Part 15: Rainfall
Update 15: RainfallWelcome back. This update is longer than I anticipated, but that just means more content. Lets dive right in.


Rainheart warped through the ceiling, so logic dictates that he should be on the third floor.




We arrive in time to see Rainheart vanish into room 305. Tighten your seatbelts, because its time to throw down.
Music: Galerians - Rainhearts Theme



Rainheart lowers himself to the ground, then its time to fight!

Rainheart is actually a fairly simple opponent to beat. He moves slowly enough that you can usually get off at least one attack even at Lv. 1, and he doesnt have nearly the same amount of stamina that Birdman had. He does occasionally teleport, but not enough that its a real issue.

Rainhearts basic attack is a shove that he uses right after teleporting. Its fairly powerful and knocks you across the room, but he tends to pause for a bit after doing it which can let you get in a quick attack once Rion gets back up.

The fight isn't too tough, but there is one ground rule that, if broken, will make your life miserable. That rule is simply to never attack Rainheart with Red.



If you do, Rainheart will take control of the flames and send them back at you in a tremendous explosion so huge I couldn't .gif it. Both the initial explosion and the fireballs deal damage, with the flames lingering for several seconds to make it hard to move around.

Stick to Nalcon and this wont happen. I didnt have any D-Felon left, but thats ineffective too. Nalcon is the only way to take Rainheart down.

Of course, Rainheart has more tricks up his sleeve. When youve depleted some of his health hell occasionally summon two charred zombies to fight you. Theyre slow, die in one hit and their only attack is a lunge that causes them to disintegrate regardless of whether they hit you or not, but in the cramped confines of the boss arena theyre one more thing to worry about.


Eventually Rainheart will start using his pyrokinesis even if you dont use Red on him. You can interrupt him while hes charging, but only if youre quick. As an aside, the flames will also kill any zombies that wander into them.




Overall Rainheart isnt too tough and goes down fairly quickly if you keep pounding him, with his death triggering another cutscene.




Mortally wounded, Rainhearts psychic powers draw Rion into his memories.












Lem injects the PPEC, and the scene slowly fades back to reality.






Rainheart dies, and the cutscene ends. He led a tragic life, but at least the monster inside him cant hurt anyone else now.




Killing Rainheart causes the maintenance man to finally finish his work downstairs.











A locked up, run down old restaurant accessible through the hotels basement? Sounds like the perfect hiding place to me.

Sure enough, its our next destination. Before that, though, you might be wondering what happened to the two other guests still unaccounted for - the drug dealer and his middleman. Well




Theyre both dead. Out of the original guests only the maintenance man manages to survive.



The boiler room is a small area without much in it.


It contains an elevator thatll take us to the restaurant, but it doesnt seem to be functioning.

A reading reveals well need to finally flip that circuit breaker in order to access it.

The magic of editing lets us warp back there instantly.




Flipping the switch cuts the power, so naturally all the lights go out.

It also causes two Arabesques to spawn in the boiler room.

We could fight them, but why bother? Theres just enough room to dodge past them and we arent coming through this part of the stage again anyway.



We find ourselves in the kitchen of the old restaurant.

Its a pretty small area, with only four rooms to explore.

One of these is a run down old bathroom. Unlike most bathrooms in the game there are actually some items inside.


Well be needing both of these very soon.

Heading back into the kitchen causes another Arabesque to spawn. Like the ones in the boiler, its easiest to just run past it. Going through the door triggers a long-awaited reunion.











Meanwhile, Rita has discovered Rainhearts body.





















Rita uses psychokinesis to hurl furniture at Rion and Lilia.







Unfortunately while the virus program may interfere with psychic powers, it does nothing to stop an enemy from picking up a table with their bare hands and decking you in the head with it.



Music: Galerians - Ritas Theme

The cutscene ends, and now its time for a boss fight against Rita.

Rita is a bitch to fight. The very first thing she does is hop on a table and levitate it, putting herself out of reach of all our attacks. She spends around 90% of the battle like this, so chances to actually deal damage to her are extremely limited.

Her basic attack is to fly around and try to ram into you. She moves quickly and the attack has a slightly wonky hitbox, but there's plenty of room to evade so it's not a massive pain.

After three or four passes Rita will land and become vulnerable to attack. Youd better act fast though, since she only stays on the ground for about a second before summoning another table.


One way to maximise the amount of damage you can do is to use Red, then quickly switch to Nalcon and use its rapid-fire secondary ability to hit her multiple times while shes stunned. Dont bother charging the Nalcon up to full, shell recover before you can do it.

Clever players may think to try and stunlock her with this method. Unfortunately this wont work, as Rita will quickly use her psychokinesis to surround herself with spinning bits of furniture. The whirling barricade renders Rita untouchable, at least until she drops it by using its components as projectile weapons.

Like all of this games boss fights this battle has a number of stages. Once youve damaged Rita a little shell start summoning other tables during her attack runs. They float in the air for a while, but once Rita lands

They hurtle down to smash Rion in the face. They dont all come down at once, and if youre in motion they probably wont hit, but they cut down on the already narrow window you have to attack Rita before she levitates herself again.

Just to make things more irritating, the arena has two screens. And yes, Rita does have a not infrequent habit of landing in the one you arent on.

After taking even more damage Rita will pull out another trick. Instead of her usual dive-bombing shell more often hover in the air and chuck stuff at you, sometimes one at a time, sometimes all at once as seen above. Once shes run out of stuff to throw shell either summon more or execute a quick kamikaze attack. This also forces her to land, but she'll hop on another table immediately so there's no window to hit her.



Things get pretty hectic towards the end! Theres no doubting that Rita is one of the games tougher bosses. She doesnt have any truly damaging attacks, but the never-ending barrage of furniture coupled with only being vulnerable for a very limited period of time mean shes very capable of grinding you down to nothing.


Eventually though, after using up nearly all our resources, Rita finally bites it. The cutscene following her defeat is one of the longest in the game, and a prime opportunity to sample the wonderfully bad voice acting.














Rita injects the PPEC and Shorts.



She then picks up Rion and smashes him back against the wall.






Lilia wakes up just as Rita loses control.


The energy overwhelms everything, turning the world pure white.


When the light fades, the world has been replaced with a snowy dreamscape.


Rita materialises out of the gloom, followed swiftly by Rion.

























We return to the real world as Rita collapses.













While Rion broods over Ritas corpse, the scene shifts to the streets outside.











And so we move on to the final disk. The Babylon Hotel was a neat idea, but weighed down by plot holes and a nonsensical midsection that probably resulted in a lot of players wandering around wondering what to do. Rainheart and Rita were interesting characters, but I cant help but feel they would have had a greater impact if there had been more time to get to know them. Having most of their fleshing-out occur right as theyre about to die really limited things. The stilted dialogue didn't help much either, although that can be chalked up to poor translation / localisation.
Regardless, we found Lilia, which means we can finally put a stop to all this. Join me next time as we infiltrate the Mushroom Tower and end Dorothy's madness once and for all.