The Let's Play Archive

FreezeMe

by GamesAreSupernice

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Original Thread: Eat your heart out, Yooka-Laylee. - Let's Play "FreezeME" [VLP]

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Introduction


Let's Play FreezeMe

FreezeMe is a darling, underrated gem of a 3D platformer. And when I say underrated, I mean absolutely nobody gives a damn about this game. Clive 'N Wrench gained more popularity. But unlike any other recent attempt to revive 3D platformers, FreezeMe has a special place in my soul. It had the courage to stand up tall and shout, “I am not trying to be Banjo Kazooie!”

So what is it trying to be?

Well, Mario. This game captures the spirit of Mario's game design better than any other game inspired by him. The developer himself is quick to compare it to Mario 64, but it feels more like a hybrid of Sunshine and Galaxy, combining elements of both for a colorful, fast-paced mix of instant gratification and whimsical exploration. If you're only in the ride to count the number of references, paint strokes, and ideas borrowed from the plumber's games, let me save you the trouble: it is a low budget, unlicensed Mario game with a freeze ray. You're gonna have to bite that bullet if you want to enjoy it.

It's good at being a knockoff?

Absolutely! As I said, you'd be hard-pressed to find another non-Mario game with a better understanding of Mario's design.

What's this about a freeze ray?

The advertised “twist” in FreezeMe is the main character's camera, which can be used to freeze objects in time. Get it, because it's a camera? And cameras preserve moments in time? Okay, I think you've got it. It's an interesting idea, but if you're coming to FreezMe to see game design thoroughly based around it, then you've also come to the wrong place. Don't get me wrong, the camera has its shining moments, but it's more an appendage to the player than anything else.

How's this going to work?

I'm going to be 100%ing the game, collecting all the Golden Cubes, Green Coins, and uh... Salamanders. Be aware that the playthrough is going to have a drastic shift in style around halfway through, though.

Why?

You'll see. Let's get down to business.

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