Part 10: My Castle (Chapter 8)
I've been putting off talking to Jakob because my ruleset forbids the random stat boosts allies can sometimes give you in your castle, but thankfully all he had was a weapon I can store and never use. When I tried talking to him in chapter 7 he came with a stat boost instead...
Time to replace Jakob with this cheery lady as my steward. She will allow me to place and move buildings without potentially triggering a random event. I kind of love the generic unit portraits in this game.
Corrin/Silas, Elise/Arthur, & Arthur/Effie C supports. Elise thinks Arthur is the coolest guy ever and I hope no 3% crits will ever break that illusion.
Getting 20 kills with a single unit unlocks a free statue you can place to increase one of their stat caps by a single point. You can upgrade these statues further to increase the stat caps of other units but their costs start getting expensive.
...incidentally, the currency in this castle is DVP. You get one per map cleared and it costs one to build or upgrade anything that's not a statue. You can also earn them by visiting other people's castles, something I'm not allowed to do.
The currency of shops is Money. Each shop is randomly assigned a shopkeeper from your units who will give discounts on their highest ranked weapon type. Unfortunately I don't want any axes right now. I do want that Javelin, but there's something else on my mind...
I bought this Staff Shop with chapter 7's DVP. Which of my units could I possibly want to reclass?
okay quick i need to justify myself RUN THE ANALYSIS
Troubadour (HS: Wyvern Rider)
A+ Support Classes: Effie (Knight), Azura (Sky Knight), Camilla (Wyvern Rider)
Personal Skill: Lily's Poise (+1 damage dealt and -3 damage taken for allied units within 1 tile)
Growths (With Default Class):
HP: 30% (30)
STR: 5% (5)
MAG: 65% (75)
SKL: 25% (45)
SPD: 55% (65)
LCK: 70% (85)
DEF: 15% (15)
RES: 40% (55)
Wyvern Elise probably makes even less sense when you look at those growths, but I'll get around to explaining why I did soon.
Compared to Sakura's surprising okay strength and bulk, Elise is a quintessential white mage and Troubadour. Her magic is excellent, her luck is through the roof, and her speed and her resistance are both high too. Every single other stat however will proc once in a blue moon. Her high magic means she'll heal much more effectively than whatever servant you got at the start, although thanks to her abysmal skill she'll maybe struggle to hit more evasive enemies with her offensive staves.
Lily's Poise is extremely powerful and can be combined with other sources of bulk such as pair-ups to massively increase the survivability of units for the sake of luring out dangerous enemies or establishing chokepoints. You do have to stand next to a unit for it to activate, which can be problematic when dealing with enemies that can attack from a distance. It also means Elise might make herself your dual attack partner, which is not ideal when she can't actually attack.
At least until she promotes, anyway. Elise can either become a Strategist or a Maid, but unless you really, really want the extra bulk or are going for a Flame Shurriken glass cannon build then there's really no reason not to pick the superior mobility and tome access of the former. Elise's lopsided growths make her an ideal candidate for promoting early, since once she caps her magic she won't get better in any meaningful way. The ability to sling spells from her beefy magic stat makes Elise capable of both offense and support, and as a mobile healer she's suited to hiding behind stronger allies and benefitting from their dual attacks. Unfortunately her terrible skill will actually get worse when she promotes, and she will struggle to hit with any tome beyond the weak and basic E rank Fire.
So why Wyvern...? Well the answer is that I saw people better at the game than me do it and I thought it looked cool. I've never actually tried it out myself... But there are actual reasons. As an unpromoted flier Elise can coast by on her bases decently enough. After a single level she'll unlock Strength + 2 which combined with the relative power of axes will help her deal decent damage for a good while. Early flier utility is very cool and even when her own stats aren't enough she'll be able to pair up with someone more competent so they can take advantage of her mobility instead.
It's her promotion to Malig Knight that really makes her work. 8 move, tome access, high magic stats and good enough bulk. Imagine a Camilla who trades strength and some of her bulk for insane magical power. Camilla's an amazing unit but her magic really isn't her strong point, Malig Knight Elise lets you explore the magic side of that class much more. I have no experience using her as one, but I have seen some fun map clears where she absolutely demolishes enemies with a Lightning tome.
I guess you could also make Elise a Falcon Knight through Azura if you want a flying staff user with actual magic. You could also make her a General through Effie if you liked Amelia from Sacred Stones but wish she was even worse.
- Super high magic for very good heals
- Personal skill combined with Troubadour/Strategist skills and healing make her excellent at support
- Good candidate for early promotion thanks to lopsided gains
- Turns any child she's the mother of into a magical powerhouse
- Can activate dragon veins
- Can be a wyvern...?
- Dies to a gentle breeze
- Awful skill limits her offenses
- Can mess up dual strikes if you're not careful
My Rating: Baby
Nobody else gained any levels so they don't get to be in this chapter's roster review. Now to write 3 more of these walls of text.......