The Let's Play Archive

Fire Emblem: Sacred War + Fire Emblem 7 Randomized

by TheMcD

Part 20: Mini-Update II - Oh No! More Weapons!

Mini-Update II - Oh No! More Weapons!

Since it's been a while, let's have another mini-update with a bunch of weapons. This time, I'll be giving you all the weapons we had in the last mini-update, plus most B and A rank weapons. There will be a few things I leave out as they're strictly post-game, but mostly everything should be here now.

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WEAPONS:
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SWORDS:

Slim Sword: Rank E. Range 1. Weight 2. Might 3. Hit 100. Crit 15 (+10). 50 uses (+20).
Iron Sword: Rank E. Range 1. Weight 5. Might 4 (-1). Hit 90. Crit 0. 50 uses.
Poison Sword: Rank E (formerly D). Range 1. Weight 4 (-2). Might 3. Hit 90 (+20). Crit 0. 50 uses (+10). Poisons (-5 HP for 5 turns) on contact.

Steel Sword: Rank D. Range 1. Weight 9 (-1). Might 7 (-1). Hit 85 (+10). Crit 0. 50 uses (+20).

Silver Sword: Rank C (formerly A). Range 1. Weight 8. Might 11 (-2). Hit 75 (-5). Crit 0. 50 uses (+30).
Killing Edge: Rank C. Range 1. Weight 7. Might 8 (-1). Hit 75. Crit 30. 50 uses (+30).
Cleaver: Rank C (formerly D). Range 1. Weight 9 (-1). Might 9 (+1). Hit 70 (-10). Crit 5 (+5). 50 uses (+32). Effective against cavalry and armor.

Great Sword: Rank B. Range 1. Weight 12. Might 14. Hit 65. Crit 5. 50 uses.
Lancereaver: Rank B (formerly C). Range 1. Weight 10 (+1). Might 10 (+1). Hit 75. Crit 10 (+10). 50 uses (+35). Reverses weapon triangle.
Brave Sword: Rank B. Range 1. Weight 12. Might 12 (+2). Hit 70 (-5). Crit 5 (+5). 50 uses (+20). Allows consecutive hits.

Lethal Edge: Assassin only. Rank A. Range 1. Weight 9. Might 8. Hit 70. Crit 45. 50 uses. Poisons (-5 HP for 5 turns) on contact.

Astra Blade: Swordmaster only. Rank A. Range 1. Weight 10. Might 8. Hit 70. Crit 45. 50 uses. Allows consecutive hits.

Shield Sword: Paladin only. Rank A. Range 1. Weight 11. Might 13. Hit 70. Crit 5. 50 uses. DEF +5.
Barrier Sword: Paladin only. Rank A. Range 1. Weight 11. Might 13. Hit 70. Crit 5. 50 uses. RES +5.

Light Brand: Mage Knight only. Rank A (formerly C). Range 1-2. Weight 9. Might 12 (+3). Hit 75 (+5). Crit 35 (+35). 50 uses (+25). Effective against monsters, reverses weapon triangle.
Soul Brand: Mage Knight only. Rank A. Range 1-2. Weight 10. Might 13 (+1). Hit 60 (-5). Crit 0. 50 uses (+35). Drains HP, effective against mages and magic monsters.
Peacemaker: Mage Knight only. Rank A. Range 1-3. Weight 9. Might 0. Hit 100. Crit 0. 1 use. Very high chance to put all enemies in range to sleep.

Audhulma: Rank E (previously S). Range 1-2. Weight 9. Might 20. Hit 100. Crit 20. 30 uses. RES +10, SKL +5, effective against monsters.

Noble Rapier: Rank Prf (Eirika only). Range 1. Weight 5. Might 8 (+1). Hit 100 (+5). Crit 20 (+10). 50 uses (+10). Effective against cavalry and armor.
Sieglinde: Rank Prf (Eirika only). Range 1. Weight 8 (-1). Might 20 (+4). Hit 100 (+20). Crit 20 (+20). 30 uses. STR +5, SKL +5, RES +5, effective against monsters, negates criticals.

LANCES:

Slim Lance: Rank E. Range 1. Weight 4. Might 4. Hit 90 (+5). Crit 15 (+10). 50 uses (+20).
Iron Lance: Rank E. Range 1. Weight 7 (-1). Might 6 (-2). Hit 80. Crit 0. 50 uses (+5).
Toxin Lance: Rank E. Range 1. Weight 6 (-2). Might 4. Hit 80 (+15). Crit 0. Uses 50. Poisons (-5 HP for 5 turns) on contact.

Javelin: Rank D (formerly E). Range 1-2. Weight 10 (-1). Might 5 (-1). Hit 65. Crit 0. 50 uses (+30).
Steel Lance: Rank D. Range 1. Weight 10 (-3). Might 9 (-1). Hit 75 (+5). Crit 0. 50 uses (+20).

Silver Lance: Rank C (formerly A). Range 1. Weight 10. Might 12 (-2). Hit 70 (-5). Crit 0. 50 uses (+30).
Killer Lance: Rank C. Range 1. Weight 9. Might 9 (-1). Hit 70. Crit 30. 50 uses (+30).
Knight Killer: Rank C (formerly B). Range 1. Weight 11 (+6). Might 10. Hit 70 (-5). Crit 5 (+5). 50 uses (+20). Effective against cavalry and armor.

Great Lance: Rank B. Range 1. Weight 13. Might 15. Hit 60. Crit 5 (+5). 50 uses.
Axereaver: Rank B (formerly C). Range 1. Weight 11. Might 11 (+1). Hit 70. Crit 10 (+10). 50 uses (+35). Reverses weapon triangle.
Spear: Rank B. Range 1-2. Weight 12 (+2). Might 12. Hit 60 (-10). Crit 5. 50 uses (+35).
Brave Lance: Rank B. Range 1. Weight 13 (-1). Might 13 (+3). Hit 65 (-5). Crit 5 (+5). 50 uses (+20). Allows consecutive attacks.

Blessed Lance: Falcoknight only. Rank A. Range 1. Weight 6. Might 12. Hit 80. Crit 15. 50 uses. +5 LCK.
Winged Spear: Falcoknight only. Rank A. Range 1-2. Weight 7. Might 12. Hit 70. Crit 30. 50 uses.

Storm Spear: Wyvern Knight only. Rank A. Range 1-2. Weight 10. Might 11. Hit 65. Crit 10. 50 uses. Allows consecutive attacks.

Vidofnir: Rank E (formerly S). Range 1-2. Weight 9 (-2). Might 20 (+5). Hit 100 (+15). Crit 20 (+20). 30 uses. +10 DEF, +5 RES, effective against monsters.

Noble Lance: Rank Prf (Ephraim only). Range 1. Weight 8. Might 10. Hit 90 (+10). Crit 15 (+5). 50 uses. (+5) Effective against cavalry and armor.
Siegmund: Rank Prf (Ephraim only). Range 1. Weight 10 (-1). Might 20 (+3). Hit 100 (+20). Crit 20 (+20). 30 uses. STR +5, SPD +5, RES +5, effective against monsters, negates criticals.

AXES:

Slim Axe: Rank E. Range 1. Weight 5. Might 5. Hit 85. Crit 15. 50 uses.
Iron Axe: Rank E. Range 1. Weight 8 (-2). Might 7 (-1). Hit 75. Crit 0. 50 uses (+5).
Poison Axe: Rank E (formerly D). Range 1. Weight 7 (-3). Might 4. Hit 75 (+15). Crit 0. 50 uses (+10). Poisons (-5 HP for 5 turns) on contact.

Hand Axe: Rank D (formerly E). Range 1-2. Weight 11 (-1). Might 7. Hit 60. Crit 0. 50 uses (+30).
Steel Axe: Rank D (formerly E). Range 1. Weight 11 (-4). Might 10 (-1). Hit 70 (+5). Crit 0. 50 uses (+20).

Silver Axe: Rank C (formerly A). Range 1. Weight 12. Might 13 (-2). Hit 65 (-5). Crit 0. 50 uses (+25).
Killer Axe: Rank C. Range 1. Weight 10 (-1). Might 10 (-1). Hit 65. Crit 30. 50 uses (+25).
Halberd: Rank C (formerly D). Range 1. Weight 12 (-3). Might 11 (+1). Hit 65 (+5). Crit 5 (+5). 50 uses (+32). Effective against cavalry and armor.

Great Axe: Rank B. Range 1. Weight 15. Might 17. Hit 55. Crit 5. 50 uses.
Swordreaver: Rank B (formerly C). Range 1. Weight 13. Might 12 (+1). Hit 65. Crit 10 (+10). 50 uses (+30). Reverses weapon triangle.
Tomahawk: Rank B (formerly A). Range 1-2. Weight 14. Might 13. Hit 55 (-10). Crit 5 (+5). 50 uses (+30).
Brave Axe: Rank B. Range 1. Weight 15 (-1). Might 14 (+4). Hit 60 (-5). Crit 5 (+5). 50 uses (+20). Allows consecutive hits.

Francisca: Great Knight only. Rank B. Range 1-2. Weight 12. Might 13. Hit 65. Crit 5. 50 uses. +15 HP.

Guillotine: Berserker only. Rank A. Range 1. Weight 13. Might 12. Hit 65. Crit 5. 50 uses. Reverses weapon triangle. Effective against sword units.
Devil's Axe: Berserker only. Rank A. Range 1. Weight 14. Might 18. Hit 50. Crit 60. 50 uses.

Garm: Rank E (formerly S). Range 1-2. Weight 13. Might 20. Hit 100 (+25). Crit 20 (+20). 30 uses. +5 SPD. +10 DEF. Effective against monsters.

BOWS:

Slim Bow: Rank E (formerly D). Range 2. Weight 3. Might 3 (-2). Hit 100 (+15). Crit 15 (+5). 50 uses.
Iron Bow: Rank E. Range 2. Weight 5. Might 5 (-1). Hit 90 (+5). Crit 0. 50 uses.
Poison Bow: Rank E (formerly D). Range 2. Weight 5. Might 4. Hit 85 (+20). Crit 0. 50 uses (+10). Poisons (-5 HP for 5 turns) on contact.

Steel Bow: Rank D. Range 2. Weight 9. Might 8 (-1). Hit 85 (+15). Crit 0. 50 uses (+20).

Silver Bow: Rank C (formerly A). Range 2. Weight 8 (+2). Might 11 (-2). Hit 75. Crit 0. 50 uses (+30).
Killer Bow: Rank C. Range 2. Weight 8 (+1). Might 8 (-1). Hit 75. Crit 30. 50 uses (+30).

Great Bow: Rank B. Range 2. Weight 11 (-1). Might 14. Hit 65. Crit 5. 50 uses.
Longbow: Rank B (formerly D). Range 2-3. Weight 10. Might 11 (+6). Hit 60. Crit 5 (+5). 50 uses (+30).
Brave Bow: Rank B. Range 2. Weight 13 (+1). Might 12 (+2). Hit 65 (-5). Crit 5 (+5). 50 uses (+20). Allows consecutive hits.

Icarus Bow: Sniper only. Rank A. Range 1-2. Weight 9. Might 12. Hit 70. Crit 15. 50 uses.
Ballista: Sniper only. Rank A. Range 3-10. Weight 18. Might 13. Hit 55. Crit 10. 5 uses. Uncounterable.

Nidhogg: Rank E (formerly S). Range 2-3. Weight 8 (+1). Might 20 (+2). Hit 100 (+20). Crit 20 (+20). 30 uses. +10 SKL, +5 STR, magic bow (does that mean hits RES?), effective against monsters (NOT fliers!)

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MAGIC:
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STAVES:

Heal: Rank E. Range 1. Weight 2. 50 uses (+20). Heals 10 HP + MAG / 2. Use gives 15 EXP (+4).
Mend: Rank E (formerly D). Range 1. Weight 4. 25 uses (+5). Heals 20 HP + MAG / 2. Use gives 20 EXP (+8).
Torch: Rank E (formerly D). Range 1-(MAG/2). Weight 5. 20 uses (+10). Uses a torch at the chosen square. Use gives 20 EXP (+5).
Unlock: Rank E (formerly D). Range 1-2. Weight 7. 10 uses. Opens doors. Use gives 20 EXP (+3).

Physic: Rank D (formerly B). Range 1-(MAG/2). Weight 5. 20 uses (+5). Heals 20 HP + MAG / 2. Use gives 25 EXP (+3).
Restore: Rank D (formerly C). Range 1. Weight 4. 25 uses (+15). Cures status condition. Use gives 20 EXP.

Sleep: Rank C (formerly B). Range 1-(MAG/2). Weight 8. 5 uses (+2). Inflicts sleep. Use gives 40 EXP (+5).
Silence: Rank C (formerly B). Range 1-(MAG/2). Weight 7. 5 uses (+2). Inflicts silence. Use gives 35 EXP (+5).
Hammerne: Rank C. Range 1. Weight 7. 1 use (-2). Repairs a weapon or staff to full uses. Use gives 100 EXP (+60).
Barrier: Rank C. Range 1. Weight 1. 25 uses (+10). Increases RES by 7, -1 each turn. Use gives 25 EXP (+8).

Recover: Rank B (formerly A). Range 1. Weight 8 (+2). 25 uses (+5). Heals 35 HP + MAG / 2. Use gives 25 EXP (+8).
Fortify: Rank B (formerly A). Range 1-(MAG/2). Weight 7. 15 uses (+7). Heals 20 HP + MAG / 2 for every friendly unit except the caster themselves in range. Use gives 65 (+5) EXP.

Charm: Rank A (formerly B). Range 1-(MAG/2). Weight 8. 5 uses (+2). Inflicts berserk status. Use gives 45 (+5) EXP.

Wrath: Oracle only. Rank A. Range 1. Weight 1. 25 uses. Increases crit by 10 for one ally and two turns. Use gives 25 EXP.
Mirage: Oracle only. Rank A. Range 1. Weight 1. 25 uses. Increases avoid by 10 for one ally and two turns. Use gives 25 EXP.
Sanctuary: Oracle only. Rank A. Range 1. Weight 1. 5 uses. Increases DEF and RES by 10 for one ally and two turns. Use gives 100 EXP.
Holy Decree: Oracle only. Rank A. Range 1. Weight 1. 5 uses. Increases STR/MAG by 10 for one ally and two turns. Use gives 100 EXP.

Rescue: Valkyrie only. Rank S (formerly B). Range 1-(MAG/2). Weight 6. 5 uses (+2). Brings ally from afar to space adjacent to the caster. Use gives 45 (+5) EXP.
Warp: Valkyrie only. Rank S (formerly A). Range 1-(MAG/2). Weight 5. 5 uses. Moves an ally to a traversable and visible square on the map. Use gives 90 (+5) EXP.
Salvation: Valkyrie only. Rank S. Range 1-(MAG/2). Weight 8. 20 uses. Heals 40 HP + MAG / 2 for one ally at range. Use gives 30 EXP.

Latona: Rank E (formerly S). Range All. Weight 5. 5 uses (+2). +10 HP and +5 RES for wielder. Fully restores HP and status of all units except the caster. Use gives 100 (+90) EXP.

ANIMA:

Fire: Rank E. Range 1-2. Weight 4. Might 5. Hit 90. Crit 0. 50 uses (+10).

Thunder: Rank D. Range 1-2. Weight 6. Might 7 (-1). Hit 80. Crit 5. 50 uses (+15).

Wind: Rank C (formerly B). Range 1-2. Weight 5 (+3). Might 8. Hit 75 (-10). Crit 10 (+10). 50 uses (+25). Effective against fliers.

Arcthunder: Rank B. Range 3-10. Weight 12 (-8). Might 10 (-2). Hit 65 (+5). Crit 10 (+10). 5 uses. Uncounterable.
Arcfire: Rank B. Range 1-2. Weight 9 (-1). Might 14 (+4). Hit 75 (-10). Crit 5 (+5). 50 uses. (+20)
Arcwind: Rank B. Range 1-3. Weight 8 (-5). Might 10 (-8). Hit 70 (-30). Crit 20 (+10). 50 uses (+20). Effective against fliers.

Rexfrost: Sage only. Rank B (formerly A). Range 1-2. Weight 10 (-2). Might 12 (-1). Hit 70 (-10). Crit 10 (+10). 50 uses (+30). Allows consecutive hits.

Ragnarok: Rank E (previously S). Range 1-2. Weight 11. Might 20. Hit 100. Crit 20. 30 uses.

DARK:

Flux: Rank E (formerly D). Range 1-2. Weight 8. Might 9 (+2). Hit 80. Crit 0. 50 uses.

Ruin: Rank D (formerly C). Range 1-2. Weight 10. Might 5 (+5). Hit 60 (+10). Crit 40 (+40). 50 uses (+20).

Eclipse: Rank C (formerly B). Range 3-10. Weight 20 (+8). Might N/A. Hit 55 (+25). Crit 0. 5 uses. Halves target's HP. Uncounterable. Cannot double.

Fenrir: Rank B (formerly A). Range 1-2. Weight 11 (-7). Might 16. Hit 60 (-10). Crit 5 (+5). 50 (+30) uses. Poisons (-5 HP for 5 turns) on contact.
Nosferatu: Rank B. Range 1-2. Weight 12 (-2). Might 13 (+3). Hit 60 (-10). Crit 0. 50 (+30) uses. User recovers HP equal to damage.

Extinction: Druid / Necromancer only. Rank A. Range 1-2. Weight 11. Might 13. Hit 65. Crit 10. 50 uses. Reverses magic triangle.
Hel: Druid / Necromancer only. Rank A. Range 1-3. Weight 12. Might 0. Hit 95. Crit 0. 5 uses. Ignores enemy resistance.

Gleipnir: Rank E (formerly S). Range 1-2. Weight 13 (-7). Might 20 (-3). Hit 100 (+20). Crit 20 (+20). 30 uses. +10 MAG. +5 SKL. Effective against monsters.
Naglfar: Rank E (formerly S). Range 1-2. Weight 14 (-4). Might 20 (-5). Hit 100 (+5). Crit 30 (+30). Infinite uses. DEF +5, RES +5, LCK +5, negates criticals.

LIGHT:

Lightning: Rank E. Range 1-2. Weight 6. Might 4. Hit 100 (+5). Crit 15 (+10). 50 uses (+15).

Shine: Rank D. Range 1-2. Weight 7 (-1). Might 6. Hit 90. Crit 20 (+12). 50 uses.

Purge: Rank C (formerly B). Range 3-10. Weight 17 (-3). Might 7 (-3). Hit 85 (+10). Crit 20 (+15). 5 uses.

Divine: Rank B (formerly C). Range 1-2. Weight 9 (-3). Might 9 (+1). Hit 85. Crit 25 (+15). 50 (+25) uses.
Aura: Rank B (formerly A). Range 1-2. Weight 11 (-4). Might 12. Hit 75 (-10). Crit 35 (+20). 50 (+30) uses.

Ivaldi: Rank E (formerly S). Range 1-2. Weight 10. Might 20 (+3). Hit 100 (+10). Crit 20 (+20). 30 uses. +10 LCK, +5 DEF, effective against monsters.

OTHER:

Dragonstone: Myrrh only. No rank. 1-2 Range (formerly 1 range). 0 Weight. 20 Might (+4). 100 Hit. 20 Crit (+5). 30 uses (-20). Effective vs. monsters. Bonuses: +10 HP, +10 STR (-2), +10 SKL (-2), +5 SPD (+5), +15 DEF, +15 RES (-5).

MONSTER ONLY:

Rotten Claw: Range 1. Weight 8. Might 7. Hit 80. Crit 0.
Fetid Claw: Range 1. Weight 10. Might 12. Hit 70 (-5). Crit 0.
Sharp Claw: Range 1. Weight 14. Might 17 (+3). Hit 60 (-5). Crit 0.
Poison Claw: Range 1. Weight 10. Might 5 (-1). Hit 85 (+20). Crit 0. Poisons (-5 HP for 5 turns) on contact.
Lethal Talon: Range 1. Weight 12. Might 10. Hit 70 (+10). Crit 10 (+10). Poisons (-5 HP for 5 turns) on contact.

Fiery Fang: Range 1. Weight 5. Might 6 (+1). Hit 100 (+10). Crit 15 (+15).
Hellfang: Range 1. Weight 8. Might 13. Hit 80. Crit 35 (+35).

Evil Eye: Range 1-2. Weight 4 (-2). Might 7. Hit 85. Crit 0.
Demon Surge: Range 1-2. Weight 6 (-2). Might 11. Hit 80. Crit 0. Poisons (-5 HP for 5 turns) on contact.
Crimson Eye: Range 1-2. Weight 11 (-2). Might 15. Hit 70. Crit 5.
Shadowshot: Range 3-10. Weight 20. Might 13. Hit 70. Crit 10 (+5).
Stone: Range 1-3. Weight 8. Might 0. Hit 60 (-5). Crit 0. Petrifies enemy.

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ITEMS:
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USABLE:

Vulnerary: 5 uses (+2), heals 20 HP (+10).
Elixir: 3 uses, fully heals HP.
Antitoxin: 5 uses (+2), cures poison.
Pure Water: 5 uses (+2), increases RES by 7, -1 each turn.

Lockpick: 15 uses, thieves, assassins and rogues only, opens chests and doors.
Chest Key: 1 use, opens a chest.
Door Key: 1 use, opens a door.
Member Card: Grants access to secret shops.

Dragon Tear: Adds +10% to every stat growth rate.
Angelic Robe: Raises maximum HP by 5 (-2).

NON-USABLE:

Star Seal: New item. Adds +1 to all stats (well, STR/SKL/SPD/LCK/DEF/RES, anyway). Can be given to any unit.
Hoplon Guard: +1 LCK, +1 DEF, +1 RES. Protects against effectiveness for armor and cavalry units.
Fili Shield: +1 STR/MAG, +1 SKL, +1 SPD. Protects against effectiveness for fliers.