Part 16: Death from Above, Also Below (Prep)Chapter 7: Death From Above, Also Below (Prep)
So, after our brief detour into that parallel playthrough, its time to get back to the main game of Shadow Dragon.
Its...its one of these save files.
There we go.
: They followed the Middleroad south, bound for Archanea Palace- a perilous route, for it took them right into Lefcandith Valley and the jaws of trouble. The countless fortresses lining the valley made it a veritable gauntlet, and compounding the danger was the presence of the Whitewings, a knightly order led by Princess Minerva of Macedon. It would be a fierce battle
Minerva sounds like bad news.
Id like to note that, in a nice detail, the name of our forces is Arch. League from now on instead of Altea. Because now Marth has the Fire Emblem or something.
Just going to bring the usual team for this mission. Youll probably want at least one bow unit for this map, because fliers are about to rear their ugly, dragon/horse heads. Wolf and Draug should work for us. Also, countering lances is good, so if youve got a powerful axe unit, say with high durability, stren-
Barst. Im saying use Barst.
Sadly, I want to keep the squishy units to a minimum in this one, and movements at a premium, so Hardins going to have to quit being Minwu for now.
Lefcandith Gauntlet is...a gauntlet. Well want to run most of our units down that long path to the west. We do have a few complications, though, aside from all those red dots.
Namely, Ive got to send Marth to this village...which is oddly well defended, with two archers, two Mercenaries, and a locked gate. So hell want backup as well.
This archer has a nasty surprise, the Longbow. Its the only 3 range weapon in the game, so hell be able to avoid counters, even from other archers! Ill probably want to rush him down.
This whole path is pretty empty and easy to run through. Well, for now, at least.
Theres a thief with a redundant door key here. I assume thats in case you have no other way to open the gate. Unfortunately, thats not our only foe. There are a lot of forts scattered along the south side of the valley...and theyll be pumping out enemies each turn. Thats bad, bad news, especially on Hard Mode. Weve got a fight ahead of us.
To add to our problems, Macedon reveals their main gimmick in this chapter, flying units! The Dracoknight is a promoted Pegasus Knight. Imagine Caeda but buff and also shes got an axe.
Thankfully the boss is nothing special. Another General without a two range weapon. Cord fodder.
Hes probably not the most notable face here, though...
Princess Minerva is a badass with a dragon and the best axe in the entire game, and she hates us right now. It is in our best interests to stay FAR AWAY from the Dracoknight.
Shes also brought her underlings. Ests packing a Ridersbane, so despite her fragility, shell hit our cavaliers hard.
Pallas the strongest of the Pegasus Knights.
oh fuck its the queen of the skies
Clearly well have to prepare.
Fun fact, Caps take up extra space in this game. So BARST OWNS didnt fit. BARST Owns did!
Next time we run the Gauntlet and I probably regret my choices.
(As a sidenote, this is now the official "Jagen For Fire Emblem Warriors" Thread, please support your local Jagens.)