The Let's Play Archive

Final Fantasy IX

by Mega64

Part 87: Level 1 run - Chapter 07


CHAPTER SEVEN: "Good shoot!" shouted Gitan at the glove man.


Fuck.








Shit!




Goddamn!


Is this seriously how you're gonna treat me?


Okay, finally.


Phoenix Downs revive with anywhere from 1 to 10 HP. Quark has a spell that only works at 1 HP.


I'd kinda like to use it for, you know, the boss of Gizamaluke's Grotto, the vicious Grotto.


This is one of two Blue Magic spells to see regular use at level 1, the other of which is set-up for it. Why?


Well, it's one of three moves in the game that can deal a fixed 9,999 damage. Its condition is that Quark must be at 1 HP, or it fails.

Grotto only has 3,175 HP.


Fuck this anteater motherfucker!


Kukri does kick Tinhank from inside the sack and Tinhank is all "dang anteater gets to live... this time...."


I have nimble fingers in the most meaningless of circumstances.




Anyway, back to Gitan and friends.


It involves a lot of fleeing as I head towards the beach.


Eventually I do reach the chocobo tracks mostly intact.

Except Quark died once or twice but who cares.


Choco inhales so much weed haze he turns blue. Ok. I'm accepting this.


BTW I have to avoid this Type A fight again. And I'll have to dodge it again going back to Burmecia.


Bio is Papito's best damage spell until disc 3, where the concept of Vivi dealing damage goes away, and Drain is useless as he'll live in a binary of full HP or dead. Stop, however, is mandatory.

Both because it works far, far better than the Needle Fork, and there are swaths of disc 2 only possible with this specific Oak Staff.


21 defense is a hell of a lot for this point in the game, and auto-potion is incredibly useful at level 1. With this, if Papito isn't being instantly KOed he's going to recover all his HP and live forever.


I know where all the stellazio are by heart. I hope. If I miss one I'll be very embarrassed.


Another mandatory fight with a pair of Type As, but this time, I've got a better stick.


At 800 gil a pop this is kind of overkill, frankly.


Stop's fancy effects prevent you from knowing if the spell worked until this gray clock face fades. It's unbearably tense.


But if it works on the last enemy, the command menu disappears and it's a really sweet feeling.

Stop has a 47-enemy level% chance of success at Papito's level 1 stats, and I can up this to 48% with clever equipment manipulation. Focus would boost this chance by about 2% on its first use and up to 65-level% chance if I have him Focus to 99 magic. The highest level enemy He'll need to Stop is level 36.


Antibody won't be particularly useful but Quark has little else to do with magic stones.


BTW the rest of Burmecia is fleeing.


I really don't need this spear since by the time Ratchel needs to jab something she'll have another, stronger spear, but it's free.

I can't believe that this is the only time Ratchel's relevant this update. Quark and Papito are just stealing the show.


I buy from the mogshop, of course. I get one Bronze Vest because why the hell not.

It's not like there's a free one that would be easy to get now that I have Stop.


And then, Phoenix Down RNG again.


...




Okay there are a few dozen more resets in there but you get the idea.


Then... everyone gets nude.


I said something about making a video of the Beatrix fight so here it is.


click me.


TL;DW Limit Glove.


DISC 2: ROMANCE, INTRIGUE, TERROR, THE HARDEST FUCKING PART OF THE CHALLENGE LIES IN WAIT

REGISTER OF RESETS:
One to Tidal Flame Garnet for the hell of it; Unknown number lost to plant spiders spawn numbers; died to Flans without Flee; Untimely crit pushed Sealion to fatally Blizzara; less work to suicide on optional Type A fight than to win or reset; incredible number of resets for phoenix down RNG; and then again.