy Maiden Wars P

by BlitzBlast

Part 37: Yesterday's Enemies and Today's Enemies (2)


quote:

Animal Trail

Music: What's the Strategy?

Full Text

quote:

I think we should follow Youmu!

I think we should go to Stage 2.

Route split!



Another route split, another option to remove all of the other team's items. There won't be any "other team rejoins midway through a battle" bullshit, so it's still safe to say yes.

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Sanae Kochiya
Personality: Strong-willed (Hit: +1, Kill: +4, Get Hit: +1, Ally Killed: +1, Graze: +1)
Character Skills: Wind Priestess (Enables Faith gauge and its gimmicks. Also boosts hit/evade in proportion to Faith), Spiritual Barrier (At 20% Faith, gain a -750 damage barrier, costs 10 MP), Shrine Maiden
Personal Skills: Living God (Increase all Faith gains), Fortune Bomb (-20% Damage to +25% Damage to all attacks. Exact change is randomly decided at the beginning of each turn.), Miracle Girl (Miracle's SP cost is reduced to 80), SP Regenerate (Recover 5 SP every turn)
Spirits: Miracle, Focus, Gain, Alert, Fury (35)

Where Youmu and Sakuya were adjusted versions of Marisa and Reimu, Sanae is a true hybrid. Shrine Maiden and the Focus spirit make her dodgier than Marisa but not as dodgy as Reimu, while the Faith system and her overall strong attacks let her hit harder than Reimu but not as hard as Marisa. She's probably one of the most interesting characters from a mechanical perspective, and has a variety of different builds. Unfortunately, no matter which one you pick you'll always end up being pretty unimpressed with her at the beginning of each chapter since she has to build up faith to really do anything. She's also a primarily Reimu route character, so it's like why bother waiting for her to reach 100% when Reimu can be awesome right away? Thankfully, FMW3 added in some ways for her to skip around the whole issue.
Sanae is the developer's favorite character.

All Attacks
Battle theme: Motherly Sea, One with the Wind (Faith is for the Transient People)
Summon Takeminakata theme: Proof of the Wind's Bond (Faith is for the Transient People)
Player theme: Brand New Wind (The Primal Scene of Japan the Girl Saw, Realize)


Momiji Inubashiri
Personality: Strong-willed (Hit: +1, Kill: +4, Get Hit: +1, Ally Killed: +1, Graze: +1)
Character Skills: Shield Defense ([Skill Level/16] chance of automatically defending against an attack), Parry
Personal Skills: Wolf Sword (Shield Defense's activation rate increases the closer the enemy is), Clairvoyance (+30% Evasion rate when attacked from five or more panels away), Telegnosis (At 120+ Power, Snipe's SP cost decreased to 15)
Spirits: Scan, Vigor, Guard, Strike, Snipe (29)

Momiji is probably the overall best new party member in the game, and definitely the best non-protagonist MoF character. She's strong, sturdy, has Shield Defense, and starts with both Support Attack and Support Defense. Her finisher isn't as strong as Keine or Meiling's, but it has more range and benefits from Shotgunning. If Meiling didn't exist she'd probably be the best tank.

quote:

BlitzBlast: I can't think of anything to add for momiji's description
Ryza: she is keine with shield defense and a worse finisher
Ryza: all you need to say
BlitzBlast: I already said that
BlitzBlast: well, kind of
Ryza: say
BlitzBlast: I mean an extra note
Ryza: that her name is really momizi
momizixran OTP.

All Attacks
Battle theme: Observe, White Wolf! (Fall of Fall)
Rabies Bite theme: The Dashing, Falling Fall (Fall of Fall, GunxSword [opening theme])


Aya Shameimaru
Personality: Resolute (Hit: +1, Miss: -1, Kill: +4, Get Hit: +2, Ally Killed: +2, Graze: +1)
Character Skill: Parry
Personal Skills: Wind God Girl (At 120+ Power, Move +1 and +10% Evasion rate), Tailwind (Cast Accel on a chosen unit, limited uses), Supreme Speed (Move +5. The next enemy attack is guaranteed to hit. Limited uses)
Spirits: Scan, Accel, Alert, Fury (25), Valor (38?)

Meanwhile, someone on the FMW2 development team apparently hated Aya with a passion because she sucks. Aya is pretty weak, lacks Focus so she can't really take advantage of her crazy Mobility, and has an insanely expensive Valor (65 SP!) to boot. The best thing you can say about her is that she can cast Accel on other characters, and that's of limited use in PCB. FMW3 had to take a lot of steps to dig Aya out of this hole.
With Accel, two movement boosting items, Unfocused Movement and Supreme Speed, Aya can get the highest move in the game: 20. Too bad Supreme Speed debuffs her for some god forsaken reason.

All Attacks
Boss theme: Black-Winged Wind God (Youkai Mountain, Battle God of Steel)
Battle theme: Gale Winds! Whirlwind! Shameimaru! (Wind God Girl, Endless Battle)

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One moment they lose sight of Youmu, the next, they reach the entrance to the Underworld.

I can appreciate Marisa's spirit of adventure, but she doesn't seem to know the first thing about the Underworld. I'll have to give her an overview when she gets back.

In any case, let's meet again in Chapter 28 of Fantasy Maiden Wars P: "Fantasy Cave".

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Sanae, Aya, and Momiji have joined, giving the group many reliable new companions. Lily has also joined up in her search for spring, and the group has grown more lively.

But are those violins I hear? I love music, you know.

Now then, please have fun playing Chapter 28 of Fantasy Maiden Wars P: "Seasonal Transition"!

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Available cost: 20.0

Available units:
2.5
Alice
Sakuya
Meiling
Komachi
Patchouli
FA Nitori
(Marisa is forced.)

2.0
Elly
Kurumi
Nitori
Koakuma
Hina

1.5
Sunny
Luna
Star

Alice is forced like always. You have 17.5. God I hope I didn't mess up the math this time.