Part 88: Level 1 run - Chapter 08
CHAPTER EIGHT: "NO, NOT ALL OF TRENO!" Which swas target of where they were and it was nice place and my friend lives there.
Disc 1 ended with Gitan's knuckleheads abusing Limit Glove. We start disc 2 with Kukri and Tinhank, significantly less powerful knuckleheads.
At least Gitan & friends getting naked means Kukri inexplicably has the gear. I can't wait for when I don't have to micromanage this Magician Robe.
In Disc 3.
Nothing of note happens at the station. Let's go to the next boss battle.
Annoyingly, Marcus joins the boss battle before we get a chance to equip him.
Huh. Well then. That was first try.
Tinhank got frozen! This prevents him from moving (bad) and makes physical attacks an instant kill (same as normal)!
This looks like a bad situation, but...
The Black Waltz is confused by his newfound desire to kill everything and his need to capture the princess. He hits himself in his confusion.
This is about the only chance I'll ever have to have Dagger attack with a racket.
It looks like this.
Eventually BW #3 cracks himself to death.
Tinhank doesn't need AP much and Marcus can't learn abilities, so it's no big deal they miss this 5.
Now I get the chance to decorate Marcus's remains.
VEGA is the last chance to buy an absurd number of items for synthesis. I think I get none of them.
By the way, running is a gigantic pain in the ass without Flee.
I couldn't satisfy the friendly Mu the first time to Dali, but Chocobo Hot & Cold has provided me with enough ores.
You know, considering how maintained and staffed the rest of this path is, it seems strange there's a tiny bridge with a big hole in it.
And a fat wad of cash.
I don't mind.
I don't have to have to run from everything.
Marcus can gain levels just fine. He does share data with a later character, but unlike Blank he doesn't transfer his experience.
But I'm not going to do that because it's still gaining levels. If Gitan has even one friend who learns lessons he might get the wrong idea.
Friendly ghost. Did you know ores heal HP equal to your ores times fours?
Kukri needs Auto-Potion mastered at some point. It isn't some ridiculous challenge to do so, but I'd rather knock it out sooner rather than later.
It's not like Quan's going to use this, and it'll somehow end up in Papito's possession if he needs it.
Kneeling in front of the steam is rejuvinating for body and mind!
(Yes I get Scorpio)
I'm just gonna borrow mega64's tindeck link here.
Great track. Good enough to get posted every update that involves Treno.
Mega64 was kinda hard on the Power Belt. Ah, the indescretion of people with levels.
This thing is invaluable at level 1 and will see use any time we're not abusing auto-9999 attacks.
Which is pretty frequently.
Equipment! Bone Wrists have an earth-elemental boost I'll never get to use. Handy(?)!
A lot of why I used the cotton robe trick is for this.
I have enough to spare to get this, entirely so I can turn it into more cash.
Yoink! This is one of those things that's not strictly necessary but it makes things significantly more feasible.
I find it weird Treno has two of them at once, but maybe it's because it's also the place where you turn them in.
I got a net 2200 gil off of this. Every bit helps!
The rest of the stellazio rewards are handy, but this is the good one. For about two or three fights.
Poor blood sword, it's technically fantastic but it is so poorly positioned in the story.
I try to get Tinhank through the griffon, but Reflect doesn't work on its magic and even halved it's too much damge for him to survive.
Anyway, let's meet up with Toot and come back to this later.
REGISTER OF RESETS:
One to Tidal Flame Garnet for the hell of it; Unknown number lost to plant spiders spawn numbers; died to Flans without Flee; Untimely crit pushed Sealion to fatally Blizzara; less work to suicide on optional Type A fight than to win or reset; incredible number of resets for phoenix down RNG; and then again; Marcus gained levels; Snared by the Mandragoras leaving Quan's Dwelling.