The Let's Play Archive

Fire Emblem: Awakening

by Tae

Part 82: Paralogue 17: The Threat of Silence - Battle

Paralogue 17 Battle

Seal Time



Morgan changes class to Dark Knight, losing a few offensive stats but he gains a horse. Also a gigantic collar.



Yarne changes to an Archer on route to becoming a Sniper. Yarne learns to wield Bows and becomes the heir to any and all bows for the future.



Brady becomes a War Monk, mostly benefiting from defensive stats and an extra movement point.



Yarne gets a fully forged Iron Bow and an Arms Scroll so he can wield the thing. Then he downs a lot of drugs Tonics to boost his offene.



Donny shockingly was not voted for a mission, instead Cordelia takes over the Hero spot after a decent hiatus.

Let's start Tiki Defense.



We must become her shield until the rite is complete.

We await your strategy, Robin. Make us as a wall of steel!



Henry will mentor Yarne on the art of killing things to start things out.



Owain's placement is important, since it will force Cynthia's Rescue to move Tiki to her right (Rescue goes in order of down, right, left, up, barring terrain located in that spot).

Nowi, Owain, Chrom, Lucina, and Cherche with Gregor's support will form a wall around Tiki and end the turn.



The first wave moves up on the team.



Morgan starts the turn with a Rally Spectrum, which boost's Yarne's strength enough to one-shot a Falcon Knight.



That's 27 strength and 23 speed for essentially a level 10 character. Not bad.



Robin and Cynthia tag-team to take down another Falcon Knight.



Cytnhia, stop gaining magic damnit.



Yes, I'm actually ending formation like that as 8 more reinforcements come. This is actually one of the easier missions in the game as long as you have 5 units that can handle the constant barrage from the fliers. The Risen will not attack anyone except those that are directly forming the wall around Tiki, so Brady and Yarne will never be attacked.



Owain gets his Sword Arm a good workout.



Lucina takes this opportunity to read up on how to conjure bigger fireballs of death.



Morgan crits on a counterattack to end the last attack of the enemy's phase.



Yarne takes out another flier with Cordelia's help, gaining his first level.



Off to a good start.



Cynthia and Cherche clear the skies a bit, the latter mastering axes in the process.



10 more reinforcements arrive.



Well, it's going to count for Ignis so it's not a waste for her spellcasting needs.



The benefits of abilities going first over criticals works wonders to turn almost no damage into a one-shot kill.

The rest of the party weathered some blows to start our turn again.



Every turn has Morgan casting Rally Spectrum on the wall. Lucy heals herself with Falchion while Brady patches up Cherche.



Yarne continues to grow the necessities.



It's certainly no Donny level, but close enough.



Chrom and Cynthia poke through the Risens to end the turn.



12 more reinforcements arrive. This map would actually be pretty difficult if they were playing normal rules.



Really wish the thread voted for Olivia because Yarne could probably promote to Sniper after this mission if she was here.



Brady gains a meh level after healing Morgan.



Much better. Cynthia gains every stat except defense this time.



Yarne takes out one of the more dangerous enemies on the map, a Rexcalibur Dark Flier. Not only will the Wind Tome wreck Cherche, but it also has Galeforce (Once a turn, this unit has another turn after killing a character).



Not so good this time, but the speed is needed regardless so I'll take it.



Chrom and Owain clear some of the clutter just in case they start turning on Yarne/Brady if the Risen can't taret the wall.



Cordelia rides with Robin so she can reach and uppercut the flier near Nowi.



The Wvyern girls are basically stonewalls compared to the flying Risens' axes.



And Cherche just got sturdier.



With no more reinforcements, the Griffon Rider/Chief Risen flies himself to the Wall of Doom.



Owain continues to dominate with his trusty Ike's Mullet.



Nowi grows even more defense, though speed is now even more needed with two added weaknesses.



So it's one of those days, Chrom?



Lucy ends a couple Wyvern Riders as the rest of the enemies group around the wall.



Gregor stretches his legs and slashes down a pesky reptile.



Yarne switches off to strength this time for his level gain.



Cordelia merely walks up and slaps the will to fight out of the Risen.



Some more cleaning up here.



Expect more, Owain. Please expect more.



A few more Risen blow up in dark ash.



After Lucina's level screen, the battlefield leaves with just two enemies left.



Yarne gets his own extinction plan going with a bang.



Characters like Yarne will be helped along with Robin and Morgan supplying the Rally Spectrum for the future. Seriously wish Olivia was here.



Well that's not nice to say.



Who wants barbeque?



Hammerne is a B rank Staff that completely repairs a weapon or staff, but only has 1 use. Decent for repairing an expensive weapon like a forge and it gives about 50 EXP per use.





Are you unharmed, Lady Tiki?

Yes, thanks to you. I apologize for the delay, but the rite has borne fruit.

You've taken in the power of the divine dragon?

Some of it, yes. ...It's strange. This power had always isolated me. Many were the days I wept alone, cursing the charge placed before me...

Lady Tiki...

But now my power has a purpose, and the world needs it to avoid a ruinous future. And so I shall offer it freely. Allow me to join you.

...Are you certain?

I am. I've had quite enough of living in solitude, thank you.



Extras:

Tiki
Starting Class: Manakete
Weapon Ranks: None
Abilities:
-Odd Rhythm
-Wyrmsbane


Manakete Support Bonus: +2 Str/Mag/Def/Res

Reclass options: Manakete, Wyvern Rider, Mage

Base stats-Hard Mode (Growths)

HP: 44 (130) Spd: 19 (50)
Str: 20 (60) Lck: 21 (80)
Mag: 12 (45) Def: 17 (60)
Skill: 17 (55) Res: 14 (60)

Tiki is a slightly better Nowi at the cost of a much shorter range of supports to boost her stats, but most of them are pretty strong themselves (Robin, Lucina, Say'ri, Anna, Nowi's kid). She also comes with our first Dragonstone+, which is +4 Str, +1 Mag, +2 Skl, +2 Spd, +3 Def, +2 Res better than a normal Dragonstone at the cost of being only 35 uses. If you need another tank, especially if you changed Nowi's class, Tiki will more than enough be a dominating force on the battlefield.

Official bio: The voice of the divine dragon. While mature, she also has a child-like side. Being a dragonkin, she has lived since days of yore and was friends with the Hero-King, Marth. The most likely to sleep in.