The Let's Play Archive

Final Fantasy Tactics

by Orange Fluffy Sheep

Part 80: The Fifth Floor: MLAPAN


Three people are running around in level 8 Squire or Squire equivalents. It was only a matter of time before Beowulf mastered Temple Knight.


So what do you do for the those lingering scents? You get some FEBREZE AIR FRESHENER!



...

...Now that I've got some cash from that shameless plug lets delve into Mlapan, the other inexplicably backwards stage and the one that would always stop my exploration when I was a wee lad because the exits aren't somewhere along the far edge like usual.


There's an Excalibur in this tile. It's pretty useful.


Mlapan starts you off in the center at the highest point of the map, with an outward spiral down to the bottom. The treasures are quite scattered, as are the exits. There's no bottomless pits so Teleporting does a hell of a lot for you here.


Like this, letting Norma pop up and get three guys in a single Muramasa before they can even move.


But at these kinds of levels the enemies have just barrels of HP, even the wizards are avoiding OHKOs at this point.


Blowing people up with a mass Flare softens that up a bit.


And this is why I usually have Blade Grasp on her at this point. In fact, I have Blade Grasp, just not on her. Shit man, I am dumb.


Luckily Ramza has White Magic for... whatever reason I thought was good at the time.

He still Screams until he jabs a spear up something's rump most of the time. I think he casts white magic twice, and only once does it actually do something.


Goblins everywhere! The solution?


Rain chunks of ice from the heavens!


Honestly, The Holy Knight's kind of average PA is really hurting.


I have no idea which of the five tiles this is. Mlapan is fun like that.


Level 3 Ice3? Isn't that kinda like saying Ice9?


OH GOD THE WHOLE UNIVERSE IS FREEZING AHHHHHH


OH GOD IT GOT NORMA TOO AAHHHHHH


Anyway, I create a funky little plus shape so no one is standing on that Excalibur.


One thing I forgot to mention last time is that Mlapan is mostly water. It has no depth so no one sinks in it, but it still cuts your movement.


Told you it was there. Now Ramza can legitimately be the Doubleking.


Unlike poor 'ol Norma, Agrias has a big-ass shield, so she's pretty hard to hurt.


This is the other thing that isn't an Elixir here and it's not anywhere as cool as an Excalibur.


I'm glad you're trying to help Agrias but we've had those since the middle of Chapter 3.


I couldn't get enough crystals, but you can still see how prevalent the water is here.


Beowulf somehow lost some HP, I forget how, but it's enough that I can Shock! this guy away.




It's a pretty spell.


Over 50,000 gil a fight and nothing to spend it on but katanas.

Remember in Chapter 3 where I didn't have enough gil? Yeah, it's weird how this works.