The Let's Play Archive

Fire Emblem: Awakening

by Tae

Part 77: Paralogue 13: Rival Bands (Yarne)

Paralogue 13: Rival Bands



Paralogue 13 is Panne's mission, located in the southwest part of the 1st continent. To unlock it, Stahl will propose to Panne.

S Conversation: I'm in love with you, Panne! Hopelessly in love!





If you need a second notice, I'll write it down on your men's corpses!



This is our territory, and no one gives orders to the Riders of Dawn!

*From a distance*

What do you make of that?

Mercenaries, from the look. Rival bands squabbling over some petty matter. A common enough sight in these dark times, milord. But if it comes to bloodletting, the nearby villages will pay for it.

Then let's make sure it doesn't.

Stick 'em full'a holes, boys!

Time to fertilize the fields, soldiers!

Well, diplomacy is probably out.

Seems our best option is to end the fighting as quickly as possible. Allying ourselves with one side or the other would certainly expedite things.

A band of riders or a band of knights... Time to make our choice.

Seal Time



The dragon-like is riding a dragon-like.

Nowi gains a lot of mobility in exchange for gaining Wind Tome and Bow weakness, two weapons that will become common in the later stages of the game. She also loses any benefits of terrain besides healing that she camps in so...basically she's not invincible anymore. Also starts at E rank axes and lances. Fun!



Yeah, right.



Maribelle gains a bunch of stats, mobility via horse, and E rank tomes. The tomes are more for self-defense if ever she gets in a tight spot, but she really shouldn't be anywhere near combat so the promotion's mostly for the mobility.



Olivia is back after a long hiatus, who's mostly here to turbo-level Brady as he's got a full pack of Rescue and Mend Staves. Nowi and Cherche have Hammers equipped for the map to help deal with the multiple Generals on this map, plus it's the strongest standard weapon that Nowi can wield.



The map as it is before we choose who to fight for. Yarne starts out as an enemy, so Chrom or Panne has to get into the middle of the battlefield to recruit him. His stats are decent, but nowhere near good enough to even scratch or survive a round of combat on this map.

Let's begin the mission.



I'll buy your steel and see you're well compensated for the trouble!

Well, Robin? Shall we back the knights?



We're going with "No."



I'll pay you twice what that fool would!

Robin?



Nope.

...So it's neither, is it? Which means you aim to fight them both?



Of course!

I should have known...

Are you sure about this? There may be more of them in hiding, you know. ...But I'll leave the final choice to you.



So be it. Shepherds! To arms!

Come on, Chrom. There isn't that many





Oh. Oops.



Okay uh, first thing's first is to recruit Yarne into our party.



...I was standing right in front of you. Ought I have waved first, or would that have been to threatening?

Oh, aren't we the jester!

People die from much lesser things, you know. It's no laughing matter! What if you scare me and I trip and fall and cut my head open? What then?!

Er...right. Look, if you're so worried about death, maybe you should just surrender. I have no desire to spill unnecessary blood.

Wait, surrender is an option?! Wh-why didn't you say so?!

If Panne talks to Yarne

That scent... It smells like... Ho! You there!

Gyah! Wh-what do you want?!

You are a taguel.

Yeah, well so are

—GODS! M-Mother?!

...Mother?

Gah, you nearly gave me heart failure! I'd given up on EVER finding you! You wouldn't believe how dangerous it is here. All these swords and brigands...

Anyway, I've found you. That makes the trip back in time more than worth it.

So you came with that man-spawn Lucina, did you? Hmm... Explain to me why my son consorts with common thugs?

Huh? H-hey, I didn't have a choice in the matter! You were nowhere to be found, and roaming around alone is a recipe for...extinction. I figured I'd be safe if I took up with some strong allies, and so I... Wait, are you angry? Because you look kind of ang—

OF COURSE I AM ANGRY! No son of mine will survive by taking the path of the coward! You're coming with me. I'm going to teach you some taguel pride, starting right now!



Robin zaps a General after that meeting.



Nowi moves ahead in the range of the Generals with a Hammer in hand. Yarne retreats behind her for safety.



Donny stands by himself against Dalen's army while some pair-ups are setup.



Brady Rescues Robin from the mob and gains a pretty good level.



Olivia dances for Robin so she can Rally Spectrum Nowi to end the turn.



Thank goodness for Arm Srolls because Nowi could barely do any damage without that D rank Hammer.



Nowi takes out another General, then a Dalen Paladin gets the first attempt at Donny's life.



Honestly? Donny can take on the entire right side by himself. He gains C rank Axes after all that.



Donny starts off the new turn by adding more stats.



Cynthia gets her justice going by doing a hit-and-run on a Bow Knight before Brady saves her.



Chrom flexes his sword arm and uppercuts a Valkyrie off her horse. Owain takes notes in the corner.



Gregor joins on the fun and boomerangs a Now Knight's head off. Olivia dances for Brady and gains every stat except luck.



A General and Swordmaster dare to challenge Morgan and his Justice of Cabal, only to meet death and zappyness.



Ooh nice, magic after a mini-drought.



Swordmaster falls against Owain and his resurrected Radiant Dawn.



Heh.



Goddamn Miracle!



Owain takes out a couple more enemies to gain



nothing. He gained nothing.



Gregor chips a couple enemies to gain everything but magic and resistance.



Chrom is handling fine on his own.



Chrom and Gregor, very busy turn.



Somewhat irritating is that each side has a bunch of Rally skills that activate at the end of the enemies' turn (The one pictured is Rally Defense which boosts defense by 4).



Astra is probably the most fun visually thanks to hilarious interactions with certain weapons.



Big sister always helping out. Wonder if she'll ever reach even D rank tomes.



Super Energetic Death From Above



Magic?! Come on.



Chrom wants that Rightful King badly.



Team Gregor retreats back for Chrom and Donny to Dalen's mob. Brady once again saves Cynthia.



You're really testing my patience with healer levels.



Chrom gets the first counterkill of the enemy phase.



It says something that Chrom has endgame stats for most of the previous Fire Emblem games, but we're barely halfway through the game at this point.



Brady, what have you been teaching Morgan?!



A race between Donny and Chrom on piling the bodies develops. I think Chrom is winning slightly.



A swing here, a dead horse there...



Cherche is damn strong.



Nowi's EXP gain is slightly stunted since she's only getting about 15 EXP per kill instead of 30 like Cherche.



A rare survival of Henry's Killer Attack.



I don't know if Ignis attacks the enemy or my screen more.



Brady gains C rank Staves after a Rescue, then gets a second wind and casts Ward on Cherche to better survive that Valkyrie nearby.



Every time this lot has a go, our fields get trampled and our houses destroyed! Ain't no matter to us which side wins so long as it's over quickly. Here, then. Take this, and get those sorry lunkheads outta here!

This village gives a Dracoshield.



Welcome, friend. We're supporters of the Riders of Dawn here. Take this hammer. It'll send those pesky knights running for the hills!

The elder gives us a Hammer.



Henry makes up for the last mishap and finishes off the last mook on the map. Also gains B rank axes.



You are so lucky Nowi doesn't have time for your slow self.



Greetings, traveler. We're backers of the Stonewall Knights. Try this lance out. It'll put those dastard riders in their place!

This elder gives us a Beast Killer.



Our village suffered enough with one band of sellswords strutting about, but two?! Here! I'll give ya this if you just make 'em stop fighting!

And the last village we visit gives us an Energy Drop.



That's annoying.



Dalton's cousin is equally lame, but at least his name's a tiny bit coolor.



Hmm, not quite.



There we go. Brady gains every stat except resistance this time.



Cynthia gains a level afterward.



And what a level it is, sort of. She learns Rally Speed, which gives +4 speed to allies in a 3-tile radius. Dalen also drops a Medium Bullion.



Cherche gets another shot at Gyral, this time powering through any attempt of Pavise.



Cherche tops off the victory with a good level and a Medium Bullion.



An Event Tile to end the mission.

If Dalen and Gyral fought each other

I'll send your fat men and their fat-man armor sailing through the sky!

Horse and rider both will be red smears across our shields!



Chrom won the race.

http://www.youtube.com/watch?v=U7MF7SndMQI



Good. Thought I still don't understand why they had to fight in the first place.

Competition, milord. A sad consequence of this war. Farm the land, and your fields are pillaged. Open a shop, and your goods are stolen.

It's little wonder men take up steel and become mercenaries. ...Or worse.

There's only so much gold to go around, and so they fight for dominance.

Seems they'll continue to do so until it's safe to be a farmer or merchant again.

All the more reason for us to end things as quickly as possible.

Well put, milord. Shall we be on our way?



You have our thanks, sir. Please accept this.

You're very kind. Thank you.

Beating both armies gives us 10,000 gold.

If allied and at least one ally survived

By the by, our erstwhile allies send their regards and a reward to match. War's an expensive proposition, but I wager blood money spends the same as any other. I'll see it's added to our tally.

Thank you, Frederick.

(Later, Panne approaches Yarne)



Gyah! Y-you scared me! Don't go sneaking up behind people! You'll give them whiplash...

What is your name?

Yarne. Don't you remember? You're the one who gave it to me.

...So you truly are my child?

Um, I'm a taguel, right? I kind of have to be.

I suppose blood does not lie. I am pleased to see you, my son. You represent a new hope for our race.

No pressure there...

You are living proof that man and taguel can coexist.

Hey, I didn't do anything special. I was just born. You're the one who proved all that bridging-the-gap stuff. You're the one who married a human.

Er, thanks for doing that, by the way. Even if I can't take credit for it, I'm proud of my heritage.

It gladdens me to see my son value pride... May you keep it always.

Extras

Yarne
Starting Class: Taguel
Weapon Ranks: None
Abilities:
-Locktouch
-Discipline
-Even Rhythm


Tageul Support Bonus: +3 Str, +2 Skl, +3 Spd

Reclass options: Taguel, Thief, Barbarian, Cavalier, Myrmidon, Archer,

Base stats (Growths as Stahl's Child)

HP: 34 (105) Spd: 10 (56)
Str: 12 (66) Lck: 13 (50)
Mag: 1 (11) Def: 10 (60)
Skill: 9 (58) Res: 3 (16)

Yarne is flat-out one of the best physical characters in the game, especially as Stahl's son. His reclass options give him great access to damaging skills, while his growths make him a great attacker with good defense. But really, get him out of Taguel ASAP.

Official Bio: Panne's future son. Terrified that his race (i.e., himself) will go extinct, he has become a colossal coward -- but he might put himself out on a limb for a comrade's sake. The loudest talker.