Part 28: Job Analysis: Ninja
The Ninja is a agile fighter that makes up for its low strength and weak weapons with the ability to use two of them at once.
Boasting the second highest agility and decent Strength, Ninjas are a little hampered by their low Stamina, making their role as a frontliner a bit tough.
Throw: The Ninja can select a weapon from your inventory and throw it, losing the item but doing a fair amount of damage.
Dual-Wield: Allows the Ninja to equip two one handed weapons in each hand.
First Strike: Increases the odds of preemptive attacks.
Smoke: Will automatically run from a fight without having to hold down L+R and waiting.
AP Required: 10
Image: Will grant the Blink status to the user.
AP Required: 30
First Strike: Grants any class the First Strike ability.
AP Required: 50
Throw: Lets any class use the Throw Skill.
AP Required: 150
Dual-Wield: Grants any class the Dual Wield ability.
AP Required: 450
Total AP to master: 690
Normal Play Analysis
A very powerful job, Dual Wield is an incredible ability. (However unlike FF3 shields are actually useful so it's actually a balanced choice). Throw and Image are useful too.
Low Level Play Analysis
Pretty much the same. Throw is a bit more useful with the ability to throw elemental scrolls.